Den lätt åldrade strategibesten #Company of Heroes lever än. En ny uppdatering rättar till och balanserar #Relics snart fem år gamla WW"-lir på en mängd områden, samt lägger till nya kartor. Versionsnumret klättrar till 2.602 och du hittar nedladdningslänkar till den och tidigare versioner via länken nedan (kör du Steam-versionen av spelet behöver du inte pacha manuellt). Men först den kompletta ändringslistan.

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v2.602 – Operation Torch Maps

3 new maps have been added to the game:
- 2p Carpiquet
- 6p Refinery
- 6p Steel Pact

3 new community map have been added to the game:
- 2p Duclair
- 2p Egletons
- 4p Alsace Moselle

The following maps have received significant balance changes:
- 2p Beaux Lowlands
- 2p Flooded Plains
- 2p Ruins of Rouen
- 2p Sturzdorf
- 2p Wrecked Train
- 4p Duclair
- 4p Lorraine
- 4p McGechaen's War
- 4p Point Du Hoc
- 4p Rails and Metal

Bug Fixes
- Units no longer continue to crawl after recovering from Suppression
- Chance for a kill critical on vehicles is now properly being updated when they've received other non-kill criticals (5% bug)
- Unbuilt Tank Traps cannot be repeatedly spawned around enemy vehicles
- All vehicles now properly have vehicle cover
- Registered Artillery can no longer target field defenses
- Registered Artillery can no longer be refunded after use
- M18 Hellcat can now be detected
- - Goliath can now be detected
- Recon Squads can now detect camouflage while moving
- Teller Mines no longer have a chance to miss vehicles in vehicle cover
- The Hotchkiss now properly shares experience with other PE units
- ATHT's using Focus Fire now have intended accuracy vs moving British infantry
- Hetzer Veterancy requirements reduced to standard
- M10 Veterancy requirements increased to standard
- Panzer IV Stubby now prioritizes light vehicles over infantry
- StuH now prioritizes infantry over vehicles
- PE Panzerschrecks no longer convert to Wehrmacht Panzerschrecks when dropped
- Geschutzwagen wrecks can now be salvaged for Munitions
- Luftwaffe reinforce time reduced to standard
- Paks and Nebelwerfers can now use Medkits
- AT Grenades now collide with enemy vehicles
- Hetzer and Jagdpanther CP reward increased to standard
- Panther Battlegroups are much less likely to fail to spawn the second Panther
- Medics no longer detect camouflage
- Snipers and weapon teams can now pick up Supply Drops
- Tank Traps can no longer be placed so close together that they block infantry
- 105mm Howitzers are now re-crewed with 3 squad members
- Removed the chance for the Pak38 support members to one-hit kill infantry
- Bombing Run no longer does double damage to Vet 3 StuGs
- M10 no longer has increased accuracy vs skirted PanzerIVs
- Wehr Officer 81mm Mortar Bombardment can no longer be interrupted to produce false smoke
- Panther Battle Groups and OMCGs will not refund their cost if partially called in on an unfinished building
- AT Guns no longer avoid their reload time by resetting the gun after a shot
- Panthers now properly benefit from Tank Destroyer's APCR upgrade
- Nebelwerfer rockets no longer have a chance to instantly kill all occupants of a building
- Sappers with the Demolitions & Disposal upgrade are no longer negatively affected by the Lieutenants movement aura
- Pioneer Call-in now has proper requirements after the HQ is destroyed
- PE Armored Cars are no longer resistant to engine damage from mines
- Ranger Bazookas no longer drop with greater frequency than other slot items
- Propaganda War's chance to not trigger on targets has been removed in most instances
- Snipers are now able to re-enter camouflage after a reasonable duration after exiting a building
- "Burst Fire" effects have been reduced on the Ostwind, Puma, and PE Armored Car
- Kettenkrad's can now repair resource points that have had Scorched Earth used on them
- American Medics are now selectable (to see unit health)
- Demolition Charges can now be targeted by weapons
- Stickybombs can now be interrupted by retreat commands
- Panzerfaust can now be interrupted by retreat commands

General

Speech
- Some speech files missing from Wehrmacht and Panzer Elite upgrades have been restored

Medics
- Health reduced from 120 to 60

Snipers
- Accuracy vs garrisoned units increased from 75% to 100%
- Will no longer automatically seek cover before firing

