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Windows Vista-premiären ser vi allt fler spel som nyttjar det nya
DirectX 10. WW2-strategin
Company of Heroes sållar sig med den senaste patchen (version 1.70) till skaran, vilket främst innebär avsevärt bättre grafik, men även minskad kraschbenägenhet och diverse balansändringar. Vi har fått tag på en kort film som visar skillnaderna.
Om du tänkt testa och kör ett grafikkort modell Geforce rekommenderas du att hämta den senaste betaversionen av drivrutinerna för Vista, i skrivande stund version 158.45.
Hämta betadrivrutinerna från Nvidia
[v=515]
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Company of Heroes Release Notes
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v1.70 05/29/2007
DX10 Features
- Edges of particles are softened where intersecting 3D objects.
- Thousands of additional 'litter' objects in the world.
- Improved user control over anti aliasing settings.
- Alpha to coverage anti aliasing to improve quality of alpha test objects such as shrubs.
- Lighting quality has improved by moving all calculations per pixel.
- More precise point light calculations.
- Point lights can now cast shadows.
- 3D short grass on the terrain.
- Vertical refresh synchronization is enabled by default to improve visual quality by preventing tearing of the display image, use '-novsync' to disable.
- Hardware PCF for improved shadow quality.
Other Fixes
- Various crash fixes.
- Improved hack detection.
Gameplay
- Axis Pak38 50mm accuracy modifiers vs infantry target types have been reduced.
- Allied M1 57mm AT gun accuracy modifiers vs infantry target types have been reduced.
- Certain Infantry Antitank weapons (bazookas, panzerschrecks, recoilless rifles) accuracy modifiers vs infantry target types have been reduced.
- Attack ground functionality was removed from the 234 Armored Car to fix issues enabling it to fire through shot-blocking objects.
- Tank and armoured car weapon types can no longer one-shot kill 234/Puma Armoured car and M8 Armoured Cars.