Kommer detta hända "The Elder Scrolls Online"?
Jag hittade den här "profetian" på "Rock, Paper Shotgun" - och ville dela den med er. En av medlemmarna på sajten siar om vad som kommer hända "TES":
"One year later, after several month’s delay, Elder Scrolls Online is finally released. Reviews praise the few innovative features but criticise the lack of connection to the source material and the generic nature of the mechanics. The game sells moderately well at launch, but sales soon drop as review scores come out, putting the game in the mid 70′s on metacritic. Being launched right after the announcment that WOW and SWOTOR are going F2P, the game’s subscription model seems archaic.
The first wave of gamers seems hopeful, but criticize the technical problems still present in the game, as well as the lack of high-level content. Elder Scrolls fans, some lured in by the brand, quickly lose interest with the game, leaving angry forum posts in their wake complaining that the game is “nothing like Skyrim.” Although subscription numbers were fairly impressive out the gate, there is an unprecedented drop in subscriptions just two months after release, and numbers continue to plummet as the gaming community increasingly ignores ESO in favor of hyping Fallout 4.
By the time Fallout 4 comes out, around Christmas 2013, the game has been largely forgotten, even ignored by MMO trade sites like Massively. Even a desperate attempt to woo more subscribers through a much-hyped “oblivion crisis,” in which Rift-style random attacks are introduced, fails to generate much buzz, and hardcore Elder Scrolls fans decry the lack of respect for the lore.
As numbers continue to drop, in the beginning of 2014 Zenimax declares that ESO is going F2P. The small number of harcore players still maintaining the game after launch complain the addition of gaudy vanity items will ruin the game’s feel, and some leave. After the launch of F2P, the game gains additional subscribers, including many curious Skyrim fans, but few stay long enough to hit the level cap. The lack of revenue hamstrings the developer’s attempts to add content, and new fully-voiced quests are a rarity. The majority of new quests involves recycled content, exceedingly spartan dialogue, and re-used locations — essentially harder versions of existing dungeons.
Just two years after release, citing lack of interest, a disappointed Zenimax Online closes the game down. In an interview, the studio head commented that “if only we had known how things were going to go in 2012, we could have avoided this mess!”
(Originaltext av 'neonordnance" på: http://goo.gl/ackNK)
Passar väl som sagt in på näst intill alla subscriber MMO sen efter WOW tycker jag. MMOs framtid är nog F2P scenen tills att något nytt spel kommer som drar genren ur pölen där den just nu står och stampar. För som MMO är nu (bortsett från några få fall) så är det mer eller mindre precis samma gubbe (UI och gameplay) men i olika kläder beroende på vad du nu föredrar(eller kanske maskerad dräkter passar bättre)