#Ubisoft låter meddela att #The Settlers: Rise of an Empire, alltså den sjätte delen i #Blue Bytes pluttinuttiga strategiserie, kommer dyka upp under september månad. Som vanligt handlar det om att bygga en medeltida civilisation på känt [[RTS]]-manér. I höstas dök en första film från spelet upp, och tillsammans med ett par skärmdumpar kan den beskådas här på FZ. Man har även skickat med en lista över innehållet.
<center><img src="http://www.fz.se/bildarkiv/images/The_Settlers__Rise_of_an_Empire/SRoaE_SS_ME_Marketplace04.thumb.jpg" width="128" height="72" border="1" hspace="5" vspace="5" style="border: 1px solid black;"></img><img src="http://www.fz.se/bildarkiv/images/The_Settlers__Rise_of_an_Empire/SRoaE_SS_ME_Construction01.thumb.jpg" width="128" height="72" border="1" hspace="5" vspace="5" style="border: 1px solid black;"></img></center>
The most popular features of the predecessors in the series have been retained, and many of the fans desires and wishes were incorporated into the new game to create a very special Settlers atmosphere. The result is a realistic medieval world, captured in intricate detail. The game features an immersive, yet transparent economic system based on the resources, wares and goods produced by the settlers in their various trades and occupations.
The primary objective of the game is to create large, lively medieval towns.
The settlers interact with each other in a completely natural way and have wants and needs of their own.
Female settlers appear for the first time in the series: Men and women fall in love with each other and marry.
The lively, detailed game world is rich in animal and plant life.
The settlers' busy life is presented in lovingly rendered animations that show what is going on in a transparent way.
The world is divided into four climatic zones with changes of season and weather which influence expansion and resource gathering.
The best Settlers game of all time, featuring the best from previous games and lots of gameplay innovations!
The game's instant accessibility and gentle learning curve ensure long-lasting fun; even in advanced game missions, new features are introduced.
All interventions by the player are reflected in the behaviour of his subjects and made transparent through the animations in the game world.
Starting with a small settlement, the player builds up flourishing towns, maintains trade relations, and claims land and villages. This requires diplomatic skills.
Mining, gathering resources, and food production result from wise planning and the various occupations of the settlers.
Goods transport is optimized through skilful road planning.
Upgrading buildings step-by-step improves the effectiveness of the economy and towns.
By hiring travelling entertainers and organizing fairs, the player acts as a matchmaker by enabling male and female settlers to get to know each other.
The player can build walls to protect his towns from enemy attacks. In military actions, the player must prove that he has built up his empire in such a way that it can defend itself effectively.
Missions featuring noble knights with various skills accompany the player through the epic storyline penned by Jeff Grubb.
Included in the game: dynamic single player campaign, freeplay mode with a multitude of maps, numerous multiplayer options via LAN and Internet, and a map editor.