#Codemasters har i dag släppt en första, efterlängtad uppdatering av Windows-versionen av #F1 2010. Uppdateringen tar hand om en rad bekymmer, exempelvis korrupta sparfiler, AI-förare som inte går i depå och felaktig strategi vid däckbyte. Därtill ordnar den bättre stöd för rattar, slipar till AI:n överlag, förändrar skademodellen och bilarnas beteende i regn, med mera.

Patchen finns i nuläget bara till pc-upplagan och så snart den godkänts av #Microsofts och #Sonys kvalitetskontrollanter släpps den till Xbox 360 och PS3.

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Changelog

  • "Pit-in" OSD indicator now appears after the player is advised to pit to repair car damage

  • A number of shadowing improvements have been added

  • Amended the time trial penalty system so that only players cutting the final corner on certain tracks will have their subsequent lap times invalidated

  • Balanced the effects of the drying line created by cars when in a wet race

  • Balancing improvements have been made to AI drivers to prevent unexpected race results

  • Corrected an issue AI cars would not attempt to move out of the player's way when under a blue flag on an in / out lap during practice and qualifying session

  • Corrected an issue where ABS would become enabled when selecting to "drive out" out of the pit lane in a race weekend

  • Corrected an issue where AI cars would fail to respond appropriately when cars were either side of them in a corner

  • Corrected an issue where AI cars would not be required to pit in a mandatory pit race after the use of a flashback

  • Corrected an issue where AI times were being reported incorrectly on the first lap

  • Corrected an issue where AI were being disqualified during wet races in Montreal

  • Corrected an issue where car driving style was defaulting to "Wet" in network sessions

  • Corrected an issue where damage to AI cars was being inconsistently applied

  • Corrected an issue where disqualified AI cars would cause network races to end prematurely

  • Corrected an issue where disqualified drivers were displayed in the incorrect order in the online race results screen

  • Corrected an issue where flashback would become disabled after resetting to track

  • Corrected an issue where incorrect race positions were reported in a network race after terminal damage had occurred

  • Corrected an issue where lap and split times would be displayed incorrectly after flashing back to before the start/finish line

  • Corrected an issue where pit engineer would fail to remind you to pit on mandatory pit stop races

  • Improvements have been made to the pitting process to prevent the player getting stuck.

  • Corrected an issue where positions of AI cars in a network race would be incorrectly displayed after a player quit the session

  • Corrected an issue where punctured tyres would be carried across to subsequent sessions in a race weekend

  • Corrected an issue where race strategy would fail to update correctly after the player manually selected a different starting tyre choice

  • Corrected an issue where research path choice was not being carried over to subsequent season

  • Corrected an issue where save data is reported corrupted

  • Corrected an issue where sessions in progress would appear on the server list after quitting a network session

  • Corrected an issue where some AI cars using a single-stop strategy would not pit during a mandatory pit stop race

  • Corrected an issue where the dynamic racing line would not display correctly if the grip conditions changed

  • Corrected an issue where the incorrect car name could be displayed above cars in the Grand Prix menu after completing a Time Trial race

  • Corrected an issue where the player is told to copy their team mate's car setup

  • Corrected an issue where the player was able to pass through other cars after restarting a session

  • Corrected an issue where yellow flags would continue to be displayed for cars that had been removed from the race in network sessions

  • Corrected an issue where user would be penalised for overtaking pitted AI cars when under yellow flag

  • Made penalties less likely to be awarded after spinning out on the track

  • OSD now displays time gap between cars on the sector and lap split times

  • Reduced the frequency of penalty warnings given for minor collisions

  • Reduced the frequency of punctures received from standard tyre wear

  • Sector times for the car on pole position is now shown in the split times on the OSD

  • Tuned the grip properties of the tyre compounds in different weather conditions

  • A number of localisation issues have been resolved.

  • Added benchmark mode from graphics menu

  • Added native support for the “Leo Bodnar SLI-Pro steering wheel controller” circuit board

  • Added support for AMD Eyefinity / Nvidia surround multiple monitor modes

  • Added support for crossfire / SLI and multicore GPUs.

  • Added support for DirectX 11

  • Added support for Intel SandyBridge processor and graphics

  • Added support for the Thrustmaster GT Experience steering wheel

  • Additional (D-Box) motion platform support during pit stops

  • AI cars now correctly reduce speed when damaged

  • Changed default laps of fuel in practice and qualifying sessions to 10 and 5 respectively

  • Corrected an issue where (D-Box) motion platform would stop functioning after using a flashback

  • Corrected an issue where drivers of ghost cars became solid at certain camera angles

  • Corrected an issue where force feedback would remain applied when restarting a session with full wheel lock used

  • Corrected an issue where the driver head would bob extremely violently on certain machines

  • Enabled access to the Advanced Wheel Options for all users

  • The replay file can now be saved as an external file and played back within the game

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