#Nostalgia heter ett kommande rollspel till Nintendo DS. Spelet har en vansinnigt imponerande lista upphovsmän - eller vad sägs om att ha jobbat med Dragon Quest V (PS2-versionen, Final Fantasy III och IV till DS, Grandia, Thousand Arms, Fatal Frame och japanska stjärnskottet Sakura Taisen?

Folket #Tecmo samlat ihop är sannerligen imponerande sådant, men hur blir spelet då? Nostalgia utspelar sig under ett alternativt 1800-tal med London-killen Eddie som huvudperson. Det steampunk-doftande äventyret tar spelarna till så vitt skilda platser som New York, Kairo och Ryssland. Striderna uppges vara både traditionellt turbaserade samt även mer originella luftskeppsstrider.

Nostalgia släpps i september i USA. Ett släppdatum för Europa är ännu inte tillkännagivet. Se listan nedan för mer information om vad spelet kommer innehålla!

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Key Game Features:

- Ambitious, fully 3D polygonal graphical engine offers dramatic, sweeping camera angles and impressive vistas rarely seen in a DS title.
- Cohesive, anime-inspired art direction that effectively captures the game's turn-of-the-century charm.
- Travel to incredibly unique, non-traditional RPG locales via airship including London, New York, Cairo, Africa, and Russia.
Features two distinct combat engines: One is a brisk, turn-based close-quarters melee between your party members and monsters; while the other offers thrilling, large-scale airship battles. In addition, your battle skills are scored at the conclusion of each conflict, inspiring strategic mastery.
- Handy in-game notebook feature keeps track of people, monsters, airships and items you've run across. ? Plenty of user-defined customization, allowing the player to trick out his or her airship with various weapons, armor types, and special skill attacks. The player can also choose character-specific skills from a branching tree for a more personalized experience.
- Explore a variety of diverse, engaging dungeons that include brain bending puzzles and tricky Indiana Jones-style traps.
- Optional quest system inspires players to approach the adventure from a less linear perspective, extending the life of the gameplay experience.

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