Det har hunnit gå nästan tre decennier sedan Berlinmuren föll men hur skulle världen se ut om det Kalla Kriget aldrig tog slut och Tyskland fortfarande var tudelat? Det är förutsättningarna för #All Walls Must Fall, Yager-avhopparna Inbetweengames nästkommande spel.

De själva kallar det en "tech-noir spy thriller" som utspelar sig i Berlin år 2089 och utvecklar beskrivningen med följande rader:

A game in the isometric action tactics genre, you command secret agents using time travel, social stealth and combat. Prevent nuclear annihilation. Bring down the Wall. Love, kill, and remix reality to explore the meaning of freedom in a parable reflecting upon current global issues in the mirror of a fantastic future past.

I samband med annonseringen passade de på att intervjua sig själva där bland annat svarar på vilka inspirationskällor de haft.

What are your main inspirations for All Walls Must Fall?

Isaac: Well saying “XCOM meets Braid” is definitely the easiest way to pitch the gameplay concept. Though of course those aren’t the only inspirations, or the only games that have tactical combat or time-travel mechanics. Initially we came up with mechanics relating to how the music and the gameplay work together first, and after we had all that working we realised we’d basically made a mechanic out of time travel. Then we rolled with it.

David: Besides video games the city of Berlin itself is a huge inspiration for us. We make a point of seeking out things that we have access to here and research them thoroughly so we can recreate an impression of them in the game. Like the current club culture which really started with the wall coming down and historic sites and museums covering the time period of when the city was divided. Noir movies and especially tech-noir movies and sci-fi stories are also something that we look at a lot.

Spelet släpps på Early Access i höst men förhoppningsvis bjuds vi på lite gameplay snart.