<img align="right" src="http://www.fz.se/bildarkiv/images/Everquest_II__Rise_Of_Kunark__PC_/939455_20070510_screen002.thumb.jpg" width="60" height="96" border="1" hspace="5" vspace="5" style="border: 1px solid black;"></img>#EverQuest II expanderar och denna gång får vi en smak från originalet som var den första stjärnan på MMO-himlen. #EverQuest II: Rise of Kunark är namnet på expansionen och när den släpps i november 2007 kommer spelarna att få tillgång till en ny ras, zoner från originalet samt möjligheten att stiga än högre i graderna.


Fourth Expansion for EverQuest® II Currently in Development, Features New Playable Race, New Zones based on the Original EverQuest, Raised Level Cap and More

SAN DIEGO, CA – May 10, 2007 – Sony Online Entertainment LLC (SOE), a global leader in the online games industry, today announced that Rise of Kunark, the fourth expansion pack for EverQuest® II, is currently in development. Expected to launch on or around November 13, Rise of Kunark will be available at retail stores and via digital download for $39.99. Retail consumers receive the base EQII game, the Rise of Kunark expansion, all three previous expansions (Desert of Flames, Kingdom of Sky, Echoes of Faydwer) as well as a Cockatrice house pet.

"With Rise of Kunark, we’re continuing to build on the high-quality content and rich, exciting environments that players experienced with Echoes of Faydwer," says Scott Hartsman, Senior Producer and Creative Director, Sony Online Entertainment. "By combining new content based on the original EverQuest with new races, zones, quests and items, we expect to deliver a deep and fun experience for EverQuest II veterans and new players alike."

Rise of Kunark introduces a new playable race, the Sarnak. This dragon-like humanoid inhabits the jungle islands of Timorous Deep, a new starting location for adventurers. Timorous Deep presents a wealth of new content for levels 1-20, and is one of the many new zones being developed for this expansion. Many of these zones are based on favorite gameplay areas from the original EverQuest, such as Karnor’s Castle, the Lake of Ill Omen, Sebilis and Veeshan’s Peak. Guilds, adventurers, and artisans can expect to benefit from a raised level cap, as all level caps are raised to 80, in addition to new solo, group, and raid content for levels 65-80.

Hundreds of new quests will be added to the expansion, promising exciting adventures and encounters, including class Epic Weapon quests for all classes. Players will also be able to explore this new world astride a new mount – the rampaging Kunarkian Rhino. Dozens of new NPCs, as well as a host of new weapons and armor await players as they explore and unravel the mysteries surrounding the beautiful, yet dangerous continent of Kunark.

EverQuest II Rise of Kunark Features

• All-New Player Race – Start up a brand new Sarnak – the classic dragon-like humanoid creature that now inhabits Timorous Deep. Exiled from your homeland and magically altered, discover how your new breed came to be, and eventually return home to help your race triumph over the evil Iksar.

• New Starting Area – Begin your adventure from the new starting area in the islands of Timorous Deep. Conclude your day of epic quests and retire to new housing within the Village of Gorowyn.

• Level Cap Raised – Continue your adventures on your existing character in Kunark, expanding on your achievements as Adventure, Tradeskill and Guild levels all increase to 80.

• More Unique Zones – Advance your way through new massive regions, containing many zones filled with nostalgia and danger, such as The Emerald Jungle, Skyfire Mountains, Sebilis, and Karnor’s Castle.

• Hundreds of New Quests – The tale of Kunark is told through hundreds of new quests, aimed at gameplay of all types: solo, group, and raid.

• More Weapons & Armor – New Epic Weapon quests for all 24 classes, with new weapons for both those who raid and those who choose not to. Battle through the opposition and acquire additional fabled and legendary armor sets as well.

• New Mount – Explore the world on the shoulders of a new rampaging beast - The Kunarkian Rhinoceros.

• New Deities – Recent activities on Norrath have again attracted the attention of the gods. Bertoxxulous The Plaguebringer, Karana The Rain Keeper, and the mysterious Tribunal return to exert their influences on planet. As with the existing gods of Norrath, players may pledge to these new deities to gain access to their Blessings and Miracles.

• Dozens of New NPCs – Encounter and engage a wide variety of new enemies that inhabit the menacing lands of Kunark.

For more information on these games, visit the EverQuest II Web site, www.everquest2.com or www.riseofkunark.com. A free 7-day trial of EverQuest II is also available at www.playthefae.com.