Tidigare idag kunde vi meddela att #DayZ har ett överlevarantal på 172500. Många av dessa har förvisso redan dött, men pengarna finns i tryggt förvar hos #Bohemia Interactive. Att spelet fortfarande är i alfa, betyder av förklarliga anledningar att det finns en hel del irriterade buggar. Något som Dean "Rocket" Hall arbetat hårt med, och en ny uppdatering har nu släppts. Värt att ha i åtanke är att spelet fortfarande är i alfa och det finns en hel del kvar att göra innan spelet är färdigt.
Nedan kan du spana in vad #DayZ-gänget fixat till. Som vanligt vill vi höra dina historier från spelet, de brukar ju vara fantastiskt tokiga. Om inte annat möts vi i mörkret.
[info]Fixed:
Drinking directly from wells now works
headwear descriptions updated
pants descriptions updated
increased battery drain by flashlight
bandaging cannot fix broken leg now
server browser shows internet tab as selected out of the box
fixed modifier messages, one message type per stage
Workshop: lowered moto helmets spawn probability. removed old proxies, replaced with memory points
Reduced level at which player becomes permanently unconscious
Increased rate players recover from shock damage
Internet set to default tab for multiplayer server browsing
improved responsiveness when side-stepping from left to right/right to left
disabled head movement for unconscious states
adjusted head bob for select animations
Various security related measures
Tweaked the tenement buildings (small and big) for spawns on the roof
improved transitions for restrained player
Removed old proxies and replaced them with memory points and new loot spawn in sheds
enabled step blending with raised rifle for better responsiveness
Roadway LOD issue fixed that caused floating loot for some buildings
New:
Temporary status indicators for state of player in the inventory screen (thirsty, sickness, hunger, etc...)
force feed other players
Rain updated - it should better correspond with the rest of scene by adding the refraction effect
New variations for main menu (Unarmed) added
Greeting animations for all stances to be replaced (Now with left hand to avoid issues when holding items)
Magnum hand IK
Opening cans with sharp tools
Dot crosshair
Damaging knife, screwdriver and bayonet used for opening cans
Loot array (with respective type of meat) added to animals configs and new types of meat added to food configs (ANIMALS DISABLED)
Central Server:
fixed performance issues on character creation and saving
fixed character creation record override
increased server response time and performance[/info]