Erik Lagel bossar till vardags på #Crytek men nyligen extraknäckte han som skribent på GameSpot. I sin utvecklardagbok skriver han om flerspelardelen i #Crysis och hur den högteknologiska sparkdräkten vi har fått demonstrerad för oss i olika filmklipp påverkar spelupplägget.

Being able to create a dynamic deathmatch experience is inherent to the core multiplayer design of any first-person shooter. Players know the formula for fun, action-packed deathmatch--providing maps that mix up styles of gameplay, directing the ebb and flow of action, weapon variation and location, smart spawn points, and making sure vehicles are balanced correctly. Knowing this, designers try to innovate in different ways to try to make their own mark on that formula.

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