GameSpot har langat upp en utvecklardagbok gällande #Command & Conquer 3: Tiberium Wars, den tredje i ordningen. Det är verkställande producenten Mike Verdu som fattat pennan och han skriver bland annat om det viktiga gränssnittet.

A great example of the balance between the classic and the new is the in-game user interface (UI). The C&C 3 UI started with a simple idea: Make a best-of-breed RTS in-game UI that combined features from the traditional C&C "side bar" and the Command & Conquer Generals-style "command bar" interface. Then, add a healthy dose of accessibility and ease of use based on the lessons we've learned with our more recent games. The end result is an in-game UI that is approachable, intuitive, and easy to use for the novice RTS gamer but has tremendous power and flexibility for the hardcore player.

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