Det legendariska postapokalyps-rollspelet #Wasteland släpptes 1988, sen skulle det dröja hela vägen till 2014 innan uppföljaren #Wasteland 2 lanserades. Uppskattar du spelserien kan du glädjas över nyheten att väntan på tredje delen inte blir fullt lika lång.

#Inxile Entertainment har nämligen utannonserat #Wasteland 3. Precis som föregångaren är det crowdfunding som ska stå för finansieringen, denna gång via Fig. Gissningsvis kommer de inte ha några svårigheter att håva in de 2,75 miljoner dollar som krävs för att spelet ska bli verklighet. Kampanjen går live den 5 oktober.

Äventyret utspelar sig i Colorado som förvandlats till ett fryst landskap som helt saknar kontakt med omvärlden. Du axlar rollen som ranger som behöver tampas med dödliga fraktioner genom att bygga en bas som växer och förändras beroende på dina val i regionen.

En nyhet är att Wasteland 3 får fullt stöd för multiplayer, där hela kampanjen ska gå att lira tillsammans med en vän. Blir spelet finansierat ska det släppas samtidigt till Windows, Mac, Linux, Playstation 4 och Xbox One.

Här är hela pressmeddelandet, via Kotaku:

Klicka för mer information

What is Wasteland 3?

  • A party-based role-playing game, with a renewed focus on our trademark complex story reactivity and strategic combat.

  • By including vehicles, environmental dangers, and a revamped, more fluid action system, we are evolving on Wasteland 2's deep tactical turn-based combat and unique encounter design.

  • Play by yourself or with a friend in story-driven synchronous or asynchronous multiplayer. Choices open up (or close off) mission opportunities, areas to explore, story arcs, and tons of other content.

  • Your Ranger Base is a core part of the experience. As you help the local people and improve your Ranger Base, quests and narrative will force you to make decisions on how to lead.

  • The game will be set in the savage lands of frozen Colorado, where survival is difficult and a happy ending is never guaranteed. Players will face difficult moral choices and make sacrifices that will change the game world.

  • Wasteland 3 will feature a deep and engaging story utilizing a newly-revamped dialog tree system from the celebrated writers of Torment: Tides of Numenera

  • Simultaneously releasing to Windows, Mac, Linux, PlayStation 4 and Xbox One

Explore a New Frozen Wasteland

You start the game as the sole survivor of Team November, a Ranger squad dispatched to the icy Colorado wastes. This is a land of buried secrets, lost technology, fearsome lunatics, and deadly factions. No one here has ever heard of the Desert Rangers. Your reputation is yours to build from scratch, and your choices may save this land or doom it. With a renewed focus on macro-reactivity, you’ll be picking between warring factions, deciding whether locations are destroyed or saved, and other far reaching decisions that have a marked impact on the shape of your world.

Bring a Friend

For the first time in the history of the Wasteland franchise, you will be able to take a friend with you on your journey into the post-apocalyptic wastes! Wasteland 3 opens up the possibility to play through the campaign with a friend; both of you controlling your own squad of Rangers.

The core of Wasteland 3 will still be a rich single-player experience. If you play with a friend while both online together, you’ll be able to share many missions, and join up to hit key story beats, but you can also split up and cover more ground. Once a game is started, you can play Wasteland 3 while your friend is offline, and do a lot of missions without them. Be aware, however, that the actions you take while your friend is off-line are not without consequence!

By making the decision to include multiplayer early on in the process, we will be able to design a game that is true to the core principles of the Wasteland franchise and our studio. Wasteland 3 can be played as an offline, single-player game, and is built from the ground up with a focus on story and reactivity that makes no sacrifices to the multiplayer experience. At the same time, co-op players will enjoy working together to change Wasteland 3’s highly reactive world… or finding ways to destroy what their friend has worked to accomplish.

Expanding on Wasteland 2 Designs

Our strategic turn-based combat is core to the Wasteland experience. Wasteland 2’s rangers could use cover, flank their enemies, and attack from rooftops with deadly precision and horrific status effects. Wasteland 3 will build and polish this existing system while adding a new feature: team-focused abilities. Your rangers will have an arsenal of combat skills with special tactical effects, usually focused around weakening the enemy while protecting their squads.

