Spelblaskan PSM3 bjuder på en drös information om Team ICO:s kommande något förväntat episka titel.

Senast vi hörde något om Fumito Uedas och #Team ICO:s rejält efterlängtade #The Last Guardian var i september förra året, under Tokyo Game Show där den senaste filmen visades upp. Nåväl, välkommen till 2011 då het information från diverse speltidningar fått en stark start i början av året. I franska spelblaskan PSM3 har Team ICO lyft på locket och släppt ut en hel drös ny information, och tack vare Gamersmint behöver du inte gå längre än till skärmen för att smaska i dig de nya detaljerna:

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[list][*]The Last Guardian will be similar to Ico
[*]The game’s original music is not the one presented in the trailer. It’s just a test track being used.
[*]Ueda stated that he’s allowed to achieve things with the PS3 which he couldn’t manage to fulfill due to the tech on offer with PS2.
[*]Torico’s feathers, butterflies, dust, particles, everything is managed in real time, many great animations were all made by hand.
[*]The game we will not be as confined as in Ico.
[*]Torico can apparently eliminate the guards, the child however can’t do that (so he will be playing undercover when he is alone)
[*]Ueda didn’t reveal who the Last Guardian is, Torico or the boy. He said we’ll have to find out.
[*]Team ICO has sought technical advice from all in-house Sony Studios wherever possible.
[*]Torico-AI will focus on that moods and reactions to the environment. The game will be based on its relationship with the child to solve puzzles and explore the fortress.
[*]Guards in armor are actually shadows, when their armor glows, they can vanish.
[*]Ueda, does not consider his work as art. It could go much, much further in the concept art but that would make it difficult for some fun and commercial viability of titles. He must find the right balance.
[*]Ueda would love the game to release on time, however he won’t rush things.
[*]Ueda is wary not to make the game’s puzzles too difficult, however, he wants to maintain a good amount of challenge and hence they’re constantly beta-testing to measure the difficulty of puzzles and find the right balance.
[*]There will be less fighting sequences in TLG than in ICO
[*]Ueda has assured that the game will be released by the end of this year, atleast in Japan.

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Ett Playstation 3-exklusivt släpp är att vänta under nästa juleperiod.

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