Medlem

Updatera oss gärna när "jesuspatchen" väl är implementerad. Ska bli kul att höra om det är på väg år rätt håll.

Medlem

varför betalade jag för MO >_>

Medlem

Dubbelpost, se nedan!

Medlem
Skrivet av Efraim:

Btw, varför springer 90% av alla spelare man ser omkring nakna?! haha

Jag har inte spelat Mortal själv, men jag antar det lider av samma syntom som Darkfall. Eftersom det är full loot är folk rädda för att bli av med sin utrustning, därför spinger de hellre runt nakna än riskerar att bli påhoppade av tio st. andra nakna som snor all utrustning.

Medlem
Skrivet av Zedrix:
Skrivet av Efraim:

Btw, varför springer 90% av alla spelare man ser omkring nakna?! haha

Jag har inte spelat Mortal själv, men jag antar det lider av samma syntom som Darkfall. Eftersom det är full loot är folk rädda för att bli av med sin utrustning, därför spinger de hellre runt nakna än riskerar att bli påhoppade av tio st. andra nakna som snor all utrustning.

det har ändrats på sedan jättelänge tillbaka

Medlem

Lägger in lite länkar sen som är bra att ha.

Quickguide:
[http://www.mortalonline.com/files/beta/MO-Quick_guide_0_8.rtf]
Läs den först

IRC:
[http://www.mortalonline.com/news/new-irc-network]
Hoppa sen in där så finns det alltid folk som kan svara på frågor.

Film:
Vinnarna av machinima:
[http://www.mortalonline.com/forums/28702-winners.html]

Läser inte så mycke på forumet men kollar in denna sida som länkar alla devs inlägg:
[http://www.mortalarena.com/devtracker.php]

Wiki:
[http://mortalwiki.org/wiki/Main_Page]

Medlem
Skrivet av Mo0rbid:

varför betalade jag för MO >_>

Ge MO en chans nästa patch

Medlem

Om någon har tillgång till betan men inte använder sig av den längre så får dom gärna pma mig här på fz och så kanske dom råkar skicka iväg ett mail till mig senare, sådär av misstag, där intresant information innehållandes både bokstäver och nummer förmedlas?

Medlem

Patchnotes fär dagens patch:
[http://www.mortalonline.com/forums/28867-patch-notes-v-0-11-1...]

Har bara hunnit skumma igenom dem än så länge, ser bra ut men jag hade hoppats på mer innehåll till själva världen, städer och sånt.

Edit:
Kan ni följa länken eller måste man vara reggad på forumet för att se?
om så är fallet så kolla här:
[http://mmofocus.se/?p=152]

Medlem

jag har inte märkt av någon ny patch än iaf, när ska de in med patchen, någon som vet?

Medlem
Skrivet av Efraim:

jag har inte märkt av någon ny patch än iaf, när ska de in med patchen, någon som vet?

Patchen kommer sent ikväll och det har t.om hänt att den dröjt någon dag.

Medlem

Vet ej om patchen är ute än men de uppdaterade patchnotes i morse:

Citat:

Please note, the notes are not final and are subject to change.

Version 0.11.14.16 ? Beta
2009-12-22

------ FEATURES ------

- The basic skill-dependent crafting system is now implemented.
- The advanced extraction (material processing) system is now implemented.
- The Stairs of Echidna, the most jungle in the south of Myrland, is now accessible. Venture into the unknown if you dare, but beware of the native Cold Broods. *

------ ADDITIONS & CHANGES ------

Optimization:
- Big performance optimizations related to Collision Meshes, LODs and textures across Nave.
- Optimized several parts of the server-code.
- Terrain geometry is now more optimized.
- Many materials have been optimized.
- Improved performance when attacking with melee.
- Mouse mode interaction is reworked, it is much more consistent now.

