#Dice/#ea|EA värmer upp inför helgen med att släppa en rejäl patch till #Battlefield: Bad Company 2. Den kanske intressantaste förändringen rör spelets ofta omdebatterade hitboxar (hur soldaterna tar skada av projektiler); ett antal justeringar gör att skjutvapen framöver kommer ha högre träffsäkerhet. I övrigt ingår en rad buggfixar och balansändringar av hur effektiva vapnen är (se hela ändringslistan nedan).

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Uppdateringen betyder att spelets servrar måste startas om, vilket enligt uppgift ska vara klart klockan 11 i dag svensk tid. Beroende på vilken version av spelet du har tas patchen hem på olika sätt: konsolversionerna uppdateras förstås automatiskt, vilket också gäller om du kör Steam-upplagan. Vill du plocka hem den manuellt tar du den från vårt filarkiv (länk nedan), alternativt kan du låta spelets inbyggda uppdaterare sköta det hela.

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[list][*]All Weapons Bronze Insignia requiring an unobtainable bronze star for the tracer dart – requirement removed.
[*]Improved Hit registration made through several fixes and some of the hitboxes themselves have been changed. This will increase the accuracy of guns.
[*]Blue box chat window removed
[*]The 2 second immunity when spawning/being revived will now be immediately removed either by firing, zooming, or any movement (move, crouch, jump). A Spawning Player can still orient passively in the Game World..
[*]3D vision fixed.
[*]Fixed slug shotgun zoom crosshair on PC so they better represent the long range accuracy. Crosshairs now close more on PC, similar to consoles.
[*]Reduced slug shotgun hip accuracy to require zooming for consistent long range accuracy. Hip accuracy is now on par with the semi automatic weapons.
[*]Fixed a bug on PC where the G3 would do less damage than intended.
[*]Fixed VADS turning sensitivity on PC so it performs like the ZU23.
[*]Reduced VADS push back and damage to balance it with the ZU23.
[*]Fixed a bug where vehicle countermeasures would fail to remove tracer darts at high speed.
[*]Reduced the reload time for vehicle countermeasures.
[*]Slightly increased the AT4's damage vs armor to emphasize its anti vehicle role while keeping it balanced vs armor.
[*]Increased the AT4’s top speed and acceleration so users spend less time exposed when firing.
[*]Increased the AT4's splash damage so it competes with other AT weapons vs infantry. The AT4 still has the least splash damage of all AT weapons.
[*]Reduced the splash damage of the Carl Gustav to bring it in line with other explosive weapons. The Carl Gustav still has the most splash damage of all AT weapons.
[*]Increased the 1 shot kill range of the M95 body shot to counter its lower rate of fire.
[*]Fixed a bug with the SVU that gave it better close range damage than other semi auto weapons.
[*]Reduced all weapon damage to the MCOM by 50%.
[*]Fixed an C4 vs MCOM exploit on Atacama Desert.
[*]Fixed a bug with FOV when aiming the M1911.
[*]Lowered the close range damage of the AN94 to highlight its long range role.
[*]Increased the accuracy of the F2000 on the move to highlight its role as a mobile AR.
[*]Increased the close range damage of the shotguns to give them a greater advantage vs slugs.
[*]Slightly lowered the damage of the M60 to balance its accuracy advantage vs other LMG's.
[*]Slightly lowered the damage of the MG3 at close range to balance it with other high rate of fire weapons.
[*]Slightly increased the damage of the UH60.

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