Äntligen! #Massives glödheta rpg-shooter #The Division är färdigutvecklad och redo inför morgondagens releasedatum. Så gott som: ett gäng sista minuten-uppdateringar har samlats och släppts som en första patch lagom till premiären. Changeloggen har du längre ner i den här nyheten.

Återstår bara att reda ut när du kan börja spela, för det är inte alldeles enkelt att ta reda på. Men vi gör ett försök.

Enligt ett blogginlägg av #Ubisoft förra veckan går servrarna live globalt klockan 00:01 australisk östkusttid (AEDT). Det är åtta timmar före oss, och starten ska alltså ske klockan 14:01 i dag, måndag. Men så enkelt är det inte: i ett foruminlägg av Ubisoft sägs att spelet lanseras på PS4 och Xbox One klockan 00:01 tisdag lokal tid den 8 mars, och att Windows-versionen blir tillgänglig på Uplay och Steam klockan 06:01 tisdag den 8:e. MEN, det verkar inte heller vara hela sanningen: Youtubern Arekz Gaming bidrar med informationen att det är de fysiska PS4- och Xbox One-utgåvorna som kan börja spelas klockan 14:01 i dag, digitala konsolkopior kan köras från midnatt lokal tid.

En lite mer överskådlig sammanfattning, med svenska tider:

  • PS4/Xbox One (på skiva) – 14:01 måndag

  • PS4/Xbox One (digitala) – 00:01 tisdag

  • Windows: 06:01 tisdag morgon (Uplay, Steam)

FZ kommer recensera pc-versionen av The Division, och vi börjar spela så snart recensionskod dyker upp. Vi kommer streama via vår Twitch-kanal FZplay och en recension med betyg får du, om allt går vägen, i slutet av veckan.

Changelog för första The Division-patchen:

Klicka för mer information

TOM CLANCY’S THE DIVISION 1.01

After the success of the Closed and Open Betas, and the overwhelming feedback we received from all of you, our team has been hard at work to fix a lot of issues and implement more improvements based on your suggestions. Take a look at some of the most notable changes that have been added since the Open Beta.

APPEARANCE MENU HAS BEEN UPDATED:

  • Now displays as a grid making it much easier to browse items

  • "Outfit Sets" option added to quickly equip all the items in a set

  • "Inspect" feature added

VISUAL IMPROVEMENTS:

  • Fixed several lights that did not cast global illumination

  • Fixed missing volumetric lights on traffic lights

  • Illuminated signs now cast actual light

  • Improved atmospheric haze in several time and weather combinations

  • Improved night time lighting and contrast

  • Adjusted exaggerated rim light shader on characters

  • Improved car window reflections

  • Improved Screen Space Ambient Occlusion (SSAO) to be more pronounced

MEGA MAP AND OPEN WORLD UPDATES:

  • New "Mission Overview" has been added to the Mega Map

  • Contaminated zones will now display the required filter level on the Mega Map

  • Field data with audio will automatically play when you pick them up

  • If you start listening to field data with audio from the menu, you can keep listening outside the menu

  • Subtitles added for all Field Data that play audio

  • Mission entrance menu usability has been improved

  • Significantly increased the number of crafting materials obtained from loot crates

  • The icon for landmarks in the Dark Zone has been changed and now indicates if non-player enemies are present or not

GAMEPLAY IMPROVEMENTS:

  • New "Help" menu is now available in the Settings menu. It stores all the loading screen and context sensitive tips

  • New tutorials added for certain gameplay features and mechanics (these can be switched off in the Options menu)

  • Added information to the in-game loot pickup UI that displays why an item can't be picked up

  • The deployable turret no longer targets non-rogue players and doesn't damage neutral players caught in the line of fire

  • Skill modifiers have been added directly to gear (previously only available on gear mods)

FIXES AND GENERAL IMPROVEMENTS:

[ul]
[li]Fixed glitches that could be exploited by players to gain an unfair advantage in the game (such as invisibility, shooting through walls, etc).[/li]

[li]Extended server-side checks to detect any illegal actions from the game client, limit their impact in the game and track down the perpetrators.[/li]

[li]Fixed an issue on character select screen that resulted in getting stuck with a specific combination of inputs[/li]

[li]Fixed a progression blocking issue caused by accepting a group invite at a specific moment during the Base of Operations unlock sequence[/li]

[li]Players will no longer return all the way back to start screen after creating or logging in to their Ubisoft Club account[/li]

[li]Fixed remaining bugs that prevented log-in attempts when non-essential services were offline[/li]

[li]Overall stability increased[/li]

[li]Further backend improvements and optimizations[/li]

[li]Localization adjustments and bug fixes[/li]

[li]Additional minor bug fixes and polish

[/li]
[/ul]