Uppskattningsvis 500 till 1000 personer får tillgång till testet som ska hjälpa utvecklarna att sätta ett nytt lanseringsdatum.

I ett rykande färskt blogginlägg avslöjar #Dayz-skaparen Dean Hall att ett stängt testande fokuserat på spelets arkitektur kommer avgöra när den försenade titeln slutligen släpps. Uppskattningsvis 500 till 1000 personer ska få tillgång till testet, som alltså ska hjälpa utvecklarna med att sätta ett nytt internt mål för den officiella lanseringen.

I blogginlägget diskuterar Dean Hall också gameplay-mässiga förändringar, samt det nya gränssnittet som hämtar inspirationen från #Minecrafts lättillgänglighet. Läs hela inlägget nedan!

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Where is the Standalone Release?

I suppose I should start with the question everyone wants to know… where is DayZ Standalone? Obviously, it’s not here. At Eurogamer I said that DayZ had to be out before the end of the year and that’s come and gone. I still stand by that comment, to achieve what we had originally wanted, we did have to be out by the end of the year - and we’ve failed to achieve that.

Put simply, DayZ Standalone isn’t here because we had the chance to go from making a game that was just the mod improved slightly, packaged simply, and sold - to actually redeveloping the engine and making the game the way we all dreamed it could be. This blew any initial plans we had dictated to pieces.

The plan going forward

The plan from here is straightforward. We will be releasing a closed test imminently, during which approximately 500-1000 people will assist in ensuring our architecture is correctly functioning. This closed test will be focused purely on architecture, not the game design. Once we have confirmed fixes for issues arising from the closed test, we will then reschedule an internal date for our public release.

What has been done?

One of the most profound and major architectural changes has had its initial implementation completed, this is the overhaul of the inventory system. In fact, the inventory and item management system was completely removed and rewritten from the ground by Jirka, one of the original engine programmers. The work that has been completed on this groundbreaking, and it going to fundamentally change the DayZ experience.

You scavenge for items now, as individual parts, picking up pieces rather than piles, looking for cans on shelves or under beds. The new system opens the door for durability of items, disease tracking (cholera lingering on clothes a player wears…), batteries, addon components, and much more. If you shoot a player in the head to take his night vision, you will damage the night vision. The changes to this inventory system are huge.

An additional area of change has been to make the inventory system more intuitive along with a key focus on providing visceral feedback on your progress through what inventory you have. The use of drag-and-drop, 3D models rather than 2D pictures, and being able to add items/clothing to your character in 3D in the inventory screen - have all come out of months of design work and research. I’m extremely pleased with the results of Jirka and Hladas, two of the programmers who have been working on implementing the design ideas. I believe the changes to this inventory system will fundamentally change the nature of the DayZ experience.

We are not at the point where we can release meaningful videos or screenshots of the system, but we have now confirmed the base architecture is working in game. Likely, the first that will come out about the inventory system will be during the closed test when people are actually using it.

UI Changes

ArmA community legend kju has been part of the DayZ development for some time, and is now one of your key development members. He has been working with our CEO (Marek) and me to develop the DayZ UI. We have been greatly inspired by Minecraft to make the UI simple and effective, rather than flashy and complex. All our art and code efforts are going into the game, the UI is being designed to be straightforward and functional just like in Minecraft.

Art Progress

A huge amount of work is being completed on art. I’m including some more additional pictures taken from around Chernarus. We have some massive plans now that all interiors have been completed, as rather than moving them on to other projects we are now giving them exciting new things to create.

One of the new artists on the team is a texture artist, and has been working on revising the textures for our new building interiors so they look more post-apocalyptic. Some of these changes can be seen in the work-in-progress pictures I have included.

Map Progress

The lead architect of the revised (and original) Chernarus map, Ivan Buchta, is still imprisoned in Greece on charges of espionage - and is a great loss to the team. Luckily, through letters, Ivan is able to provide some input and insight into the development of the map. Regardless, the continued imprisonment of him and Martin Pezlar has a significant impact on our ability to redevelop Chernarus.

Tack till Nicke9494 för detta #nyhetstips!
Det finns gott om zombies, så det är bara att välja och vraka vilken variant man helst av allt vill "umgås" med. 14/01 Jag vill fortfarande ha Romero zombies istället för dessa halvsuperhjältezombies. Dumma som fan skall de vara och bara hasa runt. Men i massor. I drivor. Jag vet att de byggde den nuvarande på hundkoden i spelet, men likväl så föredrar jag den klassiska... 14/01 Oj, klev jag på en öm tå? Förmedlade bara vad jag tycker men du behöver inte tycka som jag, är ett fritt land vi lever i. Dessutom kan jag informera dig om att det är faktiskt hundratusentals spelare som regelbundet spelar warz. Ett levererat spel är... 09/01 http://www.tgdaily.com/games-and-entertainment-features/68581-dayz-standalone-delayed-release-date-unknown 08/01 Rånmördas?! Nej! Om jag förstår Rocket rätt (läste lite Reddit igår) så kommer du i princip kunna klä av din karaktär. Alltså tvingar du ditt offer att lägga ifrån sig alla kläder. 08/01 Bra försök till trollpost.... finns väl ändå ingen frisk människa som seriöst spelar WarZ eller ens tror att det varit ett seriöst spelprojekt? Förlåt om jag misstror dig... 08/01 Tror jag fortsätter nöta warz, spelkänslan när jag testade dayz tidigare fick mig att hulka våldsamt. Vilket piss! 08/01 Jäklars vad det skall rånmördas så fort jag får tag i en nyckel! 08/01 Jag vill vara en closed beta testare till Dayz! :( 08/01 Intressant det här ut ett spel ska stressas fram för att det finns en stor efterfrågan. Det kan bli bra eller ett hafsverk, fast ibland, men bara ibland, händer det något fantastiskt. Fråga Michelangelo, han vet. 08/01
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