General:
- Christmas has arrived at the login screen!
- You can now choose your starting location.
- The harbor Toxai can now be found on the east coast just outside Morin-Khur; within this harbor the Sheevra and Veela have their respective Myrland embassies.
- Added customizable key bindings in the options menu.
- Added moving flags to various locations.
- Added support for different loot bags on different creatures.
- Added Astral Guidance Pillars in Etherworld that will show you the way to the closest priest (when you are dead).
- Added Skill Books and a new Skill Book Window.
- Added Book Vendors throughout Myrland.
- Added several different Workbenches for Extraction and Crafting throughout Myrland. Please note that Extraction (Skinning an animal etc) from the Butcher Workbench currently does not work.
- Added Stamina draining when Swimming.
- Added destructible FFA Structures.
- Added Rags, you will now start with Rags equipped. Take them off at your own risk! The Rags will not be lost when you die. This simple piece of clothing gives you a small armor to start with and it hides your privates.
- Added support for several hit boxes on non-player creatures/NPCs.
- Added a 10% chance not to be interrupted when you cast Spells and get hit. However, moving (including Knockback) still cancels Casting.

UI:
- Redesigned the entire GUI.
- GUI for Extraction added.
- Quickbar and Quicktab combined and features added such as; hide and swap horizontal.
- Removed the drop box menus in character creation due to GUI issues.
- Redesigned the Spell Book layout.

Combat:
- If you have more than 5 in total Armor-weight you will get a penalty on your passive Mana regeneration. The more Armor-weight the lower your Mana regeneration will be.
- By default, all Spells are now 50% as effective as they used to be.
- By default, all Spells now cost 100% more Mana.
- Changed timers for enter/exit Combat Mode; enter now takes 0.5 seconds and exit takes 1.5 seconds.
- Increased swing speed of unarmed combat by 100%
- Jump height slightly decreased (-20%) in and out of Combat.
- Sprint speed slightly decreased (-10%) in and out of Combat.
- You will now regenerate zero (0) Stamina when Jogging by default.
- Rebuilt the calculation for Damage Bonus.
- Rebuilt the calculation for unarmed-melee Damage.
- By default you will now be in Mercy Mode for twenty (20) seconds.
- Made Stamina a lot more accurate.
- Made Handle Hits a lot more accurate.
- Fixed timer for Knockdown, it should now look and work a lot better.
- Improved the sync between melee release animation and when you can start another melee-move.
- Ranged/Melee damage is no longer static; it's now a random number of the maxDamage your weapon can do in relation to your Weapon Skill.
- All damage from players is now rounded down instead of up.

AI:
- Creature AI has received a big overhaul and should be more responsive and active. *
- Server side creature movement has been improved and optimized. *
- Creatures should now activate at greater distances, which should make the world seem more alive. *
- Creatures should now discover and evaluate players before deciding what action to take. *
- Creatures are now able to hit players at different areas of the body. *
- Creatures now make more random damage when attacking and have more characteristic attack messages. *
- Certain humanoid creatures are able to use ranged weaponry and block attacks. *
- Creature spawners should now use different counters for respawning killed creatures and tamed creatures. *
- Tamed creatures should take longer time to respawn. *
- Mounts are now scared of water and really high drops and will stop if they think you are putting them at risk.
- All horses now move a bit slower by default.
- Mounts will now regain Stamina when you are not mounted.
- Terrorbirds have migrated from Meduli to a more humid environment.
- Terrorbirds are no longer passive to players.
- Bushpigs are now a part of the jungle.

Art & Sound:
- Three new music tracks and one altered version added into the game. *
- Certain areas of Myrland have been reworked.
- The southern forest strip, between the steppes and the jungle, has received an overhaul.
- A lot of resource icons have been added.
- Lowered the radius of the Torch effect in third person.
- Added several new ambiances for caves.
- The Huergar tunnel system has recieved ambiance.
- Additional ambiances throughout Myrland added.
- Jungle ambiances added.
- New oceanic ambiance added by the shorelines of Myrland.
- Sounds for Waterfalls added.
- Lowered world ambiance.
- Toxai has got all new ambiances.
- Gathering now has a generic sound instead of a mushroom squish.
- Swamp footsteps are now added.

