Att det går att bygga massiva onlinespel på en motor som främst används i förstapersonspangare visade #NCsoft redan med #Lineage II, något som kanske inspirerade asiatiska #Webzen när de licensshoppade. Deras kommande spel #Huxley kommer att erbjuda action för upp till 200 spelare åt gången men möjlighet för intimare tvåmannadueller ska också finnas.

IGN: For the most part, players will probably find Huxley to be closer to a normal online multiplayer game than something like WoW. The game is heavily instanced for both story-based single-player/co-op missions and competitive matches. Perhaps this is what ultimately allows them to run a persistent world since it acts more like Guild Wars than EverQuest. That's not to say the player counts Webzen claims aren't impressive. There are very few games that can boast 100 vs. 100 player maps. The kind of chaos those kinds of games cause is special. If they can make those types of numbers stand up to technology requirements and keep the gameplay more fun than the typical "wake up and die" massacre so many players in one match can cause? well, let's just file that in our hope chest.