Medan Fortnite har pumpat ut nytt innehåll har utvecklingen Battlegrounds märkbart tappat fart sedan de skrotade de veckovisa patcharna och gick ur Early Access. Men det finns en anledning till detta och den stavas fuskare. Utvecklarna har den senast tiden fokuserat på att få bort osjyssta spelare till den grad att ordinarie utveckling har behövt prioritets ner. Däribland att matchmaking ska ta hänsyn till spelarnas ping.

I ett blogginlägg på Steam skriver de om hur de tagit fram en experimentell metod som de hoppas ska ge ännu bättre resultat. Om ett par veckor, i mars, ska de också prata mer om planerna för spelet fram till sommaren, inklusive en ny karta.

Early this year, development of some of the major features and systems was delayed as our focus shifted towards tightening our anti-cheat effort. Also, due to other reasons, we have not been able to show you the team’s development roadmap for 2018. We would like to ask for our players’ generous understanding that despite the team’s eagerness to share what we have been planning and working on, the timing had to be changed. We do have a lot of exciting things that we want to share with you, including new content to provide more extensive battle royale experiences as well as improvements and modifications to create a deeper and more realistic gameplay. In March, the team will reveal what you can expect from us in the first half of 2018 in terms of our development and new content plans which, by the way, include a new map.