Flamethrowers
- Damage vs units in open cover reduced from 1.0x to 0.85x
- Damage vs units in negative cover reduced from 1.0x to 0.75x
- Damage vs Soldier Armour reduced from 1.0x to 0.95x
- Damage vs buildings increased from 0.5x to 0.6x
- Infantry Flamethrower max damage reduced from 40 to 30, min damage increased from 15 to 25
- Sherman and Churchill Flamethrower max damage reduced from 40 to 35, min damage increased from 20 to 30
- Halftrack Flamethrower max damage increased from 30 to 35, min damage increased from 10 to 30

Grenades
- No longer have a chance to miss the targeted location

Abilities
- Weapon using Abilities can no longer be used while Pinned

Base Buildings
- All base buildings can now reinforce

American

Engineers
- Suppression threshold increased to match other infantry
- Suppression recovery threshold increased to match other infantry
- Upgrading with flamethrowers now increases your suppression modifier by 1.5x

Mortar
- Barrage scatter angle reduced from 15 to 10
- Set-up time reduced from 2.4s to 1.5s
- Pack-up time reduced from 2.8s to 1.9s
- .30 Cal HMG
- Pack-up time reduced from 2.5s to 2.1s
- Ready aim time decreased from 0.3 to 0.1 (it will aim faster)

Anti-Tank Gun
- Reinforcement cost reduced from 71 to 26
- Accuracy vs Anti-Tank guns reduced from 0.5x to 0.1x
- Accuracy vs Infantry reduced from 0.15x to 0.05x
- Accuracy vs Snipers reduced from 0.15x to 0.02x
- Targeting priority vs Snipers reduced from 10 to 5
- Weapon health increased from 300 to 390

Sherman Crocodile
- Range increased from 20 to 25
- Vet 2 1.5x Penetration bonus replaced with a 0.8x Cooldown bonus

M18 Hellcat
- Speed increased from 6.0 to 7.2
- Acceleration increased from 1.5 to 2.0, Deceleration increased from 3.8 to 4.4
- Vet 2 bonus is now 1.5x Penetration rather than +1.25 Range
- Hellcat penetration at short range increased from .65x to .75x, medium range from 0.55x to 0.69x, and long range from 0.4x to 0.63x
- Target table now identical to the M10's
- Damage bonus from camouflage reduced from 2.0x to 1.5x
- Penetration bonus from camouflage reduced from 5.0x to 1.5x

M26 Pershing
- Cost reduced from 900 Manpower to 800 Manpower

Off-Map Combat Group
- M8s and Hellcats now spawn with their upgrades
- Population requirement increased from 12 to 15

Off Map Artillery
- Damage modifier vs Pak38s reduced from 2.0x to 1.33x

Jeep
- Received Accuracy from the Pak reduced from 1.0x to 0.75x
- Received Accuracy modifier from the Pak while moving reduced from 0.75x to 0.5x
- Received Damage from the 57mm ATG reduced from 1.0x to 0.5x

Strafing Run
- Significant changes to make Strafe more effective against groups of units and less effective against single units

Sticky Bombs
- Deflection Damage enabled, set to 50%
- Accuracy increased to prevent thrown Stickies from missing their intended target

Riflemen
- Received XP bonus from BARs and Stickies reduced from 5% to 0%
- Received XP bonus from Supply Yard 2 increased from 20% to 30%

T17
- Cooldown lowered from 2-2.5 to 0
- Reload increased from 1 to 3.5
- Health increased from 175 to 265
- Vet 1 Health bonus reduced from +175 to +50
- Fixed an issue where the T17 had a harder time penetrating the rear armour of some vehicles
- Fixed an issue where the T17 would fail to penetrate Snipers

Wehrmacht

Kampfkraft Center
- Now requires a built base structure or a FHQ

Pak 38
- Number of camouflage shots reduced from 3 to 1
- Cost reduced from 310 Manpower to 290 Manpower
- Reinforcement cost reduced from 57 to 23
- Accuracy vs Anti-Tank Guns reduced from 0.5x to 0.1x
- Accuracy vs Infantry reduced from 0.15x to 0.05x
- Accuracy vs Snipers reduced from 0.15x to 0.02x
- Accuracy vs Shermans increased from 1.0x to 1.1x
- Accuracy vs Cromwells increased from 0.8x to 1.0x
- Accuracy vs Pershings increased from 1.08 to 1.15
- Targeting priority vs Snipers reduced from 10 to 5
- Weapon health increased from 300 to 390

Panzerschreck
- Accuracy vs M8 Greyhound Armour increased from 0.73x to 0.85x
- Accuracy vs M3 Halftrack Armour reduced from 1.0x to 0.85x
- Accuracy vs Stuart Armour reduced from 1.0x to 0.85x
- Damage vs Stuart Armour reduced from 1.0x to 0.7x

