Den massiva patchen har dykt upp på Steam till alla pc-spelare. Konsolerna tvingas vänta ytterligare på sin del av omplåstringen.

#Bethesda fortsätter att plåstra om sitt massiva rollspel #Skyrim. Patch 1.4 finns nu att ladda ner via Steam och erbjuder bland annat launcher-support för Skyrim Workshop, som vi skrev om tidigare i dag.

Bethesda hälsar att de i detta nu håller på att slutföra arbetet med sin workshop och Creation Kit.

Patchen kommer även att skickas till #Sony och #Microsoft senare i veckan, så det borde innebära att PS3- och 360-spelarna inte behöver vänta så länge till.

Nedan följer en fyllig lista med alla bugg- och quest-fixar. Den gäller alla format om inget annat anges.

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  • Skyrim launcher support for Skyrim Workshop (PC)

    BUG FIXES

  • General optimizations for memory and performance

  • Fixed occasional issue with armor and clothing not displaying properly when placed on mannequins in player’s house (PS3)

  • Long term play optimizations for memory and performance (PS3)

  • Improved compiler optimization settings (PC)

  • Memory optimizations related to scripting

  • Fixed issue with dangling scripts not properly clearing from memory

  • Fixed crashes related to pathing and AI

  • Fixed crash in “Haemar’s Shame” if player had already completed “A Daedra’s Best Friend”

  • Fixed rare crash with loading saved games

  • Fixed issue with accented characters not displaying properly at the end of a line

  • Fixed issue where dragon priest masks would not render correctly

  • Fixed issue where quests would incorrectly progress after reloading a save

  • Fixed issues with placing and removing books from bookshelves in the player’s home

  • Optimized bookshelf script in player-owned houses that would occasionally block other scripts from properly firing off

  • Fixed issue where weapon racks and plaques would not work correctly in player’s house if player immediately visits their house before purchasing any upgrades

  • Fixed issue where the player house in Windhelm would not clean up properly

  • Fixed crash related to giant attacks and absorb spells

  • Fixed issue with ash piles not cleaning up properly

  • Fixed occasional issue where overwriting an existing save would fail

  • Fixed memory crash with container menu

  • Fixed infinite loop with bookshelves

  • Fixed issue where transforming back to human from werewolf would occasionally fail

  • Bows and daggers will display properly when placed on weapon racks

  • Fixed occasional audio issue that would play sound effects louder than intended

  • Fixed bug related to hitching between cell boundaries

  • Master Criminal achievement/trophy unlocks properly in French, German, Spanish and Italian

  • Fixed issue where traps in Shalidor’s Maze would not work properly in French, German, Spanish and Italian versions

    QUEST FIXES

  • The Unusual Gem that was inside the Thalmor Embassy is now accessible after finishing “Diplomatic Immunity”

  • In “Breaching Security”, the quest token is no longer required to receive a fortune reading from Olava the Feeble

  • Fixed issue where Galmar would not complete Joining the Stormcloaks properly if “Season Unending” was an active quest

  • Fixed issue where starting “Season Unending” after finishing “Joining the Stormcloaks” would prevent “The Jagged Crown” from starting properly

  • Fixed issue where progressing through “Message to Whiterun” while “Season Unending” was still open would block progression for both quests

  • In “Arniel’s Endeavor”, fixed issue where a quest journal would trigger multiple times

  • In “Forbidden Legend”, the amulet fragment can no longer disappear after player leaves a dungeon without taking it

  • Fixed rare issue in “Forbidden Legend” where killing Mikrul Gauldurson while sneaking would make his corpse unaccessible

  • In “The White Phial”, the phial can no longer disappear if player leaves dungeon without taking it

  • “The White Phial” will now start properly if player already has a briar heart in their inventory

  • Player can no longer get stuck in Misty Grove after completing “A Night to Remember”

  • Fixed issue where leaving Riften during “A Chance Arrangement” would prevent quest from progressing

  • In “Darkness Returns”, a door in Twilight Sepulcher will properly open if the player leaves the dungeon for an extended period of time before completing the quest

  • In “Revealing the Unseen”, if the player leaves the Oculory for an extended period of time after placing the focusing crystal and returns, the quest will proceed correctly

  • “Onmund’s Request” will now start properly if player has already found Enthir’s staff before receiving this quest

  • Fixed instance where Tonilia would stop buying stolen items and also would not give Guild Leader Armor

  • “Repairing the Phial” will start properly if player already has unmelting snow or mammoth tusk in their inventory

  • Finding Pantea’s Flute before speaking with Pantea no longer prevents her quest from updating

  • In “The Break of Dawn”, fixed rare instance where a quest object would spawn incorrectly on the Katariah during Hail Sithis

  • Fixed rare issue in “The Mind of Madness” where player is unable to equip the Wabbajack

  • Fixed issue in “Pieces of the Past” where Mehrunes Dagon’s Razor will not trigger properly if player leaves the cell for extended period of time before activating it

  • “Blood’s Honor” will start properly if you visited and completed Driftshade and an extended period of time passes before starting the quest.

  • Fixed rare issue where “Dampened Spirits” would not start properly

  • Fixed issue where player would be unable to become Thane of Riften if they purchased a home first

  • Fixed issue where killing guards in Cidhna Mine would block progression for “No One Escapes Cidhna Mine”

  • Fixed numerous issues with “Blood on the Ice” not triggering properly

  • In “Blood on the Ice”, Calixto can now be killed if player owns a house in Windhelm

  • In “The Cure for Madness”, killing Cicero then resurrecting him no longer impedes quest progress

  • Fixed rare issue in “To Kill an Empire” where an NPC would fail to die properly

  • Clearing Knifepoint Ridge before starting “Boethiah’s Champion” no longer prevents quest from starting.

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