"Unified virtual 64-bit address space", "full 64-bit space with virtualization on the hardware units" – ja, teknikguruns önskelista är sannerligen en aning... teknisk.
När teknikguden John Carmack tillfrågades om vad som låg högst på hans personliga önskelista inför nästa generation så gav han följaktligen ett väldigt långt och (åtminstone för oss vanliga dödliga) smått obegripligt svar. FZ delger de viktigaste bitarna nedanför i icke översatt format, eftersom vi bara förstår ungefär hälften.
One of the most important things I would say is a unified virtual 64-bit address space, across both the GPU and the CPU. Not a partition space, like the PS3. Also, a full 64-bit space with virtualization on the hardware units - that would be a large improvement. There aren't any twitchy graphics features that I really want; we want lots of bandwidth, and lots of cores. There's going to be a heterogeneous environment here, and it's pretty obvious at this point that we will have some form of CPU cores and GPU cores. We were thinking that it might be like a pure play Intel Larabee or something along that line, which would be interesting, but it seems clear at this point that we will have a combination of general purpose cores and GPU-oriented cores, which are getting flexible enough that you can do most of the things that you would do on a CPU.
Han är också väldigt nyfiken på om fysisk media överlever framtiden.
Those are the types of big decisions that I wouldn't want to be in the position of making because they're billion dollar effects. But this generation, I know most executives were surprised at what the attach rate was on this current generation of consoles.
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