Housing:
- You can now Transfer the ownership of a House to a friend (via the House-Owner Sign).
- Workbenches can now be constructed within your house. Please note that Extraction (Skinning an animal etc) from the Butcher Workbench currently does not work. Build it at your own risk.

Skills:
- The "beta skills group" has been removed in favor of the real skills.
- Logout will now be canceled if you move from the spot you triggered it at.
- You can no longer Swim by default.
- You now take 16 rather than 8 Drowning damage / second if you run out of air under water.
- By default, the time you can spend underwater is now greatly reduced.
- Reduced default Swimming speed.
- The Flag ?Hidden Criminal? should now be working.
- You will now always be Flagged as either Hidden Criminal, Locally Allowed or Globally Allowed when attempting to steal something.
- The cooldown for Pilfering (stealing) is now 10 seconds.
- The cooldown for Snooping is now 5 seconds.

Added a couple of new skills, some of these are:

Active Regeneration, Meditation, Balance, Swift Riding, Basic Engineering, Passive Regeneration, Reading, Blocking Endurance, Blocking, Bowyery, Combat Movement, Controlled Riding, Damage Assessment, Extraction Appliances, Diving, Mounted Charge, Footspeed, Handle and Pole Crafting, House Construction, Combat Balance, Combat Maneuvering, Jumping, Knockback Resistance, Knockdown Resistance, Landing Technique, Mana Regeneration, Endurance, Agility, Anatomy, Mental Focus, Mental Offense, Mental Training, Ore Extraction, Momentum, Workshop Construction, Resistance Swimming, Sprinting, Subsisting, Survival, Crawling (swimming), Combat Tactics, Concentration, Swimming, Unarmed Blocking, Unarmed Technique, Weapon Crafting, Shield Crafting, Armor Crafting, Petrology, Metallurgy?

Please note that skill descriptions are continuously being added to the Skills Window, not all of them have descriptions yet. Also, there are several hidden Skills, not visible until you discover them by yourself or learn them from books.

------ BUG FIXES ------

General:
- Fixed a giant error in the maxHP calculation.
- Fixed a typo in the stuck command.
- Fixed a typo when dismounting.
- Fixed so that /logout now correctly gives a logout timer.
- You should no longer hear breathing sounds when under water.
- Fixed a bug that caused passwords containing Z to toggle the mouse at login screen.
- Inventory window should now update quantities as intended when casting Spells.
- Character size is now correctly calculated. Also, it should now affect max health and carrying capacity as intended.
- Default mapping of Left Arrow and Right Arrow keys has been set to strafing instead of turning.
- The Up and Down Arrow keys should now function as intended.
- You should no longer randomly start strafing endlessly in a direction whilst typing in the chat box. It was indeed a cool feature, but unfortunately it had to go.
- Guards should no longer attack a member of your guild when you use the guards command.
- The mouse cursor should no longer randomly pop up when clicking left mouse button in combat mode.
- Possible fix for the broken-character meshes (blue and T-posed).
- Fixed rubber-banding when you have a short character.
- The intro sequence will no longer be shown when you logout from a game session.

Combat:
- A shield that you don't actively block with should now correctly calculate damage when hit.
- Fixed a no Stamina drain exploit.
- You should now correctly get Stamina drain with left-hand attacks while using a shield.

Creatures & AI:
- You can no longer mount a horse while resting.
- You can no longer enter Mercy Mode while mounted.
- Tamed creatures should now properly respond to commands (again).
- Multiple mounts should no longer spawn when a character gets thrown off the mount.
- You will no longer see a magic extra horse when dismounting.
- Dismounting and then mounting a horse will no longer give it full Stamina.
- You should no longer continue riding on your mount when you die whilst mounted.
- Creatures should now keep its loyalty between mounting and dismounting. *
- Creatures should now be instantly responsive to commands after being tamed. *

Housing:
- Guild members will no longer be flagged as Trespassers when entering their Guild House.
- Fixed so that you can now type in chat while Snooping.
- You will no longer see ghost houses when dying while searching for houses.
- Bridges will no longer look as they are being upgraded when they are finished.
- Server reboots will no longer reset bridges to 2000 HP.
- Houses should no longer be able to gain more HP than their maxHP when being repaired, unless you are using more durable materials to repair it with.
- Materials should no longer be added to house construction when using them for repairs.
- Destroyed houses should once again decay as intended.
- You should no longer be able to own a house that does not exist.
- Items that have had their stack reduced while being used for construction will now appear with the correct quantity when the server is rebooted.
- You should now be able to construct houses with Tindrem Messing and Pig Iron.
- You will no longer be able to trade with the house chest while being at a long distance away from the chest.

