<img align="right" src="http://www.fz.se/bildarkiv/images/Company_Of_Heroes/Screen01.thumb.jpg" width="100" height="75" border="1" hspace="5" vspace="5"></img>#Relic Entertainments hårdhyllade WW2-strategi #Company of Heroes har utsatts för en ny omgång buggstädning. Den senaste patchen, som höjer versionsnumret till 1.50, adderar två nya multiplayerbanor, städar upp i buggdjungeln och åtgärdar vissa balansproblem. Du plockar hem den nya upplagan från vårt alltid lika vassa filarkiv.

[fi=2382]

New Maps

2p_Beaux Lowlands

4p_Lyon

General Fixes

- Games with friends now have a friend icon displayed when browsing the lobby game list.

- Messages regarding game connection attempts are logged to the chat window for all players in the session.

- Rank icons now indicate the type of game the rank was earned in.

- Games with players who have infinite pings now display an "X" for ping in the lobby game list.

- New game list filtering options added to the online lobby.

- Custom maps are now properly supported in multiplayer.

- Losing connection with the lobby while downloading a patch no longer crashes the game.

Sound

- UI sounds have been added to the online lobby.

- Auto match sound notification has been improved.

- Various speech fixes for weapons have been implemented and tuned.

- Destruction sounds have been added to various world objects.

- Repetition has been reduced in battle chatter and with various units.

Gameplay

Sherman Calliope:

- Sherman Calliope?s main tank gun has been removed and the Calliope Barrage ability is now free to use.

- Sherman Calliope Barrage range increased from 130 to 150 meters.

- Sherman Calliope now has cap of 2, similar to the Pershing Heavy Tank.

- Sherman Calliope cost reduced from 600 Manpower to 560 Manpower.

- Sherman Calliope Barrage ability recharge timer increased to 105 seconds

M10 Tank Destroyer:

- Allied M10 Movement improved: 15% increase to acceleration and 10% increase rotation rate.

- Allied M10 Tank Destroyer weapon damage has been increased and Fuel cost has been reduced by 5.

- Axis Armoured Car (Puma) 20mm main cannon rear penetration vs. the Allied M10 significantly reduced.

M8 Armored Car:

- Allied M8 Armored Car?s accuracy on the move increased. Now on par with the M4 Sherman and M10 Tank Destroyer.

- Allied M8 Armored Car?s accuracy penalties vs. the Axis Armored Car (Puma) have been removed.

- Allied M8 Armored Car Armor upgrade Munitions cost reduced by 25.

M26 Pershing Heavy Tank:

- Allied Pershing penetration rate vs. the Stug increased to 80%.

- Axis Stug penetration rate vs. the Pershing has been reduced to 45% from 74.6%

Allied Commander Tree Improvements:

- Armoured Fury Branch changed to: Raid to Allied War Machine to Calliope.

- War Machine Branch changed to: Fast Deployment to Field Repairs to Pershing.

- Allied War Machine Command Point Cost reduced by 1

- Sherman Calliope Command Point Cost reduced by 1

Infantry AT weapon changes (Allies and Axis):

- All Infantry Anti-Tank weaponry (Bazooka, Recoilless Rifle, Panzerschreck) are slightly more accurate when firing at moving light targets.

- Allied Bazookas and Recoilless Rifles now deal slightly more damage to Light Vehicles

- Panzerfaust accuracy against infantry targets has been reduced as intended. While there is still a chance to directly hit and kill targets like snipers, - Panzerfausts are now more likely to cause splash damage rather than kill infantry.

- Panzerschreck Damage vs. base buildings lowered by 25%.

- Bazooka damage vs. base buildings has been lowered by 25%.

Allied BAR and suppression changes:

- Allied BAR Rifle upgrade now gives 2 BAR Rifles rather than 3. Allied BAR Riflemen squads will now be able to pick-up MG42 and Panzerschreck items

- Allied BAR Rifle damage increased by 40%.

- Allied BAR Rifle will take slightly longer to Pin units that are in a Suppressed state

- Allied BAR Suppression ability can no longer suppress and pin units in heavy cover.

Construction Changes:

- Players may no longer delete Sand Bags or Tank Traps.

- Allied Observation Post built from Riflemen now has the same build speed as the Observation Post built by Engineers.

- Allied Observation Posts, Axis Observation Posts, and Machine Gun Nests now have the appropriate target type while building; now like all other buildings they will be much more susceptible to damage while under construction

- Axis Volksgrenadiers can now utilize the same build menu as the Grenadiers ? this allows them to construct Barbed Wire and Sand Bags.

Smoke Changes:

- All Barrage weapons no longer have a 50% chance to miss targets in Smoke.

- Projectiles will no longer pass directly through Sherman?s on registered ?Misses? ? they will now behave like all other tanks and those hits will be registered as a non-penetrated ?deflection?.

- Sherman smoke launcher recharge rate was less than the duration of the ability, now set to 45 seconds

Axis Officer:

- Axis ?Leutnant? Manpower cost decreased to 260 from 340

- Axis ?Leutnant? Build Time increased to 60 from 30.

General Squad and Weapon Changes (Allies and Axis):

- All Snipers more effective against units garrisoned inside of bunkers.

- All Allied Rifles slightly more effective against Axis Motorcycles

- Allied Engineers with the Flamethrower upgrade are no longer resistant to Sniper Shots

- Fixed an issue where the Stug?s main gun Area-of-Effect was too effective against infantry squads.

- Axis Assault ability will now break pinning/suppression and prevent pinning/suppression while the ability is active.

- Increased Axis Infantry passive health regeneration bonus received from their first level of veterancy by 40%.

General Vehicle Changes (Allies and Axis):

- Panzer IV accuracy while moving set to the same value as other tanks.

- Axis Goliaths now destroy Tank Traps in a single explosion.

- Axis Armoured Car Puma 50mm Cannon upgrade now requires Escalate to Battle Phase upgrade.

- Axis Motorcycles damage vs. units in light or heavy cover has been slightly reduced

- Axis StuH 42 now effectively kills infantry as was originally intended

- Axis Armoured Car Puma 50mm Upgrade accuracy reduced vs. infantry. It is intended as an anti-armor upgrade.

General Heavy Weapon Team Changes (Allies and Axis):

- All Mortars now have a chance to deal Mobility Damage if they hit Light Vehicles.

- All Anti-Tank guns are now more accurate when firing at moving and stationary Light Vehicles.

- Allied 57mm Anti-Tank gun firing cone has been increased by 20 degrees to match Axis 50mm Anti-Tank gun.

- Allied HMG Armor Piercing Rounds ability price reduced from 50 to 35 munitions.

- Allied Howitzer Gun Barrage is less accurate when firing into the Fog of War.

- Axis Nebelwerfer Manpower cost has been reduced by 20

- Axis Nebelwerfer Rocket Suppression area of effect increased.

- Axis Nebelwerfer Rocket area of effect damaged reduced. Direct hits and near misses will still damage infantry units.

- Axis Nebelwerfer will deal a reduced amount of damage to units in light, heavy, bunker, and garrison cover types.

- Axis Flak 88?s are more resilient to Artillery, off-map attacks, and satchel charges (the crew manning them is not).

- Axis Flak 88?s and Nebelwerfers can now be re-manned by 2-man Pioneer squads.