OMG OMG OMG (halva) Feting patchen 1.06 har kommit till testlive

Medlem
OMG OMG OMG (halva) Feting patchen 1.06 har kommit till testlive

(Ny till Age of Conan, eller kanske en gammal spelare som funderat på att återvända? Läs då denna post: Vad har hänt med Age of Conan sedan release?)

Kanske lite tidigt att ropa hej, men för er som tror att Funcom gett upp gällande Age of Conan kan kolla in kommande patch notes (hälften av dem). Det som saknas är den enorma inomhusregionen "House of Crom" och det mesta gällande PvP (nya levlar, ny gear, nytt skill -advancementsystem, PvP torn m.m.). Focuset med denna patch är runt guild play, det sociala och gruppspelande.

(Ursäkta min svengelska, är alldeles uppe i varv) Highlightsen för patchnotesen på testlive är (för fullständiga patchnotes scrolla ner):

[u]- RAID INSTANCE TIER 3:[/u] Thoth-Amon's Stronghold (inkluderar 7 boss encounters)

[u] - GUILD RENOWN:[/u] 20 levlar inom din guild (man levlar upp, d.v.s. får xp av att göra quests, spela solo/grupp/raid -instancer, pvp:a och crafta. Genom dessa levlar får man tillgång till:
* Nya vendorer
* Nytt gear (med stor variation i utseende)
* Nya pets (närmare 20st)
* Nya mounts (med nya utseenden)
* Pynt/gear till mountsen
* Nya quests
* Nya PvP items
* Nya consumables
* Nya guildgyggnader
* PvP arenor (som går att bygga i staden)
* Tonvis med utstyrsel som man kan dekorera guildstaden med (inkluderar, pelare, buskar, träd, statyer, fanor, megaliter, stygian/cimmerian/aquilonian -dekorationer)
* Resande vendorer som du kan 'summona' nästan vart som helst.
* Livvakter som man kan hyra

[u] - RAID LOOT TOKEN SYSTEM:[/u] Du får tokens när du downar bossar som man kan byta in mot gear (nu slipper man vänta på att bossar ska droppa just din del av t.ex. ett armorset).

Som ni säkert märker är det mycket i patchen som är "fluff" (roliga saker som inte har någon direkt funktion), men även en hel del saker som gör nytta och som motiverar än att spela mera. Sen, som också har sagts återstår ca. hälften av alla patchnotes.

Hoppas detta får er att bli lika taggade som mig!

/Bronie

Citat:

[u]RAID INSTANCE : Thoth-Amon's Stronghold[/u]

Thoth-Amon?s Stronghold is our new Tier 3 raid instance. It has seven boss encounters, including Thoth-Amon himself. In addition, players will encounter some of Thoth-Amon?s most powerful allies, both new ones and some they might have met, or at least heard of, before - like Hathor-Ka.

Thoth-Amon's Stronghold can be accessed on Testlive by talking to the Raidmaster to get attuned for Tier 3, and then entering Thoth-Amon?s castle, located in the city of Kheshatta.

[u]GUILD RENOWN[/u]

Guild Renown is a new leveling and reward system for guilds in Age of Conan. Members of guilds can experience their epic adventures as they normally do today while contributing to their guild?s Renown simply by playing the game. There are three types of Renown - Valor (PvE), Glory (PvP), and Artistry (Crafting), which broadly describe three different play styles. As players progress in game, they will be able to progress their Guild Renown for the entire guild and unlock awesome rewards to be shared with each member of their guild. Guild Renown has a maximum of 20 levels to be achieved by the entire guild.

Every week, Age of Conan will rank the top-earning guilds, not only in total points earned (of any kind), but also in the total Valor, Glory, and Artistry earned for that week.

Here are some further details about the rankings and rewards for each of the 20 Guild Renown levels:

TYPES AND RANKINGS
There are three types of Renown - Valor, Glory, and Artistry. Valor covers most ?PvE? activities, including killing monsters and completing quests. Glory is in turn the ?PvP? type of Renown, primarily gained through mini-games and sieges. Finally, Artistry is the Renown type gained through crafting. Your guild can choose to focus on whichever of the three you prefer ? any combination contributes to your Renown points and levels. The types are primarily of interest to those who want to top the Rankings.