Skills & Attributes:
- Your Attribute Point Pool should no longer display as 0.000 when you login.
- Clicking resting whilst standing should no longer play the animation of you getting up.
- Fixed a bug that prevented criminals from receiving two (2) minutes additional flag time when performing multiple steals.
- You should no longer get a message saying your inventory is full when it really isn?t, when you steal something.
- Fixed a bug where the attribute lock icons disappeared from the Profile window.

Art & Sound:
- Geometry glitches in the terrain are gone. Texture seams are still visible at several places though.
- Large ambiances in Myrland have been corrected to non-spatial.
- World ambiances are now excluded from all caves and tunnels.
- Footstep sounds on glacier fixed.
- Fabernum and Kranesh smiths have found their lost fire ambiances.
- Attenuation on drop ambiances in caves has been fixed.
- Fixed an issue with the lighting in the Huergar Caves.

Notes marked with * are the additions after my edits.

Medlem

Under januari månad kommer MMOfocus att publicera en intervju med StarVault. Finns det något speciellt ni skulle vilja veta om Mortal Online? I så fall, emaila frågan till oss. Kanske kommer just din fråga med i intervjun. E-post adressen finner ni på vår sajt.


signatur

The Presidents - World of Warcraft Classic

Medlem

jag är med i betan men har inte spelat på flera månader, det har säkert hänt mycket.. Hur är det med gear, måste man crafta allt som i början av betan eller kan man köpa grejer? Jag HATAR att farma resurser och vill bara KÖTTA!

Medlem
Skrivet av Hannu87:

jag är med i betan men har inte spelat på flera månader, det har säkert hänt mycket.. Hur är det med gear, måste man crafta allt som i början av betan eller kan man köpa grejer? Jag HATAR att farma resurser och vill bara KÖTTA!

Om det inte ändras i denna patch måste du tillverka dina saker själv men det går ju fort å andra sidan.

Medlem
Skrivet av Recsu:
Skrivet av Hannu87:

jag är med i betan men har inte spelat på flera månader, det har säkert hänt mycket.. Hur är det med gear, måste man crafta allt som i början av betan eller kan man köpa grejer? Jag HATAR att farma resurser och vill bara KÖTTA!

Om det inte ändras i denna patch måste du tillverka dina saker själv men det går ju fort å andra sidan.

Jag har aldrig gillat att springa runt och harvesta :/ men är ju med i ett gille så dom kanske fixar det D;. Något datum när retail släpps?

Medlem
Skrivet av Hannu87:

Något datum när retail släpps?

Inget datum men januari är sagt.

Medlem

Senaste patchnotes:

Citat:

Please note, the notes are not final and are subject to change.

Version 0.12.15.17 ? Beta
2010-01-08

------ FEATURES ------

- A basic refining system and associated skills has now been added; refining allows players the ability to create alloys. Due to this addition what was called Refining in the previous patch has been renamed to Extraction.

------ ADDITIONS & CHANGES ------

General:
- You now get a 10% stat loss when resurrecting if you have five (5) or more Murder Counts left. This is not a temporary loss; the stats you lose will have to be re-trained.
- All Astral Guidance Pillars will now be shown in Etherworld (when you are dead), rather than just the closest one. This is a temporary fix and will be replaced by a distance-based system later on.
- Added a chat message when you gain an item.
- Several new materials have been added.

UI:
- House sign UI is now moveable
- Book UI is now moveable.
- The target panel is now only visible when you have a target.
- Added new Flag icons.
- Added new Resource icons.
- A User Guide in the Main Menu has been added (Please note, the guide is a work in progress and is not complete).

