Destiny 2 - Y2 - Update 2.1.0 - Black Armory DLC 4/12

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Destiny 2 - Y2 - Update 2.1.0 - Black Armory DLC 4/12

Igår startade seasons of the forge (ny säsong) och på tisdag nästa vecka kommer första dlc:et för y2, black armory. Med detta kommer en hel del nytt, både för de med annual pass och de som bara har Forsaken. I samband med detta kom mastiga patch notes samt även lite info om framtiden (https://www.bungie.net/en/News/Article/47465).

Släppdatum närmsta tiden:

Framtiden för Y2 content:

Utöver det har vi matiga patch notes, med lite fler ändringar som kommer till nästa tisdag när nya dlc:et släpps.

Sandbox
Supers

Chaos Reach

Fixed an issue in which having multiple Chaos Reach beams active at one time caused their visual effects to merge together
Fixed an issue to allow Chaos Reach beams to penetrate friendly Banner Shields
Fixed an issue in which Chaos Reach did not damage Taken Blights
Note: Changes to Chaos Reach Cancellation will come with Destiny 2 Update 2.1.1, scheduled for 12/4/2018
Nova Warp

Fixed an issue in which Nova Warp would sometimes fail to detonate on release.
Sentinel

Fixed an issue in which Sentinel Shields and Banner Shields would lose energy when guarding near friendly detonations (most notably Thundercrash)
Spectral Blades

Retuned the Spectral Blades Super to increase the reliability of melee attacks in PvP and to bolster the effectiveness of Super’s stealth capabilities
More information here: This Week at Bungie – 11/08/2018
Burning Maul

Decreased camera shake and screen flash on hit in an attempt to alleviate feelings of motion sickness when using the Burning Maul Super
Thundercrash

Adjusted camera during flight sequence in an attempt to alleviate feelings of motion sickness when using Thundercrash Super
Exotic Armor

Fixed an issue in which Ophidian Aspect was not increasing the melee range on various Warlock charged melees (Igniting Touch, Ball Lightning, Entropic Pull, Devour, and Atomic Breach)

Fixed an issue in which buffs granted by Lunafaction Boots would last for only 15 seconds inside Well of Radiance rather than the entire duration

Fixed an issue on Ursa Furiosa so that Super gain from guarding is more consistent between PvE and PvP

Weapons

Warden’s Law

Replaced perks on Warden's Law that did not function properly with the weapon's archetype
Triple Tap replaced with Feeding Frenzy
Fourth Time's the Charm replaced with Zen Moment
Warden's Law now has bullet contrails
Updated the intrinsic perk text on Warden's Law to distinguish it from Aggressive Burst Sidearms
High-Impact Scout Rifles

High-Impact Scout Rifle damage increased by 1.87%
Dev commentary: Previously it was possible to, at VERY high resilience levels, survive three headshots from a high impact scout rifle. This change will ensure that players at any resilience level will be defeated by three headshots.
Note: A fix that will return High-Impact Scout Rifles to 150 RPM is planned for Destiny 2 Update 2.1.1, scheduled for 12/4/2018
Shotguns

Rapid-Fire Frame on Shotguns now increases the reload of all Shotgun shells when empty instead of just the first shell
Trench Barrel
Trench Barrel perk now deactivates after three shots
Trench Barrel description updated to reflect new behavior and also fix an error where it called out increased accuracy instead of increase reload speed
Submachine Guns

Slightly increased range on Submachine Guns
Machine Guns

Slightly increased accuracy on Machine Guns
Exotic Weapons

Prometheus Lens

Prometheus Lens damage increased by 10%
Hard Light

Fixed an issue where Hard Light could overpenetrate an enemy Banner Shield"
Ace of Spades

Memento Mori reduced to five bullets, but can now be refreshed on reload without having to get rid of all the bonus damage bullets
General

Fixed mantle animation for the Queenbreaker

Fixed an issue where some particle effects were appearing in first-person view when using One Thousand Voices

Fixed an issue where Bows would sometimes become invisible when equipped

Polished the Blade Barrage animation for when the player is holding a Bow

Buffed out a missed spot on the Refer-a-Friend Borealis ornament

Fixed an issue that would delay the nocking of an arrow when the player picked up ammo while the Bow was both stowed and out of ammo

Fixed an issue where the Headseeker perk would no longer function after being activated numerous times without dying

Fixed an issue where the Ikelos Hand Cannon and Shotgun where displaying icons for Malfeasance and Chaperone in the obituary

