En ny patch till #Counter-Strike: Global Offensive är ute. Den viktigaste ändringen är omgjord accuracy recovery rate för bössorna AK-47, M4A1-S och M4A4. I korthet innebär det att tiden för hur länge det tar innan du får tillbaka exaktheten i siktet efter att ha skjutit ändrats – skjuter du enstaka skott eller burst kan du snabbare sikta bra igen än om du sprayar.

Så här förklarar utvecklarna ändringen:

Accuracy recovery rate determines how quickly the accuracy of a weapon returns to its baseline value after firing. It was previously expressed as a fixed value, but is now split into initial and final values.

Now shorter firing sequences can be designed to recover accuracy faster than longer ones, and the recovery rate for tapping/bursting/spraying can be tuned independently.

De här bilderna visar hur patchen påverkar exaktheten när man skjuter med en AK-47:a, för enstaka skott och burst.

Hela changeloggen läser du nedan:

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– New accuracy recovery method and new recovery rates for the M4A1-S, M4A4, and AK-47. See details HERE.

– Increased fidelity of firing sounds for P250, Five-Seven, Tec-9, CZ75-Auto, and Dual Berettas.
– Added unique reload and distant sounds for P250, Five-Seven, Tec-9, and Dual Berettas.

– Added defusekit player state to game state integration support.
– cl_weapon_debug_print_accuracy 2 is now a tab delimited formatted output of information.
– Fix a bug that rarely caused a player to be on the wrong team in competitive mode.
– Fix a bug that allowed players to spawn in unexpected (invalid) locations on various maps.
– Added logic to prevent airstalling (where a player appears to float in midair by disrupting their network stream).
– Added sv_clamp_unsafe_velocities convar (default: 1) that community servers can disable to support surfing, etc.
– Misc security improvements.
– Modified report and commend GC logic to clearly signal failure in the case of spoofed reports.

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