"Äntligen!" Det var ungefär den känslan som for genom spelvärlden när CD Projekt Red till sist visade upp en Cyberpunk 2077-trailer under årets E3. Sedan dess har vi rett ut allt vi vet och bjudits på en timme från spelet bakom lyckta dörrar. Men vi vill ha mer. Mer!

Okej då, CD Projekt Red har påbörjat en bloggserie på officiella sajten där de, bild för bild, kommer ta oss igenom en av årets mest omtalade speltrailers. För din bekvämlighets skull kommer här de hittills släppta inläggen, med tillhörande bilder och text om Night City.

Något releasedatum finns ännu inte, men efter några tysta år har pr-maskineriet åtminstone sparkat igång. Något säger oss att det kommer fortsätta rulla i allt snabbare takt.

Night City is an independent megacity in the Free State of California, run by corporations. While geographically still in the territory of United States of America, it falls completely outside of California and the US law. Over the years, it’s been fractured by corporation conflicts and gang wars. Those caught in-between, desperately try to survive, as riots and violence take over the city.

The city itself is a monument of humanity. It was supposed to be the best city in the world, built from the ground up. The technology didn’t truly solve problems despite its heavy development. Instead, it created more.

In 2077, society is vastly dependent on drones and robotics. From simple camera drones, able to both record and transmit live feed, to big clunky creatures, warehouse machinery and training bots. It’s not unusual for people to see huge automated trash collectors or robots sweeping the streets. Either mass produced by corporations or put together from stolen trashed pieces of tech, robotics serve a huge role in both economics sectors and are an everyday addition to the life of people in Night City.

Most of the public transportation services are handled by automated vehicles, whether it’s trains, subways or buses. These vehicles are entities in their own right, able to communicate with each other to make adjustments and correct their behavior accordingly.

In Night City, people want to dream big. The rat race is never over. The verticality of the city represents the social ladder. People at the bottom are literally living on the streets. They look up to those inside high buildings, as they look at the common folk from above. The city dictates the rules. It creates dreams and fuels people’s aspirations. They are fed advertisement, they can peek into lives of those more fortunate and are always pushed towards the, often unattainable, dream of fame and luxury.

The social ladder concept can be seen in every aspect of life in Night City. The less fortunate folks, albeit with a less-than-ideal quality of life, still have access to technology thanks to charity shops, which hand out tech to the poor. Old computers are also fairly easy to get a hold of. This is crucial to the overexposure of advertisement and jump-starting people’s dreams, which ultimately keeps them within the borders of Night City — in the trailer, we see exclusive fashion brands using holographic female models to show off their product line.