Det riktigt trevliga plattformsliret till XBLA har nu fått sig en rejäl första omputsningsomgång.

När vi i juli publicerade vår recension av XBLA-utgåvan av #Spelunky konstaterade Herr Lind att det är ett plattformslir av rang. I dagarna har spelets första rejäla uppdatering dykt upp och det är en uppsjö med tillputsningar och balanseringar som implementerats. Spana in hela listan nedan.

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- Significant price changes to shop items (mostly reductions for weaker items).
- Flip-hanging a one-tile wide pit while carrying an item will not cause the item to hit you anymore.
- Critters now have lowest item pick up priority. (You will always pick up items that are in front first.)
- Items now take player velocity into account when determining whether to do damage from velocity.
- Tiki Men in dark levels now carry torches instead of boomerangs.
- Caveman villages cannot spawn in dark levels any more.
- Sceptre would kill you if you had it pressed up against a wall.
- Sceptre will not target harmless critters anymore.
- Hired hands were grabbing items for sale.
- Spectacles are now much less useless.
- Plasma Cannon flies straighter.
- Magma men will now ignite bombs and light torches.

- A small number of players were experiencing a lock at the initial loading screen, but only when connected to LIVE. We were not able to reproduce this, but tried to fix it anyway.
- Letting the timer go too high would cause the game to crash when you exited the level.
- Crash when getting eaten by worm and killed by ghost at the same time.
- Multiplayer: if a player died while another player was exiting the level, the game would crash.
- Crash when crushed in tutorial level.
- Crash when destroying [SECRET]'s hands.
- It was possible (although unlikely) that no graves would get generated in the Cemetary, crashing the game.
- Mattock would reset to 100 uses upon entering a new level.
- Anubis would become invincible if he touched lava.
- "Eternal Life" achievement was sometimes not triggering correctly. We were not able to reproduce this, but tried to fix it anyway.
- "Big Money" achievement would not unlock if winning game pushed you over the mark.
- Monkeys sometimes not appearing in journal. We were not able to reproduce this, but tried to fix it anyway.
- Arcade sticks and pads are now working properly.

- Beating a level quickly would not prevent the next level from being dark.
- Monkeys could toss you onto a ledge, causing you to hang indefinitely.
- Croc Men could telefrag you while you're walking into the exit.
- Killing the Black Knight would anger shopkeepers.
- Cobra spit was angering shopkeepers.
- Getting eaten or crushed while wearing a cape or jetpack would cause the item to disappear, but only for that level.
- Journal items were not unlocking right when you stole them.
- The slight pause while loading music at the beginning of a level is now gone.
- Lava kills not counting in journal.
- Game would prompt you to connect to LIVE every time you died if you weren't connected.
- Multiplayer: blowing up a player's coffin would cause hired hands to appear in their coffins from there on out.
- Multiplayer: opening enough coffins would cause hired hands to appear in their coffins from there on out. We were not able to reproduce this, but tried to fix it anyway.
- Multiplayer: game timer was still running while the Xbox guide was up.
- Multiplayer: Players could keep for sale items as long as another player exited the level.
- Deathmatch Arena Select titles were being unlocked before the arenas themselves.

- Pitcher's mitt sometimes wouldn't throw straight.
- Shopkeeper waiting at exit would curse you when struck by a tiki trap (annoying).
- Shopkeepers hit by cobra spit could be picked up.
- Items stuck to sticky objects weren't losing their velocity.
- Ghost would occasionally zoom up and quickly kill you a second time after you respawned with the ankh.
- Hired hands that fell onto a spring while stunned would cause the spring to flip out.
- Pushing spinner spider with push block would cause it to float in mid-air.
- Tossing punishment ball onto something sticky would cause weird behavior.
- "Ending Adventure" while walking into exit would cause bags to pour out of you.
- "Talk to Tunnel Man" button prompt was not displaying the correct button after player changes his or her controls.
- "Ending Adventure" will now start you at the tutorial door if you've already beaten it.
- Destroying a lake tile with a tiki trap on top of it wouldn't destroy the tiki trap also.
- Gems were generating on top of other items and in push blocks.
- Diamonds were appearing in Loot Count as small rubies.
- If error message popped up while a level feeling or similar notice was being displayed, the notice bar would remain after dismissing the error pop up.
- Freeze another player and pick them up while frozen: player would remain in same spot until unfrozen and then "teleport" back into your hands.
- Start a multiplayer game before the tutorial is beaten: players would have bright lights around them.
- Held players were immune to explosions.
- Ice Caves background turned black when player fell off the bottom of the screen.
- Loading/saving icons did not respect brightness setting (they were quite rude).
- Multiplayer: Anubis II was appearing when [SECRET] was picked up a second time.
- Go back to Deathmatch Arena Select screen from Character Select screen: map always shows the first map regardless of what you selected.
- Deathmatch: Vine tiles were not previewing correctly on the Arena Select.
- Deathmatch: Colors of preview maps more obviously different.

Spelunky finns även som freeware till Windows, men då missar du den tillputsade grafiken och framförallt, med betoning på och i synnerhet flerspelarmöjligheterna. The more the merrier!

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