Polished Grenade Launcher strafing animations to remove up and down reticle veering

Polished Grenade Launcher animations while jumping to prevent stocks from blocking the first-person camera

Polished Sniper Rifle and Machine Gun animations while jumping to prevent stocks from blocking the first-person camera

Fixed an animation issue that would occur when firing and walking with a Machine Gun

Polished Tractor Cannon's sprint animation to feel more natural

Fixed an issue where Swords dropped with mods intended for Rocket Launchers, and Rocket Launchers dropped with mods intended for Swords

Rapid Hit now displays a status effect buff on activation

Known issue: Sniper Rifle precision kills will stack the perk twice; this will be fixed in a later patch
Updated Oathkeeper's Exotic perk to remove text for Bow charge speed

Tireless Blade perk description updated to match actual behavior where ammo is returned on every other powered Sword kill

Fixed an issue where the Momentum Transfer perk was not functioning properly

Crucible
Modes

Mayhem will return as a 6v6 rotating playlist with scoring support for new Forsaken Supers

Lockdown and Showdown will return as rotating playlists and have been added to Private Matches

Scorched and Team Scorched have been added to Private Matches

New Shaxx lines, spread between Rumble, Lockdown, Showdown, and a few special medals

Single round modes (Clash, Control, etc.) now end with a "Match Complete" countdown similar to those displayed at round complete in round-based modes

Added new Crucible medals and associated Triumphs for Forsaken Supers, the Machine Gun weapon archetype, and the Lockdown game mode

Added two new gold-tier medals—happy hunting!

Fixed an issue where "The Cycle" medal was not being tracked properly

Iron Banner now awards unique Iron Banner-themed medals with unique audio cues

Iron Banner uses new unique Match Complete banners

Ranks

Valor and Glory are now subdivided into three sub-ranks similar to Gambit

Valor and Glory have NOT subdivided the Legend rank

Valor does NOT require players to win at Legend

Shaxx

Shaxx has a new rotation of items available for direct purchase.

Players must earn Valor to collect these items
A new set of Seasonal Items has been added to Shaxx's inventory

Previous seasons' exclusive items have been removed
A new pinnacle weapon quest has been added to Shaxx's inventory

To allow players to make progress on any character, each step features account-wide objectives
This quest requires two types of objectives to be completed: Reach a specific Rank and complete a specific Triumph; players can complete these objectives in any order
Previous pinnacle weapon quests continue to be available on Shaxx

Gambit
Ranks

Adjusted Infamy rank rewards to better match Valor and Glory. Subdivision rank ups will now always award Gambit Legendary gear
Bounties and Quests

Infamy Rank Point rewards from all Gambit bounties have been doubled

Many bounties have had their objectives retuned to take less time and be easier to complete

Added a new daily bounty for killing Primeval envoys, and slotted it into the daily rotation

Fixed an issue where the Malfeasance quest could be progressed in Crucible modes

NOTE: Once S5 begins and Infamy is reset, you must play one Gambit match before redeeming any bounties. Players who turn in these bounties after Season of the Forge begins, but before playing a Gambit match, will not correctly receive points to their Infamy rank from these bounties.

Primeval Mechanics

Catch-up mechanics have been adjusted to ensure that the leading team retains more of an advantage

The trailing team will now receive a maximum of only one bonus stack of the Primeval Slayer buff (previously, they received up to three stacks depending on how far behind the trailing team was)

The time before the bonus stack kicks in has been increased to 32 seconds, up from 22 seconds

Primevals will hard ping less often, to reduce stunlock against highly coordinated teams

Matchmaking

Further addressing error codes that could occur during matchmaking, leading to potential quitter penalties
Clans
General

Last Wish raid bounties are now available to anyone who has access to the Last Wish raid.