88mm Flak 36
- Accuracy vs Infantry reduced from 0.5x to 0.15x
- Accuracy vs Snipers reduced from 0.25x to 0.05x
- Targeting priority vs Snipers reduced from 10 to 5

Puma
- Received Accuracy bonuses while moving from Vet removed
- Level 2 Veterancy sight bonus increased from 4 to 10

Officer
- Build Time reduced from 45s to 25s

StuG
- Acceleration increased from 1.7 to 2.5, Deceleration increased from 2.0 to 3.0

G-Wagon
- Damage lowered from 250 to 185
- MG Gunner now requires Vet 2
- Vet 3 bonus reduced from 0.5x Reload to 0.75x Reload
- Accuracy vs Anti-Tank Guns reduced from 0.65x to 0.2x

Nebelwerfer
- Suppression radius reduced from 18 to 13.5

StuH
- CP cost lowered from 3 to 2
- Cost lowered from 600 Manpower to 500 Manpower

Tiger
- CP cost increased from 4 to 5
- Cost lowered from 900 Manpower to 800 Manpower

Assault Grenades
- Maximum damage lowered from 35 to 25, minimum damage lowered from 25 to 10
- Low health kill critical chance increased from 0% to 30%

Knights Cross Holders
- Now passively regenerate 21.12 Health per Minute
- Received Damage from BARs, Brens, and Thompsons reduced from 0.85x to 0.78x

Firestorm
- Damage vs 105mm Howitzers reduced from 1.0x to 0.35x

Medkits
- Cost reduced from 35 Munitions to 30 Munitions

Goliaths
- Goliaths can no longer be Buttoned
- Goliath rotation speed increased from 45 to 65

Rocket Barrage
- Long AoE increment damage increased from 0.1x to 0.2x
- AoE accuracy increased to 100%

Panzerfaust
- Damage vs Bren Carriers increased from 1.3x to 1.45x
- Accuracy increased from 100% to 200% at all ranges
- Accuracy vs infantry halved

Blitzkrieg
- Cost reduced from 150 Munitions to 125 Munitions

Manpower Blitz
- Cost reduced from 200 Munitions to 175 Munitions

MG42
- Cost reduced from 260 Manpower to 250 Manpower
- Build time reduced from 40s to 35s
- Pack-up time reduced from 2.5s to 2.1s
- Weapon health increased from 300 to 390

Halftrack
- Received Accuracy bonuses while moving from Vet removed

Motorcycle
- Received Accuracy bonuses while moving from Vet removed

Schwimmwagen
- Received Accuracy bonuses while moving from Vet removed
- Cost reduced from 240 Manpower to 225 Manpower
- Build time reduced from 45s to 40s

Volksgrenadiers
- Reinforce percentage reduced from 0.5x to 0.4x
- Capture speed increased from 1.0x to 1.25x upon reaching Skirmish Phase

Light MG42
- Drop chance reduced from 60% to 30%
- Long Range Accuracy increased from 0.1x to 0.13x

Commonwealth

Kangaroo
- Cost increased from 240/10 to 300/45
- Health reduced from 650 to 550
- Speed reduced from 6.5 to 5.85
- Build time increased from 35s to 45s

Staghound
- Damage vs Infantry Armour reduced from 1.75x to 1.5x
- Damage vs Airborne Armour reduced from 1.0x to 0.75x
- Damage vs Heroic Armour reduced from 0.85x to 0.75x
- Damage vs Sniper Armour reduced from 1.5x to 1.0x
- Damage vs Soldier Armour reduced from 1.5x to 1.0x
- Accuracy vs Elite Armour reduced from 1.0x to 0.75x
- Accuracy vs Soldier Armour reduced from 1.0x to 0.75x

Sappers
- Now have the Wirecutters ability

17 Pounder
- Health increased from 400 to 450
- Accuracy vs Anti-Tank Guns reduced from 0.5x to 0.1x
- Accuracy vs Infantry reduced from 0.15x to 0.05x
- Accuracy vs Snipers reduced from 0.15x to 0.02x
- Targeting priority vs Snipers reduced from 10 to 5

Lieutenants
- Now receive a 0.85x Received Damage modifier at Vet 1
- Vet 2 Received Accuracy modifier increased from 0.9x to 0.75x
- Now receive a 0.75x Received Accuracy modifier at Vet 3
- Lieutenants' aura's stackable damage modifier at veterancy level 1 has been reduced from 1.125 to 1.04
- Lieutenants' aura's non-stackable damage modifier at veterancy level 1 has been increased from 1.025 to 1.11
- Lieutenants' aura's stackable damage modifier at veterancy level 2 has been increased from 1.025 to 1.065
- Lieutenant's aura radius increased from 25 to 30

