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Silent Hunter 4: Wolves of the Pacific sordin på stämningen när
Ubisoft lanserade spelet förra månaden. Med en
patch i ryggen och ytterligare en som precis släppts torde dock titeln vara på väg att nå rätt köl - bland dagens uppdateringar nämns bland annat allehanda finjusteringar och korrekturer av tidigare kända krascher.
NEW FEATURES
- Modified the game rendering to accept FSAA and fixed high resolution rendering.
- Added "Volumetric Fog" as a stand alone option, no longer member of the "Environmental Effects".
- Added a new sound volume option, "Radio Volume", that controls the Radio and Gramophone volume.
GAMEPLAY CHANGES
- Tuned the submarines efficiency mechanics
- Fixed the damage model for the Kinposan Maru/Medium Modern Split Superstructure Freighter
- Tuned the malfunction rates for torpedoes. Mk 10 Torpedoes will be more reliable now, as per historical data. Go Sugar boats!
- Improved the Periscope/TBT torpedo status panel by making only the currently loading tube blink, instead of all that are in the queue
- Tuned the submarines damage model
- Added a new tuning option for the radio news/music volume ratio
BUG FIXES
- Fixed a sound volume issue where some sound volumes were ignored in the game.
- Removed crashes in replay and multiplayer.
- Fixed a bug where refit in friendly harbors would not refit the cannon ammunition.
- The "Maintain Current Depth" command (letter 'A') crash was fixed.
- Position Keeper for negative bearings fix.
- Fixed a bug where explosions were played in the scene after a load or a replay even if the explosion took place a long time ago.
- Fixed the 'invisible monolith' that, if looking at it, will greatly reduce FPS.
- Fixed a bug where the difficulty settings of the game were ignored in multiplayer. The game now starts with the selected settings from the session page.
- Fixed a bug where, sometimes, if pressing the Stadimeter button the game would crash.
- Fixed a bug where, When hovering over highlatable objects in 3d career room, the texture would dissapear.
- Fixed a bug where, when pressing SHIFT+F2 in any 2d page the game would crash.
- Fixed the bug in adversarial where the Escort Commander could see your submarine on the navigation map even if the sub was underwater.
- Fixed a bug where the name on the captain's watch appears to be "Stevens". Nah, just kidding :)
- Fixed the SD Air Search radar so that it no longer detects ships.
- Fixed the Torpedo drag model. Now high speed torpedoes will hit fine.