Every week, Age of Conan will rank the top-earning guilds, not only in total points earned (of any kind), but also in the total Valor, Glory, and Artistry earned for that week. Although each guild can only gain a certain amount each of Valor, Glory, and Artistry every week towards their Renown level, they can earn as much as they want towards Rankings. The only restriction is that for each guild, only its top fifty members are counted towards their Rankings. We anticipate that competitive guilds will each find different strategies for climbing the Rankings, depending on the play-styles of their most active members.

REWARDS
Renown has a variety of rewards, from stylish new horses to new city buildings to arenas and dueling grounds. Add to this over twenty new quests and twenty new companions and there?s plenty to look forward to. As your guild gains more Renown levels, keep an eye on your city, as vendors may update their wares or citizens and gain new quests.

This is an incomplete list, and subject to change! PvP-related rewards in particular are not yet listed, as well as several convenient adventuring rewards:

* Level 1
- A Collector moves to your city, stocked with interesting valuables and amusements, including dice and coins for games of chance, ritual knives, and prayer books.
- A Court Manipulator moves to your city, selling King?s Pardon and Confession Letters, to allow the wealthy to adjust their outlaw status, or lack thereof.
- The Guard Captain at the Barracks in your city (if you have one) allows city-members to hire out bodyguards, which protect against wild creatures while you harvest.

* Level 2
- The Collector upgrades his wares to include seasonal headwreaths.
- A Brewmistress moves to your city, selling longer-lasting, ?Purified? versions of standard level 40, 50, and 60 mana, health, and stamina potions.
- Your city supports small decoration location objects ? you can now build shrubs, banners, pillars, and sculptures on these location objects. Architect and Weaver recipes for these are sold by a Sculptor, City Gardener, and War Merchant.

* Level 3
- A Seamstress, Brothel Madame, and Leatherworker move to your city, selling social, gender-specific clothes to men or women. Only men can buy from the Leatherworker, only women can buy from the Brothel Madame, and the Seamstress sells to both genders.
- The Brewmistress upgrades her wares to include convenient level 40, 50, 60, 70, and 80 Restoratives, to give simultaneous potion-benefit to stamina, mana, and stealth. She sells them individually, or by the crate.
- The City Gardener gains a few more shrub decoration seeds for sale.

* Level 4
- An Ex-Innkeeper moves to your city, selling improvised weapons for social ?barehanded? combat.
- Two cloak vendors move to your city, each selling eleven colored varieties of cloak ? one sells the Ragged style, the other sells Buttoned.
- The War Merchant gains more banner decoration recipes for sale, and a Stoneworker selling pillar decoration recipes moves to your city.

* Level 5
- A Horse Armorsmith moves to your city, selling pale, dark, and umber varieties of horse armors.
- The Sculptor upgrades his wares to include more recipes for sculpture decorations.

* Level 6
- A Farmer moves to your city, selling pet chickens, pigs, and sheep.
- The Brewmistress upgrades her wares to include Sneezing Powder, a consumable which prevents targets from stealthing.
- Your city supports centerpiece decoration location objects ? you can now build centerpieces of type sculpture, wood, stone, or flesh. The Stoneworker in your city upgrades his wares to include centerpiece recipes, and a Woodcarver moves to your city to offer more decoration recipes.

* Level 7
- The Ex-Innkeeper upgrades his wares to include a blueprint for a new Tavern city building.
- The Court Manipulator upgrades her wares to include a Traveling Merchant?s Contract, allowing you to summon a merchant to sell to, from anywhere.
- The War Merchant and Stoneworker upgrade their wares to include more decoration recipes. A Visionary bearing more decoration recipes moves to your city.

* Level 8
- A Settled Nomad moves to your city and offers a quest to adopt a half-tamed animal from Stygia, such as a komodo or cheetah.
- A Reverent Settler moves to your city and offers quests to explore the world, in exchange for a pet crab and owl.

* Level 9
- Two more cloak vendors move to your city, offering the same eleven color varieties in two new styles ? Swept and Roped.