Combat:
- You no longer get a timer when you enter combat mode, it is now possible to draw your weapon while moving. You will still get a timer when exiting combat mode.
- You no longer stop sprinting when jumping.

AI & Mounts:
- You are no longer able to mount a horse if you carry too much weight. If you pick up more weight than you can carry while already mounted, your mount will not be able to move.
- Mounting now has a line of sight calculation.
- You now need to be a lot closer to the mount when mounting.
- Creatures' hearing is no longer infallible. It will now be easier to sneak up on creatures from behind.
- Creatures should now respond quicker to attacks.
- Creatures should now respond quicker to Players when discovering them.
- Removed and changed some taming messages.
- Rabbits have been added in Toxai and around the Bandit Camp.
- Wolves now move faster.

Art & Sound:
- Forest regions around Fabernum, Kranesh, Colorful Oaks and the northwest area of Amaruk Nuur (big central lake) are currently being reworked. Ground foliage may be missing, trees have been replaced and view distances to the forests have been significantly increased.
- New efficient collision has been added for a lot of objects in the world.
- Shadows of clouds have been temporarily removed.
- Certain trees are now more optimized
- Ambience added in the Bandit Camp.
- Ambience added between Vadda and Bakti.
- Priest beacon added in Gaul'Kor.
- Additional ambiences added in Gaul'Kor.
- Additional ambiences added in Kranesh.
- Additional ambiences added in Fabernum.
- Additional ambiences added in Meduli.
- A bridge has been added over the stream near Toxai.
- Minor tweaks in Toxai.
- Minor tweaks in the jungle.

Skills:
- Significantly reduced the chance to gain attribute points when you use skills.
- Attribute gain will now only be triggered by the skill you use and not all its parents. (Skill points will still be inherited by the parents.)
- Stealing heavy items is now more difficult. It is also harder to steal large quantities of items.
- ?Activating? a book will no longer automatically cancel the book you are reading. To start reading a new book you must first open the book-window and click "stop".
- More skills will now require you to first read a book to learn them.

------ BUG FIXES ------

General:
- Fixed a bug that caused a crash when creating a Thursar.
- Fixed a crash that occurred when dismounting.
- Fixed many issues with Flagging and Stealing, it should now work a lot better.
- Weapons that you loot no longer have incorrect durability.
- You can no longer logout instantly with /logout.
- Music should now stay turned off and not reset itself in the options menu.
- The strange "login into the login screen" issue should no longer happen.
- Logging out whilst dragging an Icon will no longer make the Icon replace the mouse pointer.
- You can no longer gather pickable objects while in the Etherworld (dead).

AI & Mounts:
- You can no longer steal mounts from Players who are logged out.
- You now correctly lose stamina while swinging from horseback.
- Mounts that get scared should now decrease speed rather than stop.
- A few bugs with the Bank NPCs have been fixed.
- Tamers should not longer be able to gain XP from any creature they try to tame. Tamers will only gain XP if the creature is within their level of skill.
- Fixed a bug where some creatures started off with less than max hp making them aggressive.
- Wild creatures should now attack pets again as intended.

Housing:
- House options should now work as intended.

Skills & Attributes:
- Fixed a problem where a skill didn't lose its disabled flag when its prerequisites were met.
- You now correctly gain Archery skill when using Ranged Weapons.
- Several issues with gaining in crafting and extraction skills should now be fixed.

Art & Sound:
- Fixed a series of bugged Water Volumes in the streams near Toxai and in the eastern jungle.

UI:
- Paperdoll icons should now be correctly updated.
- The mount window that shows mount hp/stamina now correctly shows when you login on a mount.
- Fixed Book UI calculations and messages.
- Minor UI fixes like cursor issues and style tweaks.
- Fixed a spelling error in the Extraction UI.
- Fixed a bug that caused that allowed the mouse to be toggled at the login and character creation screen.

