Jag har suttit och suktat efter zombies hela dagen och passande nog har Eurogamer publicerat en intervju om #Left 4 Dead. Hjärnmumsare och [[coop]] i samma spel låter nästan för bra för att vara sant och projektledaren Erik Johnson förklarar varför de valde den förstnämnda ingrediensen.
Mike [Booth, founder and head of Turtle Rock Studios] knew when he was designing the game that one of the things he wanted players to do was fight overwhelming odds. Zombies, or an infected strain that's gone wild, provides a pretty good fiction backdrop for that. We knew that part of what would make the game compelling for people emotionally was that kind of horror setting: us against the world, everything's attacking us including the world itself. It kind of gives you an automatic modifier for people's emotional state. If the game was set in a circus, clowns would be equally scary. Or jugglers.