PIATs
- Penetration modifier at short and medium range reduced from 2.0x to 1.0x
- Reload modifier at long range reduced from 1.6x to 1.2x
- Projectile speed increased from 10 to 15
- Penetration vs skirted Panthers reduced from .15 to .112
- Penetration vs skirted PIV reduced from .449 to .337
- Penetration vs skirted StuG reduced from .332 to .249
- Damage vs Infantry Armour reduced from 0.5x to 0.33x
- Damage vs Heroic Armour reduced from 0.5x to 0.33x
- Damage vs Elite Armour reduced from 0.5x to 0.2x
- Damage vs Sniper Armour reduced from 1.0x to 0.2x
- Damage vs Soldier Armour reduced from 1.0x to 0.33x

Mortar Pit
- Build Time reduced from 90s to 60s
- While under construction received damage modifier increased from 0.5x to 0.75x
- Damage reduced from 20 to 18
- Supercharged range decreased from 100 to 90

Recon Section
- Recon Sections can no longer build Trenches

Churchills
- Churchill and AVRE Population lowered from 14 to 8
- Churchill Crocodile Population lowered from 16 to 10
- Churchill 6 Pounder gun AoE distance increased from 0.1/0.25/0.5 to 0.15/0.5/1.0

Bofors
- Build time reduced from 90 seconds to 60 seconds

Bren Carrier
- Self-Repair ability is disabled while the Carrier is garrisoned
- Garrison disabled while Self-Repair is active

Panzer Elite

Halftracks
- All Panzer Elite halftracks have received an update to their pathfinding

Panzer-Jaeger Kommand
- Build time increased from 115 to 135

Gewehr 43
- Maximum cooldown reduced from 1.8 to 1.65, minimum cooldown reduced from 1.25 to 1.15
- Suppressive Volley Fire now Suppresses the target
- Suppressive Volley Fire slow duration reduced from 20s to 5s

Incendiary Grenade
- Hotkey changed from "Y" to "N"

Kettenkrad
- Sight Range increased from 35 to 55
- No longer autotamically moves out of the way of other vehicles

Schwimmwagen
- Sight Range increased from 35 to 55
- Mark Target cooldown increased from 10 seconds to 45 seconds
- Mark Target Munitions cost increased from 0 to 15
- Incendiary Trap trigger radius increase from 0.5 to 2
- Incendiary Trap's damage-over-time modifier vs British infantry increased from 1.0 to 1.25
- Infantry Halftrack
- Accuracy vs Light Cover increased from 0.75x to 0.8x

Panzerschreck
- Accuracy vs M8 Greyhound Armour increased from 0.73x to 0.85x
- Accuracy vs M3 Halftrack Armour reduced from 1.0x to 0.85x
- Accuracy vs Stuart Armour reduced from 1.0x to 0.85x
- Damage vs Stuart Armour reduced from 1.0x to 0.7x

Scout Car
- Detection radius increased from 9 to 18

Vampire Halftrack
- Divert Supplies now camouflages the Vampire while active
- Population reduced from 4 to 2

Munitions Halftrack
- Cost reduced from 200/15 to 200
- Population reduced from 4 to 2

Armoured Car
- Detection radius lowered from 9 to 0
- Accuracy vs garrisoned units increased from 0.4x to 0.45x
- Vet 2 and Vet 3 increase Health by 20 each
- Build time increased from 45 to 55
- Overdrive ability hotkey changed from "O" to "V"

Marder III
- Sight Main Gun LoS bonus increased from +5 to +10
- Tracking speed increased from 10 to 20
- Accuracy vs Anti-Tank Guns reduced from 0.65x to 0.2x
- Population reduced from 8 to 5

Anti-Tank Halftrack
- Accuracy vs M8 Greyhound Armour increased from 1.0x to 1.05x
- Treadbreaker cost increased from 40 Munitions to 50 Munitions
- Population reduced from 6 to 4

Hotchkiss
- Accuracy vs Infantry increased from 0.5x to 0.6x
- Stuka upgrade cost reduced from 150 Munitions to 100 Munitions
- Stuka Barrage cooldown reduced by 10 seconds per Vet level

Bergetiger
- Population reduced from 10 to 8

Hummel
- Population reduced from 12 to 10

Base-Sector Flakvierlings
- Population reduced from 3 to 0