Tidigare idag kunde vi meddela att #DayZ har ett överlevarantal på 172500. Många av dessa har förvisso redan dött, men pengarna finns i tryggt förvar hos #Bohemia Interactive. Att spelet fortfarande är i alfa, betyder av förklarliga anledningar att det finns en hel del irriterade buggar. Något som Dean "Rocket" Hall arbetat hårt med, och en ny uppdatering har nu släppts. Värt att ha i åtanke är att spelet fortfarande är i alfa och det finns en hel del kvar att göra innan spelet är färdigt.

Nedan kan du spana in vad #DayZ-gänget fixat till. Som vanligt vill vi höra dina historier från spelet, de brukar ju vara fantastiskt tokiga. Om inte annat möts vi i mörkret.

[info]Fixed:

  • Drinking directly from wells now works

  • headwear descriptions updated

  • pants descriptions updated

  • increased battery drain by flashlight

  • bandaging cannot fix broken leg now

  • server browser shows internet tab as selected out of the box

  • fixed modifier messages, one message type per stage

  • Workshop: lowered moto helmets spawn probability. removed old proxies, replaced with memory points

  • Reduced level at which player becomes permanently unconscious

  • Increased rate players recover from shock damage

  • Internet set to default tab for multiplayer server browsing

  • improved responsiveness when side-stepping from left to right/right to left

  • disabled head movement for unconscious states

  • adjusted head bob for select animations

  • Various security related measures

  • Tweaked the tenement buildings (small and big) for spawns on the roof

  • improved transitions for restrained player

  • Removed old proxies and replaced them with memory points and new loot spawn in sheds

  • enabled step blending with raised rifle for better responsiveness

  • Roadway LOD issue fixed that caused floating loot for some buildings

New:

  • Temporary status indicators for state of player in the inventory screen (thirsty, sickness, hunger, etc...)

  • force feed other players

  • Rain updated - it should better correspond with the rest of scene by adding the refraction effect

  • New variations for main menu (Unarmed) added

  • Greeting animations for all stances to be replaced (Now with left hand to avoid issues when holding items)

  • Magnum hand IK

  • Opening cans with sharp tools

  • Dot crosshair

  • Damaging knife, screwdriver and bayonet used for opening cans

  • Loot array (with respective type of meat) added to animals configs and new types of meat added to food configs (ANIMALS DISABLED)

Central Server:

  • fixed performance issues on character creation and saving

  • fixed character creation record override

  • increased server response time and performance[/info]