Ny gameplay från No Man's Sky

Robot
Ny gameplay från No Man's Sky

Det är svårt att inte bli imponerad av storleken på det här spelet.

#no-mans-sky


Medlem
Ny gameplay från No Man's Sky

Det är något fantastiskt mysigt med spelet och dess design. Musik, UI och grafik är kanske inte originell men har träffat helt rätt!

Jag undrar fortfarande vad som ska få en att vilja spela detta i längden?


signatur

"AT LAST, SIR TERRY, WE MUST WALK TOGETHER."

Medlem

Ser fram emot detta som fan. Verkar skitmysigt att bara vara i.


signatur
Medlem
Skrivet av Soulless:

Det är något fantastiskt mysigt med spelet och dess design. Musik, UI och grafik är kanske inte originell men har träffat helt rätt!

Jag undrar fortfarande vad som ska få en att vilja spela detta i längden?

Jag med, är det sagt något om crafting, byggnation, faktioner, intriger och hur det kommer fungera t ex?

Ser ju jättemysugt ut men undrar helt enkelt vad som kommer driva en fram, ich stor del av världen kommer en att vara/påverka?

Kanske jag har misst någon Q&A men tycker det år lite kryptiskt för ån sålänge verkar det mest handla om att flyga runt o grinda för att nå center?

Bara mysfaktorn att cara där tror jag räcker för ett köp för mig ändå

Medlem

Jag fortsätter vara extremt skeptiskt till detta. Får Spore-vibbar deluxe. Vill så gärna att det är awesome, men allt verkar som en visningstur för procedural generation. Det känns som det bara råkar ha lite spelmoment inklistrade, men egentligen är det bara olika färgade planeter och djur med lite olika form som du kan flyga runt och titta på. Snyggt i sig, men charmen lär dö efter några timmars spelande.

Medlem

Tänkte space invaders när jag såg bilden =P

Medlem

Är nästan mer taggad på tekniken bakom spelet än själva spelet, därför blir jag lite misstänksam när det känns som att Sean duckar lite mer tekniska frågor


signatur

F.E.A.R = Fuck Everything And Run

FM-guru
F.d. Sisyr
Skrivet av yoyisy:

Är nästan mer taggad på tekniken bakom spelet än själva spelet, därför blir jag lite misstänksam när det känns som att Sean duckar lite mer tekniska frågor

Finns en halvtimmeslång intervju på youtube där de inte diskuterar något annat än teknik (nästan). Seek and you shall find, friend!

Medlem
Skrivet av Soulless:

Det är något fantastiskt mysigt med spelet och dess design. Musik, UI och grafik är kanske inte originell men har träffat helt rätt!

Jag undrar fortfarande vad som ska få en att vilja spela detta i längden?

Att ta sig närmare och närmare centrum? Det är ju det som är huvudmålet.

Alla spelare startar på olika ställe, men alla startar i ytterkanten av universumet.

Som jag förstått det, blir planeterna farligare och annorlunda ju längre in mot centrum man tar sig. Så jag antar att det som driver en, är att skaffa material och pengar så man kan uppgradera sin utrustning och sitt skepp, så man kan ta sig närmare och närmare centrum.

Fast det är väl själva resan dit som är hela grejen.

Medlem
Skrivet av Sisyr:
Skrivet av yoyisy:

Är nästan mer taggad på tekniken bakom spelet än själva spelet, därför blir jag lite misstänksam när det känns som att Sean duckar lite mer tekniska frågor

Finns en halvtimmeslång intervju på youtube där de inte diskuterar något annat än teknik (nästan). Seek and you shall find, friend!

Har sett den men den är inte riktigt genomgående, de säger orden "procedural" och "not-random" upprepade gånger. Dock visar de också en hel del coola saker.

Det jag menar är mer att när man får en teknisk fråga är det knappast bra att utvecklaren duckar och fortsätter med "it's all generated" och sen inget mer. De hade gärna fått fråga om vad som helst men raka svar uppskattar jag från utvecklare


signatur

F.E.A.R = Fuck Everything And Run

Medlem
Skrivet av Spit:
Skrivet av Soulless:

Det är något fantastiskt mysigt med spelet och dess design. Musik, UI och grafik är kanske inte originell men har träffat helt rätt!

