Ja, det släpps i år.
Nu är äntligen - äntligen! – den nya ökenkartan Miramar till Battlegrounds släppt.
Kartan ingår i den senaste testversionen som släpptes alldeles nyss. Uppdateringen klockar in på 11 GB och förutom ökenkartan bjussar den på serveroptimeringar, tre nya vapen och lika många nya fordon, förmågan att klättra och hoppa, med mera.
Vi kommer streama från ökenkartan från klockan 11:00 (om servrarna släpper in oss), håll koll på FZ:s Youtube-kanal.
I natt fick också version 1.0 av spelet ett skarpt releasedatum. Den 20 december släpps den skarpa versionen. Men vi vågar påstå att det inte är den sista – utvecklingen kommer fortsätta både vad gäller förbättringar och nyheter.
På tisdag nästa vecka, den 12 december, släpps också den första testversionen av Battlegrounds till Xbox One.
Changelog och information för senaste testversionen:
PST: December 8th 02:00AM - December 10th 02:00AM
CET: December 8th 11:00AM - December 10th 11:00AM
KST: December 8th 07:00PM - December 11th 07:00PM
To be announced soon
Region & Modes
NA - SOLO & DUO & SQUAD, First-person / Third-person
EU - SOLO & DUO & SQUAD, First-person / Third-person
ASIA - SOLO & DUO & SQUAD, First-person / Third-person
Redesigned the lobby background and UI
Some menu options will stay hidden for this test server due to them still being worked on
Added a new map - Miramar. Miramar will be the only map available during phase 1
Miramar supports 2 weather types:
Miramar builds on and modifies the core Battle Royale experience by providing varied visuals and gameplay:
-- Vaulting & Climbing action will be even more useful when crossing the Miramar terrain
-- Players can experience highly tactical battles that will force them to utilize their cover and concealment skills
-- Choosing the vehicle type is more important than before, as off-road driving is now different from on-road driving experience
Added 3 new weapons. These weapons are Miramar exclusives:
-- Added R45. R45 will be spawned in world, it uses .45 ammo and 6 bullets can be loaded. Red dot sight can be attached. It has high accuracy and faster reload speed than R1895
-- Added Win94. Win94 will be spawned in world. It’s a variant of a lever action rifle that uses .45 ammo and 8 bullets can be loaded. It’s for an expert player since it doesn’t take any attachments and is mid-range effective with slow reload speed but high damage
-- Added Sawed-Off. Sawed-Off will be spawned in world. It uses 12 gauge shot and 2 shells can be loaded. No attachments available. It has short range, high dispersion, lower damage than other shotguns but can fire in rapid succession
Added new Ghillie suit to the care package
R1895 will not spawn in Miramar
Added 3 new vehicles:
-- Added Van. Van is a six-seat vehicle. It has low maximum speed and driving force but it has the highest HP in the game. Therefore, the Van can be useful in various tactical situations
-- Added Pickup. Pickup is a four-seat off-road vehicle and designed to be well adjusted for Miramar’s bumpy terrain. Pickup is the most all-around vehicle in the game and suitable for various playstyles
-- Added Aquarail. Aquarail is a two-seat water vehicle. The player in the passenger seat can user their weapons. It has good cornering and high mobility so you can expect Aquarail to do well in guerilla tactics.
Motorcycle and Buggy are also available in Miramar. They have different skins compared to their Erangel cousins.
Reduced the server lag issue of players moving abnormally
Added the ability to heal and boost while in a vehicle (only for the passengers)
Increased damage of Kar98k and M24 and reduced damage of AWM.
Increased overall damage multiplier to Torso for sniper rifles by 10%
Increased the vertical aiming range in prone stance
Improved water penetration particle effects
Adjusted the blur fade-in effect for scopes
Redesigned the color of HP bar
-- Displayed in yellow when the HP is below 50%
-- Displayed in red when the HP is below 25%
-- Displayed in red and blinking when the HP is below 10%
Modified the game font for several regions
-- Adjusted Russian, Polish, Turkish, Vietnamese for readability
Improved the sound effect of frag grenade:
-- The sound changes depending on the distance from the explosion
-- For example, player can hear only the explosion sound from long distance but within 20m distance, player can hear the explosion sound and the sound of the debris raised by the explosion
Lowered the sound of the edge the blue zone
The position of the gun in FPP will be lowered depending on the scope or other attachment that is mounted on the firearm
Added the missing firing mode switching animations (and sounds) to UZI
Tweaked the FPP animations and limits to reduce seeing the inside of own character
Moved the camera to correct position in FPP mode for drivers
Position of most of the guns in FPP has been changed to ensure further reduction of clipping with clothing
Transitions between sprinting and running animations are now smoother.
Leaning animations have been improved to ensure consistency between ADS/FPP and TPP
Now player can fall (F key) from the airplane while the world map is open
Fixed the issue where most of melee attack animations were not displayed when jumping in place and attacking
Fixed the issue where changing stances while punching (from standing to crouching and vice versa) will not be instant anymore
Fixed the issue where while vaulting in FPP, player could look inside own body
Fixed the unintentionally extreme aim punch when being hit
Improved the animation loops to prevent gun "skipping" while moving crouched in ADS
Fixed the issue where the character movement speeds were inconsistent when using sprint button and travelling in any direction other than forward, forward left and forward right
The reticle on 15x scope will no longer appear blurry when used for the first time
Fixed the issue where a player could lean out of a vehicle even though they should not be able to physically (due to an object blocking the area outside the window)
When scoping and close to the wall, character should no longer be able to see through it
Running with DP-28 should now be slower (same as other LMG and sniper rifles)
Fixed the issue where a player would occasionally be teleported to remote location while vaulting