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Patchat - igenBlott fem dagar sedan den senaste uppgraderingen når #Company of Heroes ikväll versionsnummer 1.60 sedan utvecklaren #Relic på nytt släppt en [[patch]] till det ovanligt omsorgsfullt underhållna [[RTS]]-spelet. Bland nyheterna - som i sin helhet kan studeras här nedan - nämns en längre rad finjusteringar och buggfixar som åtgärdar allt från krånglande [[AI]] till infanteri som fastnat i byggnader.

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General Fixes & Features

  • Fixed AI bug that caused retreated units to gather closely around the HQ.

  • Worldbuilder now shows territory properly.

  • Fixed a crash that occurred while loading old files.

  • Fixed a bug in crew switching during AT gun movement.

  • Fixed a graphical bug in the replay menu.

  • Fixed a bug with unit weapon slots after dropping two weapons.

  • Fixed a crash bug when launching saved games from Windows Explorer in Vista.

  • Fixed multiplayer maps not drawing boundary lines after a performance test.

  • Anti-hacking systems have been integrated.

  • Tiger Ace with wreck mesh has been fixed.

  • Fog of War can be toggled on and off during Replays in the Replay Menu.

  • Scenario packs will show UI images and loading screen.

  • Recorded game files no longer saved to disk until after the game.

  • Fixed timed ability not triggering on all selected squads.

  • Fixed a bug that caused the Panzerschreck to misfire.

  • Hyperlinking support added to news items.

  • Addfriend and Removefriend commands are now disallowed in game.

Online Fixes & Features

  • Players can now see the number of ?dropped? games in the player profile screen. (See note below)

  • Performance improvements for lobby game pings.

  • Performance bar improvements.

  • Fixed a rare crash occurrence in the lobby.

  • ?Play Now? button is disabled if in dev mode or any mods are active.

  • Implemented dropping fixes.

  • Player ability levels are matched more evenly during automatch.

Global

  • Units using Barbed Wire Cutters are now significantly more susceptible to damage while cutting barbed wire.

  • Squads building barbed wire are now capped at two builders per squad.

  • Wire cutters are now provided to all players at the start of the game.

  • All Anti-Tank Guns have a reduced chance to hit moving infantry targets.

Gameplay Bug Fixes

  • Route N13 ambient building repositioned so troops no longer become stuck when exiting.

  • Axis Inspired Assault UI indicator will now last as long as the ability is still active.

  • Axis Sniper now obtains suppression resistance and a health bonus at second level veterancy.

  • Axis Stormtroopers will now come out of camouflage while retreating.

  • Removed manpower upkeep cost from mines.

  • Axis Advanced Warning Commander Tree Ability no longer applies sight bonuses to Axis Vehicles.

  • Axis Grenadier and Stormtrooper squads can continue purchasing weapons packages regardless of the number of times they?ve dropped them.

  • All small ambient buildings will now display on the minimap while garrisoned or controlled.

  • Allied M3 Halftrack and Jeep armor is no longer highly resistant to projectile ammunition.

  • Changed the requirements to use Offmap Reinforcements and paradropped engineers when HQ is destroyed; Mortars, AT Guns and other non-builder units will not prohibit this action from taking place.

  • Removed flamethrower death critical on ballistic weapons.

  • M8 Greyhound no longer does incremental engine damage to vehicles.

  • Allied M10 Tank Destroyer no longer has an unintended accuracy penalty against moving Axis Sdkfz Armoured Cars.

  • Axis Volksgrenadier and Axis Knights Cross Holder squads now receive bonuses at their second levels of veterancy.

  • Axis Panzerfaust ability no longer has a 50% chance to miss moving heavy vehicles.

  • Axis 88mm Flak 36 now receives intended bonuses from support weapon veterancy.

  • Tank wrecks found on maps are no longer salvageable.

  • Allied Demolitions upgrade moved one slot to the left on the Allied HQ UI.

Commander Trees

  • Allied Paradrop AT-Gun cost increased to 350 manpower from 320.

  • Allied Pershing now requires more experience to obtain veterancy levels.

  • Allied Supply Drop will now cost 200 Manpower.

  • Axis Infantry Assault Team cost decreased to 350 manpower from 400.

  • Axis Stormtrooper squad removed from the Urban Assault Team and the Armored Assault Force Commander Tree Abilities.

  • Axis ?Urban Assault Team? has been renamed to ?Urban Assault Support?.

  • Axis Urban Assault Support cost decreased to 600 manpower from 700.

  • Axis Armored Assault Force cost decreased to 900 manpower from 1000.

Gameplay Changes

  • Allied M4 Crocodile Sherman range and damage decreased.

  • Allied M1 57mm Anti-Tank Gun and Allied Paradrop Anti-Tank Gun accuracy bonus at first level of veterancy decreased.

  • Allied M10 Tank Destroyer acceleration speed slightly decreased.

  • Allied M10 Tank Destroyer damage reduced versus Axis Light Vehicles.

  • Allied M10 Tank Destroyer damage reduced against buildings.

  • Allied M10 Tank Destroyer turn radius increased.

  • Allied M3 Halftrack cost increased to 25 fuel from 20.

  • Allied M3 Halftrack Quad .50 cal upgrade cost increased to 125 munitions from 100.

  • Axis Ostwind Flakpanzer area of effect radius increased.

  • Axis Sdkfz Armored Car 50mm Puma Gun upgrade no longer requires Escalate to Battle Phase.

  • Axis Motorcycle more resilient to small arms fire.

  • Axis Panzerfaust ability damage increased versus Allied Jeep.

  • Axis Grenade ability range increased significantly.

  • Axis Grenade area of effect increased.

Maps

  • St. Mere Dumont, Langres, and Wrecked Train Community Maps added to the Custom Games map selection.

  • Hill 331 resources rebalanced.

  • Point du Hoc resources rebalanced.

  • Sturzdorf resources rebalanced.

  • Angoville Farms base defenses updated.

  • Angoville Farms ambient building positions rebalanced.

  • Beaux Lowlands base defenses updated.

  • Beaux Lowlands resource positions rebalanced.

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