Jag undrar fortfarande vad som ska få en att vilja spela detta i längden?

Att ta sig närmare och närmare centrum? Det är ju det som är huvudmålet.

Alla spelare startar på olika ställe, men alla startar i ytterkanten av universumet.

Som jag förstått det, blir planeterna farligare och annorlunda ju längre in mot centrum man tar sig. Så jag antar att det som driver en, är att skaffa material och pengar så man kan uppgradera sin utrustning och sitt skepp, så man kan ta sig närmare och närmare centrum.

Fast det är väl själva resan dit som är hela grejen.

Sålänge det finns något att sträva efter, ett konkret mål att nå, så är det mycket riktigt resan som är det roliga


signatur

"AT LAST, SIR TERRY, WE MUST WALK TOGETHER."

Medlem
Skrivet av massej:

Jag fortsätter vara extremt skeptiskt till detta. Får Spore-vibbar deluxe. Vill så gärna att det är awesome, men allt verkar som en visningstur för procedural generation. Det känns som det bara råkar ha lite spelmoment inklistrade, men egentligen är det bara olika färgade planeter och djur med lite olika form som du kan flyga runt och titta på. Snyggt i sig, men charmen lär dö efter några timmars spelande.

Måste tyvärr hålla med. Vad är målet? Bara upptäcka planerat och arter? Finns det någon handel i spelet? Något levelsystem för att uppgradera sig själv och sitt skepp? Finns det någon story, eller är det upp till spelarna själva allting som händer? Hur ser multiplayerstödet ut och vad är vitsen att samarbeta eller kriga mot andra? Crafting? Modstöd? Frågor, frågor...

Medlem
Skrivet av starboy83:
Skrivet av massej:

Jag fortsätter vara extremt skeptiskt till detta. Får Spore-vibbar deluxe. Vill så gärna att det är awesome, men allt verkar som en visningstur för procedural generation. Det känns som det bara råkar ha lite spelmoment inklistrade, men egentligen är det bara olika färgade planeter och djur med lite olika form som du kan flyga runt och titta på. Snyggt i sig, men charmen lär dö efter några timmars spelande.

Måste tyvärr hålla med. Vad är målet? Bara upptäcka planerat och arter? Finns det någon handel i spelet? Något levelsystem för att uppgradera sig själv och sitt skepp? Finns det någon story, eller är det upp till spelarna själva allting som händer? Hur ser multiplayerstödet ut och vad är vitsen att samarbeta eller kriga mot andra? Crafting? Modstöd? Frågor, frågor...

Målet är att ta sig till centrum av universumet där en stor hemlighet väntar är det sagt. För att nå dit måste du uppgradera din dräkt, vapen och framför allt ditt skepp, eftersom förhållandena blir tuffare ju närmare mitten du kommer och du kommer inte långt med skeppet du startar med.

Handel finns och är troligtvis en viktig del av spelet, men det finns ingen story, inga NPC som ger dig uppdrag eller utbyter dialog.

Ögna igenom denna sammanställning av vad som är känt och avslöjat hittills, så bildar du dig en bättre uppfattning om spelet.

https://www.reddit.com/r/NoMansSkyTheGame/wiki/archive

Medlem

Så fort No Mans Sky nämns så kommenterar alltid folk om hur skeptiska de är mot hur bra och episkt det egentligen kommer vara.

Ett tips: Kontrollera eran hype!

Om man spekulerar och önskar efter allt möjligt så finns det en stor risk att spelet blir en besvikelse. Finns ju inte en chans att de lyckas skapa de tusentals olika versioner av spelet som olika människor har byggt upp i sitt huvud.
Kan man inte vara nöjd om man klämmer ut 10-20 timmar från spelet? Måste varje spel som släpps vara life-changing?

Självklart hoppas jag också att jag får ut mer speltid ur spelet än vad det är värt, men allt över 10 timmar är ju bara en bonus enligt mig. Även om spelet hade mindre att erbjuda än vad man trodde så går det ju faktiskt att ta en paus och spela det igen ett år senare, då kanske lite extra innehåll lagts till eller t.o.m. modstöd.

Medlem

Brukar länka denna sammanfattning till dom som vill ha mer kött på benen.
Tänkte jag kan lika bra posta den här, finns mycket intressant att hitta.