Another big change this time around will be the addition of vehicles. Your ranger will use your upgradeable vehicle for travel, storing essential goods, exploration, and survival. Gear up your vehicle well enough, and you’ll be able to use it for moveable cover in combat, or – if you’ve installed a turret – deal with fools crazy enough to tangle with the Desert Rangers.

Finally, the Ranger base is a key location in all the Wasteland games, and Wasteland 3 will be no different. This time the experience will be much more involved, as you are setting up and reinforcing a brand new Ranger base to survive and even thrive in the hostile snowscapes of Colorado. Rather than the base being primarily a place to pick up new missions and replacement squad mates, we’re expanding it so that it is a full base of operations, allowing you to gather materials, do research, reach out to factions over the radio, try to set up supply lines and trade routes, and more!

A Brand New Atmospheric Experience

Looking around at the rich possibilities of our setting, it struck us how often we do return to the desolate dry desert and ruined cities. We still think that’s a great core setting, but it is also more limiting when in reality the world after mankind can encompass many different settings, from overgrown wilderness thriving on former cities (something we explored more in Wasteland 2) to the remnants of mankind trying to survive in a hostile, frozen landscape. More than anything, a solitary building or town amidst an unblemished field of snow emphasizes an overwhelming sense of isolation that is key to the post-apocalyptic story. It is this rarely found setting and aesthetic that we want to explore in Wasteland 3.

As part of our improved presentation, we’re updating the way dialog is built and presented. Wasteland 3 will feature a complex dialogue based on the ideology behind Torment: Tides of Numenera’s branching system. Players will choose lines of dialogue that lead them through branching conversations. Choosing certain skills for your character may spell the different between success or catastrophe. And last but not least, in key conversations the camera will pan in to show a closer shot of person you’re talking to.

We’re very fortunate to have concept artist, Andrée Wallin of Wasteland 2 and Star Wars: The Force Awakens once again on hand to help us establish the look of this game, providing key art pieces that we’ll be used for inspiration and reference throughout the game’s development.

Additionally, we’ve been working closely with Christopher and Nic Bischoff of Brotherhood Games, the team behind the widely celebrated STASIS and Cayne isometric adventure games. In fact, they’re responsible for the beautiful prototype screenshots and video you’ve seen so far!

Jag kan bara hålla med. Det är massa godis och finputsningar som har släppts till Wasteland 2 efter att de släppte det. Har svurit många gånger då jag klarade det relativt snabbt. Ett riktigt i-landsproblem när man har att göra med en riktigt bra studio... 01/10 Var det inte snack om att man skulle få uppfräschade och förbättrade versioner av de tidigare spelen förutom de emulerade varianterna man fick förut? Har jag missat att ladda hem något eller har de inte dykt upp än? 01/10 Jag tror dom expanderar eftersom dom ser att många gillar det dom gör. Dom har släppt Wasteland 2 som enda originella spel under dom senaste åren. Men det har dom supportat med gratis fixar och en gratis "Director's Cut" med nytt content till alla som... 01/10 Tack för att bra och informativt inlägg! Det jag kan hålla lite emot InXile är att de har pitchat flera spel senaste åren, men bara släppt en än så länge. Även om Numenera börjar väl närma sig. Kan kännas som om de gapar efter lite för mycket.. 30/09 Känns som att det är väldigt mycket text att läsa i alla RPG nu för tiden? Inte bara Wasteland 2. 29/09 Jämföra....ja. "The game's general setting and concept became the basis for Interplay's 1997 role-playing video game Fallout, which would extend into the Fallout series." Fallout började ju som ett spel som är typ samma sak som Wasteland. (Tyvärr utveck... 29/09 Delvis ja, det klarar dom flesta av hur fint som helst. Har man anställt professionella personer till teamet så är dom med fördel specialister istället för generalister. För en indie-studio som gör förhållandevis enkla spel funkar det bra med generalist... 29/09 Kan man jämföra wasteland med Fallout? I så fall gillar jag nog fallout mer. Orkar inte läsa så mycket text och arbeta i ett så osmidigt interface. Det vart ca 7h för mig innan jag gav upp hoppet om att spelet skulle ta fart. Innehåller wasteland populä... 29/09 Säger inte nej till detta :) 29/09 Det är dags och lira igenom Wasteland 1 och 2 i hyllning till detta! :) 29/09
Skicka en rättelse