Medlem
Skrivet av Hannu87:

jag är med i betan men har inte spelat på flera månader, det har säkert hänt mycket.. Hur är det med gear, måste man crafta allt som i början av betan eller kan man köpa grejer? Jag HATAR att farma resurser och vill bara KÖTTA!

men spela inte mmos då >_> installera unreal tournament och kötta loss

Medlem
Skrivet av Mo0rbid:
Skrivet av Hannu87:

jag är med i betan men har inte spelat på flera månader, det har säkert hänt mycket.. Hur är det med gear, måste man crafta allt som i början av betan eller kan man köpa grejer? Jag HATAR att farma resurser och vill bara KÖTTA!

men spela inte mmos då >_> installera unreal tournament och kötta loss

Nä föredrar conan, där är det bara att kötta!

Medlem

Inom kort publiceras del 1 i en intervjuserie med Mortal Online på MMOfocus. Så håll ögonen öppna.


signatur

The Presidents - World of Warcraft Classic

Medlem

Slänger in dagens patchnotes för de intresserade.

Citat:

Please note, the notes are not final and are subject to change.

Version 0.12.16.18 ? Beta
2010-01-18

------ ADDITIONS & CHANGES ------

General:
- The Gaul?Kor mine is now open.
- The game master help petition system is now available at the Main Menu -> Help.
- Some basic tutorials of how Mortal Online functions; is now available at the Main Menu -> Guide.
- Game Masters now have a unique model to be easy to identify.
- Added a cooldown timer for loot to avoid duping. You can now only open a loot bag every five(5) seconds.
- Several spawners moved from node borders for optimization.
- Added stat loss when Players Teleport to a Priest.

AI & Mounts:
- Taming system has now been remodeled and should now support a much more advanced development of future taming features.
- Pets do now have feelings and a courage value that is used on different situations. The value increases if the tamer is close by and may decrease when facing foes and taking damaged. This is different on each creature, so you will have to learn in what way each creature handles its courage.
- New pet command: Courage -> check your Pets current courage value
- New pet command: Aggressive mindset -> sets the Players pet to be aggressive and attack anything it perceives. The pet will not attack its Friends, Tamer, Guild Members and NPCs.
- Pets should now see its Owners Guild Members as friendly.
- Pets will now stop following if its follow target dies.
- Pets will now stop protecting if its protected target dies.
- Pet follow speed handling has been tweaked.

Taming Flag Changes:
- Pets will no longer generate the Globally Allowed flag if attacking their Tamer.
- Pets to Guild Members should no longer generate the Globally Allowed flag if attacking Guild Members or their Pets.

Art & Sound:
- The Capital city of Tindrem can be seen in the northwest regions of Myrland. The city is NOT accessible.
- More Terrain added in the northwest regions of Myrland.
- Different sound modes have been added. Sounds will change depending on if you are alive, under water or in the Etherworld.
- New capital music for Morin Khur implemented.
- Reorganized music library for optimization.
- Expanded ambience for Fabernum forest.
- Etherworld Ambience added.
- Under water sound effect added.
- Added a priest beacon at the bottom of Gaul?Kor.
- Dynamic (moving) grass added around Amaruk Nuur and Fabernum.

Skills:
- Added several new Material Lore skills; these skills allow Players to increase their knowledge about materials within Dendrology and Wildlife.
- Material skills will now be needed for crafting and will affect the outcome of the items crafted.
- Removed Attribute connections from all passive skills.
- Added skill dependency for Refining.
- Added skill gain for Refining.

Crafting:
- The interface for crafting weapons and armors has been updated; the materials are now drag and dropped into the windows. Also the lists should not contain shapes that you can't craft (other interfaces will be updated as soon as possible).
- Attractor workbench in Gaul'Kor is re-added.

UI:
- Added functionality that will prevent UI windows from going off-screen.

------ BUG FIXES ------

General:
- Books, Keys, House Plans and Workbench Plans are no longer stackable.
- Fixed the "You regain consciousness." message.
- Fixed loot-message typo.

Combat:
- Fixed the infinite sprint issue.
- Fixed a major damage calculation error with Unarmed Combat.

