När WoW-expansionen #World of Warcraft: Warlords of Draenor släpps i november så får vi ta farväl av justice och valor. I två inlägg på det officella forumet förklarar #Blizzard att de gamla beprövade valutorna, som man bland annat använder för att köpa rustning, har glidit bort från sitt ursprungliga syfte och därför ersätts av guld.

Hur mycket guld som man får genom att till exempel göra ett daily random dungeon-uppdrag är ännu oklart. Blizzard förklarar också att systemet gäller för saker som heirlooms och gammal legacy-rustning, och att vi alltså inte ska förvänta oss att kunna köpa loss hela set med raid-prylar för guld. Där är det apexis crystals som gäller. Läs de två inläggen i sin helhet nedanför.

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Honor and Conquest definitely are not going away, just to clarify a misconception - you'll still be earning those currencies through PvP and using them to buy your PvP gear.

What will be going away is Justice and Valor. Over time, they've moved away from their original purpose, and given how widely available they'd become (awarded from quests, scenarios, dungeons, raids, etc.), we'd rather return to the original universal currency: gold. The final values aren't hooked up yet, but the old Valor rewards for completing your daily random dungeon or an LFR wing will be replaced with a hefty sum of gold, which should make something like the gold turn-in for a bonus roll seem far more attainable even for players who currently don't have much gold.

That said, the feedback/suggestion of allowing repeat turn-ins definitely has merit, and it's something we'll discuss and consider.

Just to clarify, I'm not saying that players should expect to see a vendor with a full set of endgame gear for gold as a one-to-one replacement for the Valor vendors from Mists. For the initial Warlords content, Apexis Crystals will largely fill that role, and you can see most of that structure already in place in the Beta today.

But when it comes to heirlooms, old legacy gear, elements of garrison progression, or something like the Seal of Tempered Fate turn-in that was the original topic of the thread, gold can work just fine as a universal currency. We want to offer more ways of earning gold that don't rely on repetitive activities (killing fast-respawning mobs in a field somewhere) or playing the Auction House, so that a gold cost like the weekly Seal turn-in feels fair and accessible to the average player through the natural course of play.