Epost från TF2:s skapare Robin Walker

Grafikfejs
Paradox Interactive
Epost från TF2:s skapare Robin Walker

Ni som ögnar igenom min blogg då och då kanske läste mitt tidigare inlägg där jag bad om hjälp att nå utvecklarna till Team Fortress 2 - Valve Software - med ett email. Jag fick svar till slut, av självaste Robin Walker, och jag tänkte låta er få ett smakprov ur det.

Hela epostkonversationen kommer läggas upp på Onlinegamer.se om någon dag eller två.

How many people are involved with the development of new content for TF2?
There are 12 of us working on TF2 right now. This is actually a couple more folks than we've had on the previous TF2 class packs.

Are they working full-time with that, or do they have other things to do as well, like helping out other development teams and such? I suspect Left4Dead has taken a lot of your time?
We've been off on L4D for a while now, with only a couple of that 12 being left on TF2. For the past few weeks it's only been the programmers left back on L4D, and with L4D shipping in a few days, we're all moving back to TF2. Our hope was to move back earlier, but that's how game development goes.

Earlier the updates came pretty often - in a 2 month cycle - but has now been pushed back by L4D (and possibly other reasons). Once back on track, could we expect updates to come as regularly as before again?
Yep, we'll be trying to get back to producing them as fast as we can. On top of that, we're working on some other big features that aren't class related. More about them soon.

Mer frågor och svar på Onlinegamer.se. Snart.

#blogg


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