Det här är vad 100 miljoner dollar går till.
När alpha-version 2.0 av #Star Citizen presenterades med en film för knappt två veckor sen trodde vi felaktigt att den var tillgänglig för alla. Så icke, men nu är den nya, storväxta versionen av Chris Roberts crowdfunding-triumf släppt. Officiellt.
Alpha 2.0 innehåller en rad nyheter som knyter ihop spelets olika delar, lägger till nya farkoster (bl.a. för flera spelare), förstapersonsstrider, uppdrag, persistenta (eller beständiga) stridsområden, med mera. Med andra ord: en uppdatering som mer får Star Citizen att närma sig det färdiga spel det en gång är tänkt att bli. Hela nyhetslistan har du nedan. Kolla även in launch trailern för alpha 2.0, också den en bit ner i den här texten.
För att spela Star Citizen behöver du köpa själva spelet och ett rymdskepp. Priserna börjar på 45 euro för de enklaste modellerna, medan den som gillar att stödja spelindustrin kan köpa paket för upp till 15 000 euro (ca 140 000 kronor). Här är en prislista.
Nyligen passerade Star Citizen den smått magiska gränsen 100 miljoner insamlade dollar, och tidigare i år hade över 1 miljon spelare bidragit till spelet. Imponerande!
Feature-lista för Star Citizen alpha 2.0
LARGE WORLD – CRUSADER: 17 OPEN WORLD MISSIONS
8 Comm Array missions involving dogfighting and EVA, 8 Research missions involving protecting civilians or recovering lost data and 1 Exploration mission of an abandoned station.
20+ Random Encounters – Most are random dogfighting encounters, often with a mix of friendlies and hostiles. 4 are random exploration missions involving finding lost wrecks.
FIRST PERSON SHOOTER
Recharging energy weapons.
In-game pick-ups including ballistic weapons, ammo and MediPens.
Due to the open-world architecture of the Crusader system, FPS combat can occur on space stations, on the decks of ships, or even while engaged in EVA.
A space station location specifically designed for and dedicated to FPS combat, including many stores and caches of personal weapons.
Constant and ongoing skirmishes and space dogfights between Pirate factions and in-system security forces in the Yela asteroid belt.
Wreckage to scavenge in the Yela asteroid belt.
Ship Repair, Refuel and Restocking at Cry-Astro.
EVA – Extravehicular activity.
Multicrew Ships: Multicrew ship gameplay! You’re not tied to your seat, you can walk around inside your ship with friends, and assume different responsibilities at different crew stations, such as ship’s pilot or copilot, engineer, or turret gunner.
Ship to space transitions.
Seamless first-person gameplay! Transit between the interior of your ship to outer space and back without any loading screen! Fly, fight, and spacewalk all in the same game.
Quantum Travel, complete with limited fuel mechanics.
All non-fighter craft have a Quantum Drive that allows them to travel through local space at genuinely 0.2 speed of light.
Mobiglass Mission and Journal system.
EMP warfare in the Avenger Warlock.
Large World tech that allows for extremely large expanses of space to explore without loading screens.
New IFCS Flight models.
Ship repair refuel and restock.
Multi-ship crew stations.
IFCS Flight Modes – Precision, SCM, and Cruise flight modes.
Ship-to-ship EMP and disruption damage.
Our first Large World planet: Crusader.
Three moons: Yela with its asteroid belt, Cellin with a station and Daymar with a station.
Three distinct stations: Port Olisar (The new local shipping hub, a space hotel players get their start in), Security Post Kareah (our FPS PvP location), Covelex Shipping Hub (Abandoned shipping hub, acting as an EVA exploration location for players).
One Cry-Astro repair and restock station.
Nine Comm arrays with encounters, missions and EVA exploration.
The in-lore Arena Commander is a simulation module that pilots can plug into and practice in. It’s served as the testing ground for much of our flight and in-combat ship experience. All ships listed as Flyable on the charts below can be flown and fight in any of these modes.
Six-Part Tutorial that introduces players to basic and advanced flight controls, including take-off, landing and combat.
Game modes include (Available in both single and multiplayer):
Racing Mode, with three unique “tracks” of increasing difficulty. It is referred to as the Murray Cup in lore.
Free-flight mode, with no time limit, AI enemies or goals on your choice of two unique maps, Dying Star or Broken Moon.
Vanduul Swarm, on two unique maps, Dying Star or Broken Moon. Do battle with wave after wave of increasingly difficult enemy Vanduul ships.
Single player mode has AI teammates to help you.
Multiplayer mode is up to four players in a team vs the Vanduul Swarm, and include game modes:
Battle Royale, a free for all combat mode with four to sixteen players. The player who scores the most total points within the time limit is the winner.
Squadron Battle, a team vs team fight with four to eight players on each side. The team who scores the most points against the rival team within the time limit is the winner.
Capture the Core, a team-based capture the “flag” game mode with teams of four to six players on each side. The first team to score five captures wins.
All can be played on two unique maps, Dying Star or Broken Moon.
Public free-matches are limited four per side.
SOCIAL MODULE: ARCCORP
Area 18 is a city on ArcCorp, a planet in the Stanton system and our first interactive planetside environment.
Gameplay is focused on individual exploration and social interaction.
The zone contains a customs area, shops, Medical Bay, items (not yet buyable) and a bar.
Augmented Reality mode allowed players to see names of other characters and view the names/details/prices of any items they look at.
Fully destructible Greycat Buggies that players could drive around the zone, with the ability to run over and kill other players or destroy said buggies.
Our first player experience with death and respawn into a Medical Bay after being run down.
Some NPCs, with interaction being developed now.
Introduced our chat and animated/voiced emote system. With the ability to create and join multiple chat channels, zone into ArcCorp instances with their friends, and interact with them on a much more personal level.
Up to 36 players, with a hard cap of 40. The soft cap is to allow for friends to join the same instance together.
THE HANGAR MODULE
Hangars are where players can view and explore their ships, as well as decorative items, objects and subscription flair items that we sell from the store. The Hangars can expand from one to up to five bays depending on the number of ships loaded into them on the website.
We currently have four hangars. SelfLand, Aeroview, Revel &York, and VFG Industrial.
Each bay can hold three small ships, one medium or one large ship. Expanded options are currently in development.
The exception is VFG Industrial. The central bay for VFG Industrial can only hold three small or one medium, not a large ship.
[li]View, explore and interact with your ships or the hangars.[/li]
[li]Use the Holotable to remove, add or change the equipment loadout on your ships.[/li]
[li]Interact with flair items from posters to a small bar or Jukebox.[/li]
[li]Drive around in a Greycat Buggy (when available).