Efter några veckors [[betatest]] är de ideella krafterna bakom #Half-Life 2-[[mod | modifikationen]] Empires redo att lansera version 2.0 av sitt skötebarn - bland annat genom FZ:s försorg. Filarkivet har således begåvats med såväl den 752 MB tunga [[klient | spelklienten]] samt tillhörande [[server | serverprogramvara]] för [[Windows]] ([[Linux]] (379 MB).

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Mer av allt - fler banor och bössor i nya Empires 2.0

Bland nyheterna nämns bland annat ett uppdaterat [[GUI | gränssnitt]], en hel hög nya 3D-modeller och specialeffekter, finjusterad spelmekanik, fyra nya kartor, ett nytt system för att administrera spelarskvadroner samt optimerad nätverkskommunikation med mindre [[lag]]. Bekvämt orienterade läsare fortsätter förslagsvis till FZ:s bildarkiv där XX nya bilder från Empires väntar - övriga fortsätter nedåt där ett sammandrag av förändringarna väntar:

New Models, Animations, and Sounds

  • Many new world models and animations including projectile explosions, building sparks, weapon models, and tank deaths

  • Completely new set of ingame sounds

  • Updated graphic user interface

  • All new first-person weapon models: Northern Faction Mines, Northern Faction Engineer Repair Tool, Imperial Assault Rifle, Imperial Heavy Rifle, Imperial Sniper Rifle, and many more!

  • Many weapons now have ironsights: Northern Faction Assault Rifle, Imperial Assault Rifle, and many more!

  • Loading screens appear while new maps are loading and display helpful gameplay tips

  • New kill/death icons

Changes to Gameplay

  • Scouts can now sabotage buildings to disarm or damage enemy infrastructure

  • All classes can now go prone

  • Vehicles can run over infantry

  • Major rebalancing of infantry and vehicle weapons

  • Riflemen and Scouts can now use sticky grenades to destroy vehicles

  • Rebalance of vehicle weight restrictions to force armor vs. weaponry choice

  • Repair stations can now be used to rearm a vehicle that has outdated weaponry

  • Improved vehicle handling (including 2nd seat passenger no longer rotating with vehicle turret)

New & Updated Maps

  • Maps have been rendered with HDR

  • Four all new maps: Cyclopean, Glycen City, Streets Of Fire, and Urban Chaos

  • Updated versions of Canyon, Crossroads, District, Duststorm, Escort, Isle, Money, Mvalley, and Slaughtered

Retailored Squad System

  • A commander is now voted in at the beginning of the match using the new commander voting feature

  • All new squad interface to make it easier to join or leave a squad

  • Squad leaders emit an aura of special class-dependent skills

  • Squads accumulate points for special squad skills that the squad leader can use

Game Code Improvements

  • New network code to tremendously reduce lag and allow for bigger games

  • SourceTV support

  • Many new server variables to give server administrators more Empires-specific control of games

  • Improved spectator interface

  • Ingame chat is colorcoded to differentiate between Northern Faction, Brenodi Empire, Commander, and Spectator

  • When a round ends all client camera views are brought to the reason for the round ending using the CV DeathCam

  • The user scoreboard now has a scrollbar and ability to mute annoying players

Risk-style League Gameplay

  • Concurrent with the release of Empires Mod 2.0, the Empires League will begin its first season

  • Clans will compete for territory on a gameboard map