* Level 10
- The Horse Armorsmith upgrades his wares to include a Swift Shemite horse, complete with colorful silks.
- Your city supports the building of a Megalith, somewhere in the wilderness of your city?s region. When built, tese Megaliths grant a celestial bonus to mana-tap, health-tap, or stamina-tap to any visitor, depending on what Astrolabe is used in its presence. The Visionary upgrades his wares to sell the recipes to megaliths and astrolabes.
- A Bearded Barbarian moves to your city, offering quests to earn four varieties of Cimmerian ward banner decorations. Various decoration vendors upgrade their wares to sell Cimmerian-themed decorations.

* Level 11
- The Ex-Innkeeper upgrades his wares to include a blueprint for a Tavern II city building.

* Level 12
- Various decoration vendors upgrade their wares to sell Stygian-themed city decorations.

* Level 13
- A Scholar of Equestrian Arts moves to your city, selling manuals to teach your horse to dance or bow on command.

* Level 14
- The Collector upgrades his wares to include thoroughly tamed, wearable critters ? a rat, scorpion, spider, and snake, all trained to cling to your upper arm indefinitely.
- The Collector also upgrades his wares to include a recipe to weave the Bag of the Renown, offering more inventory slots.
- Various decoration vendors upgrade their wares to include Aquilonian-themed city decorations.

* Level 15
- A Local Warmonger moves to your city, offering a quest to earn the Stygian Halfbreed horse mount.

* Level 16
- Your city Keep gains a trapdoor down to a cultural retreat, including the comforts customary to taverns (food, drink, chairs), and a dueling area in which guild members may fight each other at will. In Stygian cities this area takes the form of Ritual Chambers, in Aquilonian cities it is a Council Forum, and in Cimmerian cities it is a Feast Hall.
- The Visionary upgrades his wares to include improved, higher-tier Megalith recipes.
- Various decoration vendors upgrade their wares to include Acheronian-themed city decorations.

* Level 17
- A Retired Scout moves to your city. The Retired Scout, Settled Nomad and Bearded Barbarian each offer a new quest, only to Aquilonians, Stygians, and Cimmerians, respectively. Aquilonians are rewarded with a fox companion, Stygians with a sawtooth companion, and Cimmerians with a wolf pup companion.
- Various decoration vendors upgrade their wares to include even more Stygian-themed city centerpiece decorations.

* Level 18
- The Ex-Innkeeper upgrades his wares to include a blueprint for a Tavern III city building.
- A certain patron of the arts in Tarantia posts an advertisement in your guild city, for qualified architects to study under a master sculptor and learn four Aquilonian statue city decoration recipes.

* Level 19
- Two mysterious women, the Unseen and a Silent Practitioner, move to your city. The Unseen, the Silent Practitioner, the Local Warmonger, and Reverent Settler each offer two new quests, only to rogues, mages, warriors, and priests, respectively. Each quest reward is a piece of unique social headwear, and a choice between three unique (and mutually exclusive) companions.
- Various decoration vendors upgrade their wares to include even more Acheronian-themed city centerpiece decorations.

* Level 20
- The Unseen offers a new quest to all fellow predators, to hunt the rumors of a strange creature. All such hunters are eventually rewarded a surviving Tarpani Stallion.
- The Collector upgrades his wares to include a recipe to weave the Bag of Prominence, offering even more inventory slots.
- The Visionary offers more varied-looking Megalith recipes.

[u]RAID LOOT TOKEN SYSTEM[/u]

Update 1.06 also adds something the players have been requesting for a long time ? a token system for raid loot. The token system is added to Tier 1 and Tier 2 as well as Tier 3 raids. Hopefully this will help alleviate some of the randomness (or perceived lack thereof) in the loot drops.

Under this Token System, a player will first obtain a 'relic' drop from slaying a raid boss. These relic items come in several varieties, including one type that is archetype specific. When used in your inventory, these relic items add tokens to your character.

You can then use tokens to purchase items from an in-game vendor that are priced in some amount of tokens plus gold. The token vendors are located in Old Tarantia near the Temple of Mitra, and in Kheshatta near the npc Nefersuktum. You will need to enter a door at both of these locations to access the vendor instance. There is a Royal Collector vendor in King Conan's Castle that will sell special armor to soldiers in exchange for tokens.

A number of rewards are now available only through tokens, a number of rewards are available through both tokens and as a drop, and a number of special rewards are only available as a drop. This means quite a bit more gear available through T3 overall than was available in T2. This allows us to offer a lot more choices to the player, give the player a safety-net that is free from the randomness of loot rolls, but still retain the "what's on the corpse?" factor which we feel adds a lot of anticipation and excitement to encounter completion.