______________________________________________________

Common Inqueries

Platforms: No Man's Sky is confirmed for a simultaneous launch for PS4 and PC as of now. No mention of the Xbox One.

Multiplayer: No Man's Sky is set in a to-scale galaxy that is procedural and infinitely expanding the more people will play. There is a multiplayer, but please understand that while it is possible to meet other players, the primary goal of the game is to instill a sense of wonder and isolation in a vast universe. One of the selling points of the game is the ability to discover and name a planet, and to be the only person to have ever been there until another player is able to find that planet. The size of the in-game universe is vast enough to make meeting another player a very rare experience. The game is not going to be an MMO, nor is it intended to be. There won't be a galactic war, PVP space battles, base building, turret defenses or anything like that. This is not Starbound, Elite, Star Citizen or EVE, if you want games like those, then buy and play those in addition to NMS. There will be player interaction, but we don't know how it will work.

Currently Confirmed Features:

General:

It’s a science fiction game

Coming to both PS4 and PC simultaneously

Almost everything is procedurally generated. Ships, Plants, Animals, Planets etc, meaning there are going to be a very large number of variations of each of those things. All the variations will come from a base model though, and there will most likely be a lot of base models in each category.

No saved games. The game will be saved all the time as you go along, but you can’t save and load games. If you die, then you will have to rebuild from where you are in the universe. You’ll never have to go back to the start and try again

Uses an alternative periodic table to help create environmental diversity

There will be a narrative, with a reason for the player’s presence and their activities, and details of various races that preceded you. You won’t be told the narrative, it’s up to you to explore and piece it all together and come up with your own interpretations

The Atlas will be an important part of the lore

There will be an antagonist of sorts - the Malevolent Force

Don’t expect cutscenes, dialogues or much text within the game.

More extensive terrain deformation, ground vehicles and a more traditional multiplayer will come later

The release date is June 2016 PGW Announcement

There's a wildly abstract intro sequence inspired by the ending of the movie 2001: A Space Odyssey.

There will probably be mod support for PC gamers.

The game size will maybe be around 5GB.

Aiming for 60fps, but no guarantees.

Gameplay:

Can be affiliated with different factions, however you’ll never have indications of this. It’ll simply be that if you destroy ships of one faction, then it won’t like you, or you could help it and it will

If you have a good status and affiliation, then you will be able to call on AI wingmen (Using D-pad)

The alternative periodic table ties directly into the game’s use of resources, which are used to improve your avatar’s suit and your weapon, and can be traded at space stations to earn money to upgrade your craft, or buy a new one

Resources can be combined

There won’t be any quests or missions to go on. It’ll be up to you to decide what you want to do. The hope is that your natural curiosity and the richness of the worlds presented will be enough to keep you interested - this is a game about exploration

Fun is put above scientific accuracy. Flying between planets won’t be long and monotonous, and neither will flying out of an atmosphere

There is an in-game encyclopedia where you can view all the rare creatures you've scanned once uploaded

It’s basically up to you how you play. The universe is a living breathing place that just works. Shipping lanes, trade routes, freighters, space stations. Planets have ecologies.

Not an MMO. Everyone will be very far away from each other. But you will feel the impact of other players

It’ll always be first person

This isn't a game about staying on one planet and setting up shop, this isn't core to the game. You can stay on one planet if you want though, it’s up to you

There will be a compelling reason to head towards the centre of the galaxy, as well as an ending that will provide you with a sense of closure. But there will be a reason to continue playing after that ending

Any employment in the game will net you money and you can use this to buy equipment

There will be ancient artifacts for you to find which could reveal the secrets of the universe.

Can see friends location and stats on galaxy map. In game messaging system has been teased. If you fly past another player, you might never even know it's a real person.

However if you do see another player, it'll be the first time you realise what you character actually looks like, but you'll still just see their suit, not what's inside.

Money is called units, and can be earned from almost everything you do. Blowing up ships, gathering and selling resources, discovering anything new.

You will gather resources with the mining laser and grenades, and can only see resources in a special scanning mode.

If you start attacking other ships, then the station in that system will release the galactic police force on you, which will remember you and be more likely to attack unprovoked in the future. The same goes with the various factions, which respond based on how you treat them.

