Det återstår bara veckor innan #Enemy Territory: Quake Wars dyker upp i butikerna och imorgon släpps ett demo. Utvecklarna #Splash Damage har därför mer tid än någonsin att svara på några frågor och på Gamespot pratas det bland annat om utmaningen i att balansera assymetriska lag.

With Enemy Territory: Quake Wars, we could really see the value in having asymmetrical teams, as an extension of what had already been achieved by id Software, and asymmetrical maps as far back as Return to Castle Wolfenstein Multiplayer. Having asymmetry between the two teams' vehicles, weapons, items, deployables, tools, and rewards just opens up so many cool tactical options for players, and the way their teams approach the assault of defense of an objective. Essentially it heavily contributes to the longevity of the game because it leads to much greater player immersion.

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