#Relic Entertainment och #THQ släpper imorgon #Warhammer 40,000: Dawn of War II - Chaos Rising för de stora massorna via Steam 24:00. Rättare sagt när den 12 mars gryr. Redan nu är däremot den blaffiga uppdateringen inför Chaos Rising släppt, vilket innebär att du som innehar #Warhammer 40,000: Dawn of War II kan pröva på dina nya enheter, ett FFA (alla mot alla)-spelläge och en drös nya nivåer.

Det är nio nya uppdrag, fem nya enheter samt stöd för att lira med framtida Chaos Rising-innehavare som står på tapeten. Samt en läckert utarbetad förändringslista. Läcker på det sätt att den förändrar dina framtida val för att i rymden orsaka ond och bråd smärta. Ta dig en till på fullständiga förändringslistan nedan och förväntan dig en FZantasisk recension i början av nästa vecka.

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Chaos Rising Update 2.1 notes
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New Features

Global
? Support for screen resolutions with a wider aspect ratio than 16x9, such as those used with AMD's Eyefinity technology
? Stance Toggle option has been added for switching between ranged and melee unit behaviour in all game modes

Multiplayer
? New Map: 2p Judgment of Carrion
? New Map: 2p Ice Station Obelis
? New Map: 4p Desert Showdown
? New Map: 4p Judgment of Carrion
? New Map: 4p Selenon Fissure
? New Map: 6p Argent Shelf
? New Map: 6p Judgment of Carrion
? New Map: 6p Calderis Refinery (Free-For-All)
? New Map: 6p Judgment of Carrion (Free-For-All)
? Added Librarian Unit to tier two of Space Marines
? Added Weirdboy Unit to tier two of Orks
? Added Tyrant Guard Unit to tier two of Tyranids
? Added Gene Stealers Squad to tier two of Tyranids
? Added Wraithguard Squad to tier two of Eldar
? Added the ability to play against owners of Chaos Rising who are playing as the Chaos Race
? Added Free for All and Team Free for All Victory Point game modes to Custom Games
? New target priority system implemented so that idle units prefer attacking enemies they specialize against
? Vehicle wrecks now remain on the map and provide cover

The Last Stand
? Added the ability to play with owners of Chaos Rising who are playing as Chaos Sorcerer or Hive Tyrant

Campaign
? Added the ability to transfer save games of completed Aurelian Campaigns to Chaos Rising
? Added the ability save during mid-missions (Chaos Rising Campaign Only)
? Wargear tooltips in both campaigns now contain significantly more information such as attack speed, accuracy, etc
? New 'Invite a Friend' button added to the bridge to easily invite friends to a co-op game

Campaign, Last Stand and Global Bug Fixes

Global
? Various general performance and memory optimizations
? Various stability fixes to front-end menu screens

Campaign
? Fixed issue where a drag-select starting on a wargear item would "stick" even after releasing the mouse button
? More enemies now have the updated unit decorators
? Cyrus' Deep Smoke ability has been retooled; Cyrus now drops a smoke grenade when he infiltrates or reveals himself
? Thaddeus' Ranged Specialist trait will now also add a passive chance to stun with any ranged weapon
? The Chapter's Fury ability has been reworked to charge up from taking damage
? Thule's Might of the Ancient ability has been renamed "Mighty Strike"
? The Force Commander's Drop Bays and Orbital Barrage traits have been combined into a new trait called Orbital Command
? The Force Commander has a new trait called Inspiring Shout which replaced Orbital Barrage's position on the Will path

Multiplayer
? Maps are now listed in alphabetical order
? New tutorial loading screens have been added
? Various minor ability functionality and balance tweaks
? Various text updates for clarity and accuracy

Army Painter
? Space Marine Red Scorpions chapter added
? Chaos Red Corsairs warband added
? Chaos Alpha Legion warband added
? Chaos Death Guard warband added
? Chaos Emperor's Children warband added
? Chaos Iron Warriors warband added
? Chaos Night Lords warband added
? Chaos Thousand Sons warband added
? Chaos Word Bearers warband added
? Chaos World Eaters warband added
? Khorne Red color added
? Chaos army paint schemes can be created by owners of DOW2 or Chaos Rising

Last Stand
? Fixed issue where players would lose ability functionality if revived after dying while entering a building
? Fixed problem with player collision when standing on closing gates
? Fixed an issue where the screen would turn black permanently during the transition between wave 19 and 20 under rare circumstances
? Last Stand heroes can now be rotated in the hero select screen

Front End and Options
? Custom games list can now be sorted by clicking the 'Players' header
? Fixed an issue where a player's Trueskill on the leaderboards screen would be one game behind the Trueskill displayed on the Player Statistics screen
? Fixed the total number of wins/losses displaying incorrectly on the leaderboards
? Fixed a variety of issues with rendering after changing graphics options
? Default resolution on first launch will attempt to match desktop resolution before falling back to lower resolutions
? Ultra settings have been disabled for users running 32-bit versions of Windows unless using the /3GB OS startup switch

Balance Changes and Multiplayer Bug Fixes

Global
? Repair no longer works on ambient buildings
? Artillery projectiles now fire at the location they were firing at when they begin their wind up animation, this makes it more difficult to hit moving targets
? Units under the effects of the Phase Shift ability can no longer repair other units or buildings
? Units can now be damaged by grenades while entering a building but before fully setting up
? Looted Tank and Predator Tank no longer shoot continously without enemy targets while moving towards the destination of an attack move order
? Unit and ability FX can no longer be seen through the fog of war (some exceptions)
? Fixed issue where queued actions could sometimes be resumed upon reviving a hero unit
? Camouflage abilities can no longer be used in buildings