Upgrades to suit and weapon don't vanish on death

List of some possible upgrades:

Ships - Shields, laser beams, plasma shot, rapid fire shots, energy torpedo, wing (affects manoeuvrability), hull (separate stats to allow landing in toxic, corrosive, and radioactive environments), engine (general speed), hyperdrive (hyperspace jump distance), cargo space (split between cargo and hyperdrive fuel), cloaking

Suit - shields, resource capacity, jetpack (height and hang time), air hazard (separate stats for toxic, corrosive and radioactive environments, liquid hazard (length of time submerged in water, acid, and alcohol)

Weapon - laser beam, plasma grenade, energy shot, scan distance, scan type (certain things can't be scanned until this is upgraded)

It's possible to be totally alone in a system, or you could jump in and be attacked by a large amount of pirate ships.

Multiplayer:

Game Informer: Stop Thinking of NMS as a Multiplayer Game

This is not an MMO.

Your friends will show up on the galaxy map, but they will be a long way away.

You will be able to see other players, but can only see a few at the same time. So if loads of people gathered in the same place, they wouldn't all see each other.

Friends will not take priority when it comes to who can see who.

If you do see another player, then there won't currently be any indication that it's another player rather than just another AI.

The first time you see another player will be the first time you see what you look like. It'll still just be a suit though, so you won't see inside.

The player character looks different than anything else you'll see.

There will be a way for players to communicate with each other, and leave little messages. And there will be a place where you can leave them, which will be connected. So from one place you could see things from other places as well.

Universe:

Same universe for everyone

Everyone starts in their own solar system, so people will be very far away from one another to begin with.

Only significant events are shared between people. So for example, killing a single animal won’t be shared. It’ll always be dead for you though. But if you wipe out an entire species, then that would be shared with everyone else

The shape of the galaxy looks like a sphere that's been crushed down slightly by invisible hands on the top and bottom.

There is an offline mode, which would mean that you wouldn’t see anyone else’s discoveries

Made up of multiple galaxies

The planets within the universe will have a 10% chance of having life on them, with 90% of them having no life on at all. Of the 10% that does have life, 90% of that will be primitive and boring. So the lush garden worlds with more evolved life forms on will be rare

There will be lots of barren planets, but they can still have valuable resources on

Planets will generally only have one type of resource on

"In every solar system there is one core thing that you can do which is of great significance to that solar system. And that is shared among everyone, and fundamentally changes that solar system, and people can choose whether or not to do that. And there are a number of mechanisms like that, which create emergent gameplay."

There will be about 5 - 12 planets per system

How planets are created will be based on some simple rules. For example, the distance from the sun will determine the likeliness of there being moisture. The type of sun (Yellow Sun, Red Dwarf, Red Giant etc) will affect the quality of light on the planets. The colour of the water in the atmosphere will derive from what liquid it is.

Not all players start on equal terms. Some starting planets will be harsh, some will have rare resources.

First point of interest on your starting planet will be your ship

Galaxy map has several zoom levels:

The most zoomed out one is a view of the entire galaxy with an imposing black hole in the centre. A small dot shows your location.

The next zoom level allows you to freely swoop through the stars, where you can scan stars to get more information about them, for example how many planets each star has, or any special properties like extra resources. If online you'll learn additional things like if it's been discovered, and what class of space station is there.

The next one allows you to examine the planets individually. If other players have already explored the planet, you get a detailed rundown of its points of interest. If not, then it's up to you to go and explore them.

Malevolent force is a robotic army. They maintain the balance of the universe and patrol around on some planets. If you are just strolling around, they will ignore you. But if you start killing creatures or carving out resources and they see this then they will attack. So far there's a bipedal version and quadruped version. These aren't procedural, so you can learn how to deal with them. They will attack like traditional first-person shooter enemies, shooting lasers, strafing, and taking cover.

Current estimate to get to centre is 40-100 hours. The minimum being for people who go straight for it as fast and efficiently as possible. Hello Games can adjust this before release though.

Regarding what's in the centre of the galaxy, this will be kept a secret. It'll be a nice moment for people, and Hello Games are hoping that they won't want to share what they see.

Every now and then, in the galaxy map, you'll see a star twinkling because someone has made a discovery.

At the moment, there aren't any NPC's (meaning someone standing around at a trading post for you to talk to). They don't feel it would add too much.

There are twin stars.

