Efter en dryg månad i det fria har Respawn implementerat den första vapenbalanseringen i Apex Legends och inte helt otippat är det Wingman och Peacekeeper som nerfas, om än i ganska mild grad. De båda vapnen blev snabbt favoriter hos spelarna men man sänker bland annat eldgivningshastigheten och gör dem lite mindre vanliga på kartan. Som kompensation kommer energivapen och den tillhörande ammon, som varit smått sällsynt, att bli mer frekventa.



  • Rate of fire reduced from 3.1 -> 2.6 shots per second.

  • Skullpiercer Headshot damage multiplier reduced from 2.5 -> 2.25

  • Increased base hip fire spread and decreased the rate at which hip fire spread decays (shrinks back down).


  • Shotgun Bolt rechamber rate has been reduced for the Peacekeeper only.

  • Level 1 mitigation 10% -> 7.5%

  • Level 2 mitigation 20% -> 13%

  • Level 3 mitigation 25% -> 16%

  • Wingman and Peacekeeper availability has been reduced in all zone tiers.

  • Increased availability of energy weapons & ammo in all zone tiers.

Respawn är väldigt öppna med hur de resonerar kring att patcha ett multiplayerspel där spelare investerat mycket tid att bemästra.

A core philosophy of our development process for Apex Legends is to listen to player feedback, parse through all the data we get from the game, try things, and then playtest them a ton to get them just right. And… repeat. The goal is to ship polished, closer to the mark updates than if we got things out rapidly and iterated in the live environment. We know y'all are putting a ton of time into the game and mastering every nuance (like Wraith portalling people off cliffs for the final kill lolz). Our goal is to make less frequent, better tested, higher impact changes, so it minimizes the effects on your time spent mastering a particular mechanic, weapon, character, etc. You shouldn't have to read our patch notes every few days just to keep up with how characters and weapons now work.

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