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For Honor – första patchen balanserar klasser och dödar buggar

For Honor – första patchen balanserar klasser och dödar buggar

11 kommentarer

Av 2017-02-17 18:20


Ubisofts intåg i för dem nya territorium visade sig bli hyfsat lyckosamt. Actionslaskaren For Honor tilldelades en stadig 3/5 i vår recension. Spelet verkar dock lida av en del barnsjukdomar.

Som de flesta spel med utpräglat onlinefokus ska även For Honor patchas framöver, och Ubisoft har kastat sig ut på Reddit för att berätta vilka förändingar som är att vänta i spelets första uppdatering. Exakt när denna hittar ut på slagfälten får vi dock inte veta. 

De planerade förändringarna, saxade från Reddit:

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We are excited to see that our game is finally out there and that players are enjoying their time on the battlefield. Our team is also actively listening to the community and we would like to update you on a list of improvements that will be deployed in upcoming updates:  

Bots Replacing Players in Duel / Brawl / Elimination Game Modes:

  • In response to player feedback from Beta, we will address your concerns regarding Bots with full health replacing leaving players. We will now replace the leaving player with a dead Bot in Duel, Brawl, and Elimination game modes. This will effectively make you win the current round if it was the only opponent left alive. For the rounds that follow, the Bot will stay in place of the player.

Conqueror and Berserker:

  • Currently if your opponent blocks a light attack from these two characters, they can combo into a free Guard Break. This will no longer happen. <--edited to clarify!

Peacekeeper:

  • We will address the bug where the second and third stabs from a guardbreak do not apply bleed.

Valkyrie:

  • Light Attacks: reduced recovery time
  • Light Chains: reduced time between attacks
  • Pouncing Thrust & Hunter's Strike: Increased damage and link options after those moves
  • Shield Crush: add link to Light Attack chains
  • Hunter's Rush: reduced recovery time

Guardbreak Counter (All Heroes):

  • Currently you can't counter a guardbreak during a guardbreak attempt. This will be return to the previous behavior seen in the Beta.

Stay tuned for more information regarding future gameplay updates.

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