Samtidigt som den nya expansionen till Tom Clancy's The Division Last Stand släpps kommer även en gratisuppdatering hänga med.
I ett blogginlägg avtäcker utvecklarna en mängd detaljer kring Update 1.6. Några av de största förändringarna är öppnandet av nya Dark Zones 7–9. Och räknar man in områdenas underjords-delar så dubblar det den aktuella storleken på Dark Zone.
Utöver kartförstorning kommer det nya svårighetsläget Legendary att finnas för de riktigt hårdkokta. Items kommer nu även automatiskt placeras i din väska varje gång du rensar ett Landmark, snarare än att du måste hämta dem själv.
Uppdateringen är tänkt att lanseras inom kort på alla plattformar.
Läs summeringar av alla förändringar här:
[info]Summering av nya Dark Zones:
The Dark Zone has been expanded with three new areas, Dark Zone 7-9, north of Dark Zone 6 and Midtown East.
New Landmarks feature waves of enemies.
Landmarks award you with additional loot placed directly into your inventory.
Fast travel between Dark Zone checkpoints has become available.
Summering av Contamination events:
New Contamination Events have been added to the Dark Zone.
Roughly every hour, elite Cleaners will spawn in the Dark Zone underground. Contamination in those areas will reach lethal levels, so your virus filter will not be able to resist it.
Summering av Dark Zone leaderboards
Leaderboards have been added to the Dark Zone, tracking a wide range of different activities both in PvP and PvE. All tracked activities will be turned into a total score.
Leaderboard rankings are divided into three tiers and will give out rewards when they reset on a weekly and a monthly basis.
Summering av Legendary difficulty:
Legendary difficulty mode has been added to Times Square, WarrenGate Power Plant and Napalm Production Site and features new, powerful and smart enemies.
Legendary difficulty is the most challenging content in the game and is intended for organized groups.
Legendary difficulty rewards you with unique vanity items not available elsewhere in the game, on top of the regular rewards.
Summering av Exotic weapons and new Gear Set:
Named gear pieces and weapons are now called Exotics and have been given their own color in your inventory.
Exotic weapons all have their own unique talent. This change is retroactive.
Exotic weapon sets have been introduced.
Exotic Caches are available as a weekly reward from Legendary difficulty missions.
Summary of Gear Set Changes
Alphabridge 4-piece bonus now shares the free talent from your weapons instead of all three.
Frontline’s 4-piece no longer removes the critical hit chance, instead it removes the effect of any mods you have applied to the shield.
The Reclaimer set focuses on the Support Station. Its 4-piece bonus activates all Support
Station mods simultaneously. It no longer has an effect on consumables.
Tactician’s Authority’s buff only disappears after you use a skill.
A new Gear Set, SEEKR, has been added to the game.
Summering av Armor and Resistances
Armor has been removed as a major bonus and replaced with Health. Gear still comes with base armor and some talents will still give bonus armor.
Health and stamina are your primary means of toughness.
Current Health rolls have been turned into the new stat Resist All.
Resistances have become analogue instead of binary.
Diminishing returns have been added to status effects.
Other parts of the game have been rebalanced as a result, to make sure Time to Kill and Time to be Killed stay balanced.
All changes are retroactive.
Summering av changes to Skill Power and skills:
Skill Power has been moved to a system similar to armor, where each new World Tier you reach will demand more Skill Power to reach the same effectiveness of your skills.
There’s a bigger difference in skill efficiency between low and high Skill Power builds.
Changes have been made to Sticky Bomb, First Aid and Shock Turret.
We’ve rebalanced Signature Skills and made it impossible to trigger a Signature Skill when you’re already suffering from its immunity debuff. Tactical link’s damage bonus has been lowered in PvP.
Summering av PvP balancing
Hip fire stability while moving has been decreased and a new hip fire camera has been added.
The damage gap between body damage and headshots has been lowered.
When combat rolling, there’s now a one second delay before you can roll again.
You can no longer reload your weapon while sprinting.
Medkits can now be used at full health and remove certain status effects.
The Rejuvenated talent has been changed to give additional resistance to status effects.
Adrenaline no longer gives an overheal from medkits, instead it will give a heal over time.
Your enemy’s health bar will flash whenever they use a medkit.
Survivability talents like On the Move, Battle Buddy and Critical Save have seen some balancing changes.
Summering av other changes
All activities now reward their own separate experience points and award their own caches.
In Survival, solo players can no longer end up in games with players queuing as a group.
Grouping up while in a PvP Survival game has been disabled.
Reviving a downed player in Survival always costs a medkit.[/info]