Katamari-skaparen Keita Takahashis nya alster #Noby Noby Boy släpps på Playstation Network på torsdag och vi har fortfarande inte riktigt greppat vad det handlar om - men just det tycks vara syftet. I ett inlägg på Playstation-bloggen skriver han att han ville göra ett "odefinierat och ambitiöst" spel som inte kan uttryckas i ord. Ett försök till en förklaring ges ändå:

Basically players can control and stretch Boy, the main character of the game. As players stretch Boy, the lengths to which he grows are uploaded to a persistent character known as Girl, who grows at the same rate as the combined length of all the players in the world. Girl starts at Earth and expands around the solar system. When Girl reaches a new milestone in the solar system, new areas are unlocked as playable stages for everyone around the world.

OK. I samma inlägg inkluderar Takahashi följande video, som även den svårligen låter sig beskrivas med ord:

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As I mentioned earlier, this game is indescribable, and some people may say, "This isn't a game!" But, what is a game? Should there be a definition for a game? That's the way I feel.

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