Does not require Clan Rank 4
A new season of progression is available, with new perks to pursue

Items and Economy
General

Fixed an issue where the "Rainmaker" consumable didn’t provide showers of Glimmer from defeated enemies

Fixed an issue where Public Defender Ghost perk wasn't properly applying to public events on Mars, the Tangled Shore, or the Dreaming City

Fixed an issue where Nightfall unique rewards were dropping at the rate intended for non-Forsaken owners

Fixed an issue where not picking up Prime Engrams could allow players to earn more than the Prime Attunement buff allows for, putting them in a deficit of further Prime Engrams for a time corresponding to the number of extra Prime Engrams received

Triumphs

Fixed an issue where the title of Triumph "Steadfast" was "Meet Sloane on the moon Titan" (you must still meet Sloane on the moon Titan)
Collections

Added missing Year 2 gunsmith weapons to Collections (not purchasable due to random rolls)

Fixed an issue where the BrayTech RWP Mk. II Scout Rifle was not counting towards Collections for some players

Unearned Season 4 gear is now hidden

PC
Controls

Added new "Take Screenshot" keybind (defaults to the "Print Screen" key)
Text Chat

Added new friend management commands

/addfriend
/removefriend
Added new fireteam management commands

/invite
/join
Note: The fireteam commands can target any player by providing the player's full BattleTag, allowing players to assemble fireteams without sending friend requests.

UI
General

Adjusted item tooltips to fix an issue where perks or other information was cut off on the Character Screen

Fixed an issue where the rank-up banner for Crucible and Gambit was not being appropriately displayed on 21:9 resolutions

Fixed an issue where players were unable to return to orbit while the Results Screen was up at the end of an activity

Localization

Traditional Chinese

Fixed an issue where some parts of the Traditional Chinese UI was not loading properly in-game
Misc
Performance

Improved activity and destination load times on consoles

Note: We are actively investigating load times for loading the player inventory screen, switching between UI tabs starting up the game, signing on, and selecting characters. See This Week at Bungie - 11/08/2018 for more details. HDR
Fixed an issue where brightness was not adjusting properly for players

General

Fixed an issue with missing Transmat FX on Amanda's exchange

Fixed an issue with erroneous source strings on multiple Dawning and Crimson Days items

Fixed an issue that caused several shaders to be unavailable for bulk exchange at Rahool

Fixed an issue where some UI elements would not load properly if interacting with a vendor and launching into character inventory

Fixed an issue where the Fortunate Projection was causing visual effects issues in third person

Fixed an issue in which the IGR version of the "High and Mighty" bounty did not count wanted escapee kills

Fixed an issue in which the IGR version of the "I'm Not Sorry, I'm Lost" bounty required too many points for completion

Fixed an issue in which the IGR version of the "Through the Crucible" bounty required too few points for completion

Fixed an issue that caused high amounts of Baboon errors in the Tower


signatur

..:: trickeh2k ::..
Windows 11 Pro - Ryzen 7 7800X3D - ASUS TUF B650-PLUS - Kingston FURY Beast DDR5 64GB CL36 - MSI MAG A850GL - MSI RTX 4080 VENTUS 3X OC - Acer Predator XB271HU - ASUS VG248QE - QPAD MK-85 (MX-Brown)/Logitech G PRO Wireless - Samsung 960 EVO 250GB, Samsung EVO 860 500GB, SanDisk Ultra II 480GB, Crucial MX500 1TB, Kingston KC3000 2TB - Steelseries Arctic 5 - Cooler Master Masterbox TD500 Mesh V2

Gnällkuk

Som en som haft D2 sedan release med season pass vart det inte mycket spelat för mig, det var ett rätt tråkigt spel ganska snabbt. Jag har återvänt varje nytt dlc men bara spelat någon vecka för att sedan ledsna ganska snabbt.

Allt detta ändrades radikalt med Forsaken. Det är verkligen ett helt nytt spel nu, så mycket mer att göra, ökad power level (600 max nu, 650 från och med nästa vecka), nya aktiviteter så som Gambit som är riktigt kul och fullt med saker att göra varje vecka. Har verkligen haft riktigt kul och är först nu när vi nästa dlc är på gång som jag minskat speltiden eftersom jag gjort i princip allt jag velat göra.

Destiny har aldrig varit bättre Är det några andra som återvänt med Forsaken eller som tog chansen och hämta hem och spela det när det var gratis? Vad tycker ni?


signatur

..:: trickeh2k ::..
Windows 11 Pro - Ryzen 7 7800X3D - ASUS TUF B650-PLUS - Kingston FURY Beast DDR5 64GB CL36 - MSI MAG A850GL - MSI RTX 4080 VENTUS 3X OC - Acer Predator XB271HU - ASUS VG248QE - QPAD MK-85 (MX-Brown)/Logitech G PRO Wireless - Samsung 960 EVO 250GB, Samsung EVO 860 500GB, SanDisk Ultra II 480GB, Crucial MX500 1TB, Kingston KC3000 2TB - Steelseries Arctic 5 - Cooler Master Masterbox TD500 Mesh V2

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