AI & Mounts:
- Creatures that have fled should now return correctly to their initial position.
- It may still happen that a taming try seems successful, but no commands may work. We are fully aware of this bug and are working to fix this as soon as possible.
You will now get a game message when this occur. When sending a pet command, you will get a message that you have no pet. If this happens, try taming another creature.

Skills & Attributes:
- Skills should now get correctly adjusted skill limits when their parents are leveled down.
- Several Books were incorrectly handling their prerequisites, this has been fixed.
- You can no longer get a new Skill from a Book when you are already reading one.
- Fixed book time calculations for clients, it should now be more accurate.
- You can now correctly gain experience in Aggressive and Defensive stance.
- Fixed the broken Meditation skill.
- Fixed a bug that sometimes ignored offline time when you were reading books.
- Fixed a bug where Players couldn?t rest if they were at full health when trying to rest to regain mana.
- Fixed a bug where Players could Process and move at the same time.

Crafting:
- Attempting to craft something that you don't have the required skills for, will no longer cause the materials to be consumed.
- Attractor Workbenches in Morin Khur should now be working.
- You can now get Calx powder from Extraction.

Housing:
- Fixed a bug that made houses require more Metal then Wood, instead of the other way around.

Art & Sound:
- Fixed several graphical bugs in Myrland.

UI:
- Fixed certain UI calculation errors.
- You can now chat while using the extraction UI.
- You can now close the extraction UI.
- You can now move the extraction UI.
- The Snooping inventory will now have the cursor showing all the time instead of disappearing randomly.
- Start Location Text no longer sticks out on the right side of the menu.
- Empty slots will no longer display a tooltip in the Profile window.
- Clicking the Spell book icon now works as intended.
- Spelling Errors in the Spell book have been fixed.
- Skill names will no longer overlap the progress bar.
- Fixed a glitch at the Character Selection Screen where Players sometimes got the wrong camera angle.
- Fixed a bug that caused the Banking window to hinder Targeting commands.
- Fixed a bug that forced Players to restart the Character Creation process if the name was already taken.
- Fixed a bug that prevented Players to reassign the toggle mouse button appropriately.
- Fixed a bug that caused Characters with different capitalization in their names to not show the correct name at the Character selection screen.
- Fixed a bug where the Book window ate up the Enter key when trying to chat or Tab when trying to target.

Medlem

De testar ny undervegetation denna patch på utvalda områden, bild från dev bloggen:
[ia=18092]

Medlem
Skrivet av Recsu:

De testar ny undervegetation denna patch på utvalda områden, bild från dev bloggen:
[ia=18092]

be-a-utiful!

Hoppas de lyckas slå ihjäl många buggar innan release.. Då kan detta bli riktigt trevligt.

Håll även utkik på http://mmofocus.se/ ,en intervju med en av Mortal Online utvecklarna, Henrik Nyström publiceras snart.


signatur

Friskyttarna.eu | Ditt ljus i MMO-mörkret

Medlem

Tindrem och lite av nya vegetationen på film:
[http://www.youtube.com/watch?v=wSELU2AUqIM]

Medlem

mortal online kom på posten nu, så betastadiet är klart? Håller på installera nu och ska testa om man kan börja lira på retail.

Medlem

Jag tror inte att du kan börja spela riktigt än, om jag skulle ha fel kan du gärna skriva hur du upplever spelet. Är ordentligt nyfiken!


signatur

Friskyttarna.eu | Ditt ljus i MMO-mörkret

Medlem
Skrivet av Hannu87:

mortal online kom på posten nu, så betastadiet är klart? Håller på installera nu och ska testa om man kan börja lira på retail.

Nej, spelet är fortfarande i beta fasen. Snart kommer en öppen stress test av servern följt av en öppen beta. Datum är ej ännu satt.

Medlem

Senaste byn:
[ia=18119]

Medlem
Skrivet av Recsu:

Senaste byn:
[ia=18119]

Maffig grafik!


signatur

Friskyttarna.eu | Ditt ljus i MMO-mörkret

Skriv svar