I dag skrivs nästa kapitel i det drygt 30-åriga spelfenomenet Wolfenstein. Kod från @Machinegames, Tarantinoreferenser och blodmoln gjorde FZ:s recensent @12 Calle hyfsat nöjd med #Wolfenstein: The New Order. Världens övriga speltyckare håller i stora drag med honom. Vissa häller lite mer beröm över Blazkowicz senaste än vi, medan andra ganska ofta håller med om vår kritik.
Vi tar en titt på vad andra recensenter säger om den nya världsordningens kitschiga blandning av ett naziststyrkt 60-tal med inslag av uramerikansk 50-talskultur.
As a stealth-inclined player, I was happy to learn that I had the space and equipment to focus on that more often than not. And when I was forced to engage in direct combat, I still had everything I needed to get the job done. The New Order finds a reasonable balance between presenting enemies that don’t feel like fodder without getting in the way of its own narrative momentum and world-building.
Despite the lack of multiplayer and fetch-quests that interrupt the blood-spilling action, Wolfenstein: The New Order is a welcome return to form for the series. Its gameplay is good fun, whether you prefer blasting enemies to bits or being sneaky-like. The beautiful presentation makes the most out of the new hardware, and it squeezes some impressive life out of older systems. Blazkowicz's return has a long time coming, but Machine Games has assured that it was worth it.
Both the laser cutter and the perks system feel like missed opportunities at worst, because even aside from them, The New Order's combat intensity and variety have granted the Wolfenstein series a breath of fresh air, whilst still managing to hit the nostalgic highs that I expect from the series. It has injected some substance into the primal pleasure of shooting Nazis by way of an interesting tone that addresses the changing roles of first-person shooter protagonists.
The Sixth Axis
The New Order is unlikely to feature in many Game of the Year lists and it does have a few areas where perhaps it could have benefitted from a little more polish. Shooter fans, and especially those who remember the halcyon days of id’s seminal shotgun-and-chainsaw, blood-soaked titans, shouldn’t let that put them off. It’s clearly not perfect but it is a very enjoyable and respectably lengthy shooter that embraces its heritage while successfully striving to evolve its core gameplay in a new and interesting direction.
The greatest problem in Wolfenstein: The New Order, then, is a jarring inconsistency of tone and cohesion. The quiet moments in your Berlin hovel feel like they belong in a more contemplative game, yet each new mission dumps you into the next sewer or train with little substance or explanation. It's almost as if there's a tug of war going between the big dumb shooter and the attempt to be subversive, with the result being a game that's not really slick enough to be an action classic, and not dramatic enough to draw you in.