For example : the entire T3 set may be purchased via tokens, but the belt, gloves, wrists and shoulders can additionally drop off bosses. Therefore players have a choice whether to spend their tokens on these pieces, or get the drop and spend their tokens on some other reward that cannot drop.

Medlem

Uppdaterar testlive klienten nu, 1.33G, men jag har inte kört på testlive på skit länge så det ä nog mer än att bara ta ner patch 6 ;P

Medlem

380 Mb låg patchen på för mig. Vet dock inte hur mkt man kan testa om man inte joinar en testlive guild eller nåt. Har hört att man kan spawna en massa byggnadsmaterial, men inte om man kan få guildlevlarna gratis.

Medlem

Berätta gärna om hur det går för AoC efter senaste patchen. Jag behöver lite synpunkter ang AoC för att införliva i min blogg. Som sagt det gäller bara er som är aktiva just nu.


signatur

The Presidents - World of Warcraft Classic

Medlem
Skrivet av Snake:

Berätta gärna om hur det går för AoC efter senaste patchen. Jag behöver lite synpunkter ang AoC för att införliva i min blogg. Som sagt det gäller bara er som är aktiva just nu.

Patchen är ju bara på testservern än så länge och jag kan tänka mig att det dröjer ytterligare 1-2 månader innan den går live fullt ut (den kommer att släppas i två delar på live). Sen någon gång under Q1-Q2 kommer ju även expansionen också, blir intressant att se hur det påverkar populationen, för det ser väldigt dystert ut just nu.

Om man tittar tillbaka till de äldre storpatcherna så såg man tydligt att en hel del spelare "resubbade" då de kom, men försvann sedan efter 2-3 månader igen. Jag skulle gissa att det kommer att ske en liknande trend igen när patchen kommer. Om spelet nu skulle stabilisera sig så sker det troligtvis när expansionen kommer.

Expansionen har helt byggts och utvecklats med Craig Morrison som game director redan från början vilket kan bli intressant (den förra game directorn Gaute Godager utvecklade hela spelet och stora delar av de följande expansionerna). Sedan Craig kom har utvecklarna spenderat mycket av sin tid att rätta till de "fel" Age of Conan hade vid release, och eftersom spelet fortfarande lever idag så måste han ha gjort ett bra jobb. Focuset i expansionen har varit att lägga till saker som spelare saknat i originalspelet så som mer öppna spelområde, mindre laddningszoner, faktioner med reputation m.m. De har varken höjt leveltak eller lagt till nya klasser så att de kan fokusera på det som finns nu och inte låta all 80 content som redan finns dö ut.

Håll ett öga på forumet i början av nästa år så får du nog veta hur det går för spelet.

Medlem

Ah okej. Trodde den var nära förestående. Återkommer när den släppts. Tack för svaret!


signatur

The Presidents - World of Warcraft Classic

Medlem

Dom lovade patchen till Januari, men det beror på hur bra testningen går förstås.

Medlem
Skrivet av Hannu87:

Dom lovade patchen till Januari, men det beror på hur bra testningen går förstås.

Det som finns nu på testlive kommer säkert i januari, men innan de släppt pvp towers och house of crom och allt det andra som ska komma med patchen så har det nog gått ett tag. Tråkigt att de inte släpper allt i en klump tycker jag.

Medlem
Skrivet av bronie:
Skrivet av Hannu87:

Dom lovade patchen till Januari, men det beror på hur bra testningen går förstås.

Det som finns nu på testlive kommer säkert i januari, men innan de släppt pvp towers och house of crom och allt det andra som ska komma med patchen så har det nog gått ett tag. Tråkigt att de inte släpper allt i en klump tycker jag.

Nja, det är nog bra att dom delar upp det, annars är det lätt att missa något under testningen.

Medlem

Ska köpa mig ett gamecard efter jul och börja spela igen. Det som är bäst med AoC är ju spänningen på en PVP server.


signatur

I got a Goldenshower.

Medlem
Medlem
Medlem
Medlem

det här verkar mycket lovande!


signatur

Google is your friend!!!

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