There won't be gas giants. Every planet can be walked on. There are ones that look gaseous though, which is kind of what the toxic planets are.

Can fly manually between systems if you want, but it would take a very long time.

The galaxy map will have waypoints, and also a mini-map to help navigate.

Some planets will have rings around them.

There are many different types of stars, some of which don't exist in the real world.

It's possible that there will be planets entirely covered in sand or water.

Ships:

You start with a lifepod ship, without a hyperdrive. So you’ll have to get money to buy a better ship before you can really begin exploring the universe

Can enter a ship almost instantly, without any laborious animations. (using Triangle)

You don’t get massive ships - you will stay in quite small ships

You can only buy ships that are docked at space stations

There are three main classes of ships: Fighter, Trader and Explorer

Each class has multiple prototypes

Fighters are light and symmetrical

Trader craft tend to be bulkier and slower, but with heavier weapons

Explorer ships will have much better hyperdrives and stealth capabilities, allowing pacifists to run from every fight

Each ship will have between one and three different armaments attached, and you’ll be able to upgrade them.

Enhancements are hinted to be more interesting than simply more power or a faster rate of fire

They are not defined in the game as a specific class, but it should be obvious by the visible hints what a craft is designed for

A certain type of ship doesn’t restrict you to a certain path, but there are of course some ships more suited to certain tasks than other. But you’ll always be able to change to a different type of ship

The cockpit of the ship will be the lifepod, so if the ship is destroyed then you go back to a lifepod and you’ve lost that ship.

You will have the equivalent of a whistle to call your ship over, so long as it’s close by

You can no longer summon your ship.

After a while, the wear and tear on your craft is clearly visible, helping you to form an emotional attachment to your beaten-up old ships

There’s a generous targeting system that only requires you to point your nose near a bogey to loose off a missile or two - you don’t need to be really accurate

Can “pull low above the surface and climb out in mid-air, before returning to the cockpit and flying around some more”

Landing will be simple and straightforward

Space combat will be arcadey

Better ships will be found further into the galaxy, where combat will also be harder

Fuel will be really expensive, and is used to travel from one solar system to the next, like a hyper jump.

A quick and cheap way to get fuel is to go down to a planet and do some mining, but you can also make money other ways and use that buy fuel.

Hyperdrive fuel and cargo space share the same storage, so while it might be good to take resources to another system to sell for more, you'd have to figure out whether it's worth it.

In ship combat, different weapons have different specialties. Lasers specialise in melting shields, while plasma projectiles do heavy damage to ship hulls. Torpedo pack a punch, but not as fast as others. There's no ammo to worry about, but you do need to keep an eye on cool-downs.

Some ships can heal others, like drones in Halo 4, so you'd want to go after those first (in combat).

If you die in a ship, you basically just lose the ship and cargo, and have to save up for a new one before you can leave the current system. But you don't lose money or upgrades. So you'll just end up in a basic life-pod, and have to go to the nearby space station to buy another ship, or planet to get more resources.

So if you were to lose your ship in the centre of the galaxy, you can still bounce back from that. It'll just take some time.
You can't currently steal ships.

Ships cannot fly underwater. You will just crash.

Planets:

Planet sized planets

On the ground you can have a jetpack, which will need to be earned. (Controlled with the X button)
You’ll have a minimap which will show points of interest, such as resource rich areas and landmarks that you or others have uploaded. Won’t know what it is until you get there though

Other points of interest include crashed ships, beacons, something to discover like mountain ranges, a vast lake, new species of creature.

Can name things that you discover first, such as plants, planets, creatures etc. But they will all have latin names by default, which will appear larger than the player names

Suits and weapons can only be upgraded at trading posts on planets

Upgrades include allowing you to breathe underwater for longer, or survive in toxic environments etc

You will have a multi-tool, which will act as a scanner, weapon and mining tool. (Square to use scanner)

There are grenade like plasma balls

There will be about 5 - 12 planets per system

You can blow holes in things

There will be combat situations on planets

You have a compass (the heart in the middle of the screen at the top)

There are procedurally generated rooms Rock, Paper, Shotgun

The suit nullifies gravity

Need to take oxygen levels and inventory into account when travelling further from parked craft

If you die on the ground, will respawn at ship, but lose everything you are carrying

Trading posts are dotted around planets, and there is more than one type. Some might buy up resources, some might be specialised for specific upgrades to your suit and weapons, and not every store stocks the same inventory.

