Medlem
Beta3 changelog
Citat:

Changelist:

Gameplay:
- Fixed scaling of certain player meshes (increased in size some human and
robot meshes). Addresses meshes being smaller than collision box, as well
as eyeheight issues.
- Fixed feigning death into/through ForcedDirVolumes.
- Fixed grenade effects in water.
- Increased hellbender rear turret damage.
- Reduced Goliath machine gun spread, plus slight damage increase.
- Fixed warfare scoring for locking down a prime node not called "prime
node".
- Slightly increased momentum taken for damage by mantas and vipers.
- Flak, Rocket, and Shock do slightly more damage to manta and viper.
- Made sure Hellfire SPMA cannon can't fire through walls.
- Increased incoming SPMA fire sound radius.
- Fixed impact jumping with hoverboard.
- Fixed bot Pawns losing their PRI at the end of the match, causing them to,
among other things, be invisible
- Fixed being able to switch away from the rocket launcher in the delay
between the third rocket being loaded and the weapon autofiring.
- Fixed weapon crosshair incorrectly turning red when hit enemy on the
client, but not on the server.
- Disabled attenuation/spatialization on mission briefing sounds.

AI:
- Improved bot AI with darkwalker.
- Tweaked bot voice message frequencies.
- Bot aiming tweaks.
- Fixed bots attacking friendly player in rare cases when that player
recently stole an enemy vehicle.
- Fixed bots not handling the "Hold This Position" order correctly when the
player giving the order is in a multi-person vehicle.

Demo playback:
- Fixed demo playback not ending/looping correctly when the demo ends due to
the DemoRecSpectator being destroyed before the end of the file is reached.
- Demos can now be paused.
- By default, demo playback now runs at full speed and interpolates in
between demo frames using the normal client simulation code. The old
frame-locked method is still available by passing ?disallowinterp. Timedemos
are unaffected by this change.
- Fixed demoplay URL parsing counting the options as part of the filename
unless an extension was specified in the demo name
- Added a "Delete Demo" button to the demo playback menu.
- Demo playback now properly handles rotation when viewing a Pawn in first
person.
- Fixed looking around while spectating a vehicle.

Server Browser:
- Implemented History tab page in server browser, with ability to "lock"
favorites on that page.
- Implemented a Favorites tab page in the server browser.
- Added 'Join as spectator' feature.
- Server browser uses smaller font to display more servers.
- Fixed custom mutators not appearing in server browser.
- Fixed custom gametypes not displayed in server browser's window.
- Fixed server browser's listed MaxPlayers being incorrect.
- Added filter option for dedicated servers.
- Fixed server browser showing an incorrect goal score and time limit when
the .ini values were used.
- Fixed incorrect mutators appearing in server browser details if client &
server are not using the same language

User Interface:
- Can now save settings/progress even if have never created a profile.
- Added ping and connect time to scoreboard.
- Removed annoying confirmation menu when starting a game.
- Removed unnecessary top settings page (can use tabs at the top of the
settings to navigate).
- Added a Messages tab to the mid game menu.
- Friends messages now saved until explicitly deleted.
- Finer control over mouse sensitivity, using an edit box instead of a
slider.
- Added framerate smoothing and FOV options to the advanced video menu.
- Increased max players/bots in menus to 32.
- Fixed auto switching to vote menu at end of match.
- Improved mid game menu performance (don't render world behind it).
- Added version number to main menu.
- Fixed binding gamepad/joystick keys (you must set AllowJoystickInput=1 in
the [WinDrv.WindowsClient] of your UTEngine.ini to enable
gamepads/joysticks).
- Fixed up the GDF project for Vista

HUD:
- Added the killer weapon to victim messages.
- Fixed flag and orb scaling in minimap at high resolutions.
- Fixed node teleporter not showing "You can't teleport with orb" message on
clients.
- Fixed situations where "get in vehicle" pictograph wouldn't work
correctly.
- Still draw the clock on the scoreboard after the game is over.
- Fixed Duel HUD issues.

Networking:
- Implemented STUN support (Simple Traversal of UDP Through Network Address
Translators) to enable clients and servers to connect from behind a NAT.
- Fixed "open" console command when connecting to Internet servers
- Fixed team scores very rarely not updating for a client.
- Fixed bot faction option when running a listen server.
- Fixed link setup not reset correctly when going from a map with a custom
link setup to one using the default.
- Fixed a case where Duel would place an incoming player on the wrong team
when some players were still travelling.
- Bullseye stats are now properly recorded.
- Fixed clients not travelling to downloaded maps correctly.
- Fixed the client and server getting into a loop sending each other close
messages in some situations.
- Quick match incorporates player rating into search decision.
- Fixed issue where Vista clients would not receive all servers from a
server browser search.
- Applied proper fix to suppressing voice on dedicated servers.
- Fixed issues with players not getting on right team in Duel and
Duel+Survival if a player leaves in certain timing windows during map
transitions.
- Fixed previous level PRIs showing up on the scoreboard/leaderboard after
the client travels (making it look like players have already scored lots of
points when those clients are in fact still loading)
- Fixed losing your custom character mesh after changing teams during a
match.
- Implemented DUEL match stat reporting for gamespy ladder.
- Fixed bugs and exploits associated with
ServerViewNextPlayer()/ServerViewPrevPlayer()/ServerViewSelf() being
received after the server has already moved the PlayerController out of the
spectating state
- Added "BecomeActive" exec to switch from spectator to player

