Om förre veckans meddelande om [n=21721 förseningen] av #Assassin's Creed till pc fortfarande svider ska du nog inte läsa vidare. GameSpot har intervjuat den kreativa chefen Patrice Desilets och bland annat berättar han om de innovativa kontrollerna.
Altair has over 1,000 different contextual moves. Obviously finding a way to map that onto a controller is a challenge. We did not want to confuse people with a million combos to memorize, so we had to take a different approach to controls. We were inspired by a "puppeteering" concept. To use the PS3 controller layout for reference, triangle is mapped to your character's head, square to your character's weapon hand, circle is mapped to your free hand, and X is mapped to your feet. Each body part then reacts contextually to the situation you are in. If you are in a fight context and you press free hand, it will allow you to grab and throw an opponent; if you are in a crowd situation, free hand will allow you to push the people out of the way. It's a new concept, so it takes a bit of time to get used to, but once you "get it" the controls are intuitive.