Shops have ratings that determine the general quality of goods they can sell.

If you see a ship you like, for example at a trading post, you can follow it back to a station to buy it.

Don't get any reward for killing creatures, so there's no incentive to wipe out every living thing you see, but you can if you want.

There'll be portals to different random planets closer to the centre of the galaxy, in rare alien temples that you can discover. The one they saw had a central spire surrounded by a ring of portals to different places with two giant flying snakes circling above. Each portal requires a different weapon or combination of weapons to open. Can't take ship with, so need to gather what you can on other side and go back through the portal.

Floating land masses will be rare in the final game

Currently, planets have a single biome across the entire surface

There will be weather on planets, but it'll probably always be the same on that planet. So if you see rain on a planet, then you're probably on a rainy planet, and it probably rains there pretty much all the time.

It shouldn't be possible to get stranded on a planet. That would be a bug.

There are carnivorous plants.

It's possible that there will be hostile life that can kill you in one hit.

There will be some very large creatures (not sure about godzilla size though).

You will be able to sprint.

Space Stations:

The general shape of space stations indicate the quality of items within, and multiple docking bays mean there will always be an open parking spot. (Game Informer January 2015 Edition)

If you land in the docking bays in a space station, you can get out and browse tradable cargo or stroll down the line of ships to check out stats and prices.

What you can buy depends on who is there. Could see a ship you like and want to buy that just flies off before you get a chance.

Some space stations look like Death Star or Borg cube, and can be attacked. Can't be destroyed because there has to be a space station in every system, but can damage them enough to lower their rating. No reward for doing so though, but you can be rewarded for attacking the police it sends out to attack you.

There won't be much to do inside stations aside from looking at and purchasing new ships. It's basically a ship showroom as Sean has mentioned.

KÄLLA

Medlem
Skrivet av massej:

Jag fortsätter vara extremt skeptiskt till detta. Får Spore-vibbar deluxe. Vill så gärna att det är awesome, men allt verkar som en visningstur för procedural generation. Det känns som det bara råkar ha lite spelmoment inklistrade, men egentligen är det bara olika färgade planeter och djur med lite olika form som du kan flyga runt och titta på. Snyggt i sig, men charmen lär dö efter några timmars spelande.

Det är ju ungefär vad det är och Hello Games har nog aldrig sagt att det är något annat. Det procedurala som grund för precis allt är hela grejen med spelet
Ingen brist på folk som gillar sånt här men det är definitivt inte för alla och av hypen att döma kommer väldigt många att bli besvikna när det släpps.

Medlem
Skrivet av Quackles:

Så fort No Mans Sky nämns så kommenterar alltid folk om hur skeptiska de är mot hur bra och episkt det egentligen kommer vara.

Ett tips: Kontrollera eran hype!

Om man spekulerar och önskar efter allt möjligt så finns det en stor risk att spelet blir en besvikelse. Finns ju inte en chans att de lyckas skapa de tusentals olika versioner av spelet som olika människor har byggt upp i sitt huvud.
Kan man inte vara nöjd om man klämmer ut 10-20 timmar från spelet? Måste varje spel som släpps vara life-changing?

Självklart hoppas jag också att jag får ut mer speltid ur spelet än vad det är värt, men allt över 10 timmar är ju bara en bonus enligt mig. Även om spelet hade mindre att erbjuda än vad man trodde så går det ju faktiskt att ta en paus och spela det igen ett år senare, då kanske lite extra innehåll lagts till eller t.o.m. modstöd.

Den hype som uppstått beror ju på den nyskapande tekniken bakom spelvärlden.
Det många (mig inkluderat) uttalar skepticism ang är ju vad spelet egentligen går ut på.

Absolut kan man vara nöjd om ett spel ger 10-20 timmars nöje, men man vill ju såklart att det räcker hundratals timmar. Självklart föredrar jag ett spel som trollbinder mig i år hellre än några kvällar


signatur

"AT LAST, SIR TERRY, WE MUST WALK TOGETHER."

Medlem

Jag må bli hatad för detta, men spelet ser verkligen förjävligt ut och inte ett dugg roligt. Får "spore" vibbar av det.

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