Server Administration:
- Reduced tick rate for dedicated servers with no clients (saves CPU on idle
servers).
- Dedicated servers do not require CD keys.
- Added -configsubdir= command line option to cause .ini files to be
loaded/saved from the specified subdirectory of Game\Config\
- Added QueryPort configuration and command line option.
- Added an "AdminChangeOption [option] [value]" console command for server
admins. This allows changing most simple .ini values (e.g. GoalScore) from
the client. This command will not override URL options. The change will take
effect after the next map change.
- Added an "AdminPublishMapList" console command for server admins. This
overrides the server's map list for the current game type with the one on
the client that used the command.
- Uses GameReplicationInfo.ServerName if set for the name of the server on
the server browser.
- Added "AdminForceVoiceMute" and "AdminForceVoiceUnMute": Stops/Starts a
player from sending voip to others
- Added "AdminForceTextMut" and "AdminForceTextUnMute": Stops/Starts a
player from send text messages to others
- Updated AdminPlayerList to show the PlayerID of the players on the server.
- Updated Kick/Ban to allow for using either the player name or the id
- Fixed servers advertising as the wrong gametype if the gametype is changed
without restarting the server
- Fixed IP addresses being reported in host byte order instead of network
byte order

Map Specific
- Fixed WAR-Avalanche terrain LOD popping issue on high end PCs.
- Fixed bots rarely getting stuck in mid air in DM-Gateway in the city
section.
- Fixed some VCTF-Suspense pathing issues.
- Fixed issues with circular lift on DM-Deimos.
- Fixed translucent mesh sorting issues in DM-Gateway.
- Improved bot AI with Leviathan in Torlan.

Campaign/Co-op:
- Fixed a bug that could cause too many bots to be added to co-op matches in
some cases.
- Added support for seamless travel interrupting a travel to start another
travel. This fixes single player breaking if the host selects the next
mission before the clients have finished travelling to the mission selection
level
- Fixed extra copy of a character when a human player leaves a co-op game at
the right time.
- Changed network loss during single player to result in player signed in
locally.

Modding:
- Improved support for creating PS3 mods.
- Added a SupportedGameTypes field to UTUIDataProvider_Mutator. If some
entries are in this array, the mutator will only be visible in the menus if
the selected gametype is found in the array.
- Fixed custom gametype midgame menus not being used correctly.
- Shipping script compiler now allows localized/config defaultproperties
because otherwise autodownloaded mods have no way for their localized/config
variables to work.
- Added Get/SetSpecialValue() stubs to Object to allow mods to expose values
that can be modified without creating a dependancy.


signatur

Space for rent.

Medlem

Finns den att ladda ner någonstans? Jag kan inte spela online i överhuvudtaget med nuvarande version, om inte nästa patch fixar det lämnar jag tillbaka spelet


signatur

Windows 10 pro - Asus B550 Strix Gaming F - AMD Ryzen 3700X - Nvidia GTX970 - 16GB DDR4 3600mhz - WD Blue SN550 1TB SSD

Medlem

Varför gör dom så mycket åt ONS, warfar å allt vare heter?

folk kör ju 1on1, TDM och DM? eller?


signatur

R.I.P The_maxx

Medlem

Yonaz: vad felar för dig?

Iceman: skulle vara kul att se någon slags spelfördelning faktiskt, se hur folk spelar spelet.


signatur

Space for rent.

Medlem
Citat:

- Fixed poor audio performance

Citat:

- Added Linux installer

\o/

Medlem

Tillbaka till verkligheten då..

Nu börjar det faktiskt lika nåt verkar det som. Denna patchen innehöll en del matnyttiga saker.
Bara ett par saker som felar så är vi snart där

Vill tillägga att jag uppskattar att du pastar changeloggarna här på forumet RedBeard. Fortsätt med det.

Medlem
Skrivet av RedBeard:

Yonaz: vad felar för dig?

Det löste sig. Var inte fel på spelet som jag trodde :$


signatur

Windows 10 pro - Asus B550 Strix Gaming F - AMD Ryzen 3700X - Nvidia GTX970 - 16GB DDR4 3600mhz - WD Blue SN550 1TB SSD

Medlem

går det ctrl+c/v än?


signatur

R.I.P The_maxx

Medlem

Tror icke så.

Medlem

Inte planlagt till denna patch.


signatur

Space for rent.

Medlem

tycker det är konstigt att det ska vara så svårt att få in det. det har ju fungerat sedan urminnes tider :/


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R.I.P The_maxx

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