Map Changes
? Angel Gate: Destroyed buildings at the top of the map to prevent garrisoning issues
? Outer Reaches: Moved some objects to prevent units getting stuck
? Greentooth Gorge: Added impasses to prevent units getting stuck behind bases

Orks

Global
? Added the Weirdboy unit to Tier 2
? Roks global ability now costs 500 Waaagh
? More dakka will no longer work on some units who have no ranged weapon
? More dakka will no longer work on unconscious units
? Ork global abilities order on the Select Hero screen now match their order in-game

Kommando Nob
? Remote bomb placement no longer keeps Kommando in suppressed animation state
? Kaboom damage no longer works on invulnerable targets.
? Kommando Nob's Rokkit Launcha damage reduced to 65 from 72

Mekboy
? Banner no longer gives bonus to recharge times

Deff Dread
? Deff Dread health has been increased to 650 from 450
? Deff Dread Burnaz and Bitz upgrade cost has decreased to 180/20 from 200/20
? Burnaz and Bitz now adds +400 HP
? Deff Dread cost has increased to 250/70 from 250/45
? Burna damage reduced to 40 from 90
? Burnas can now use Attack Ground
? Special attack no longer cut through immunities and armor

Stikkbomma
? Stikkbomma stun bomb cooldown reduced to 30 seconds from 60 seconds
? Stikkbommba grenade damage has been adjusted over their effective radius, does more consistent and higher damage.
? Stikkbomma HP increased to 200
? Stikkbomb damage increased to 67 from 58

Tankbustas
? Min range added to Rokkit barrage

Warboss
? Warboss Powerclaw now does 190 damage, up from 150
? Warboss? Shoota ability now does 50 damage for the duration of the ability, up from 28
? Weapon skill reduced to 70 from 90
? Knockback shot can no longer target vehicles
? Knockback shots changed to weapon knockback instead of ability knockback

Stormboyz
? Bomba boyz attack no longer hurts immune units

Sluggas
? Burna Upgrade increases health by 10% instead of 20%
? Burna upgrade cost 85/20

Banner
? Ork waaagh banner now has the Frazzle ability which stuns nearby enemies and buffs the speed, attack and defense of nearby allies
? Ork waaagh banner no longer gives bonuses to ability recharge times

Nob Squad
? Can now attack buildings with their default weapon

Looted Tank
? Max speed reduced to 5 from 7

Eldar

Global
? Added the Wraithguard unit Tier 2
? Eldritch Storm now costs 500 Psychic Might
? Weapon platform teams can now garrison buildings

Webway
? Holo-field ability added to farseer webway gate, when activated cloaks nearby units.
? Webway gates are now permanently cloaked when playing as the Farseer hero

Warpspider Hero
? Entangle will no longer work on unconscious units
? Units affected by group teleport are immune to knockback
? Crack Shot can no longer be used on units without a ranged weapon
? Heavy gauge filament can be toggled in buildings
? Heavy gauge filament no longer changes weapon damage
? Entangle no longer works on vehicles

Farseer
? Cannot be knocked back while levitate active
? Weapon skill reduced to 70 from 90
? Mindwar damage type is now melee heavy instead of piercing

Warlock
? Warlock?s merciless Witchblade now drains 15 mana per hit, down from 30
? Destructor damages units in buildings
? Weapon skill reduced to 70 from 90
? Cloaking shroud now affects vehicles
? Providence should now properly make you invulnerable
? Warlock no longer leaps and knocks down enemies
? Warlock now charges enemies

Avatar
? Avatar of Khaine sword damage increase to 340 from 250
? Cost decreased slightly by 20 power
? Build time decreased to 75s

Warpspider
? Warp spiders now only seek cover in a 2m radius to lower the time they spend between teleporting and firing at enemies

Wraithlord
? Wraithlord weapon upgrade icons now disappear when one is researched
? Wraithlord cost has increased to 450/120 from 450/80
? Wraithlord health has increased to 1200 from 700
? Wraithlord now does splash damage on its melee attack

Rangers
? Kinetic shot cannot target units immune to knockback
? Kinetic shot now does weapon knockback instead of medium weapon knockback
? Infiltrate ability has no cooldown

Shuriken Cannon team
? Energy removed
? Can garrison structures
? Squad health increased to 825

Brightlance Weapon team
? Squad health increased to 825

Banshees
? When fleet of foot is used with an exarch added, squads takes 50% reduced ranged damage for the duration.
? Aspect of banshee increases HP by 30% from 25%

D Cannon
? Projectile now fires at the location that was targeted when the D cannon begins its wind up animation. This makes it more difficult for the D Cannon to hit moving targets
? Can garrison structures
? Squad health increased to 825

Guardians
? Guardian warlock damage reduction aura effect changed to 0.825 from 0.75

Falcon
? Speed reduced to 6 from 8

Fire Prism
? Improved toggling between fire modes
? Speed reduced to 4.5 from 6.5

Space Marines

Global
? Added Librarian unit to tier 2
? Orbital Bombardment now costs 500 zeal
? Blessing of the Omnissiah now repairs less HP to vehicles
? Added the ability to upgrade Space Marine Turrets to Missile turrets

Force Commander
? Stormshield wargear now grants the Force Commander a 20% ranged damage reduction bonus
? Force Commander power fist wargear damage increased from 145 to 170
? Force Commander terminator power fist damage increased from 145 to 170
? Force Commander artificer armour now grants 20 energy as well as addition HP
? Fixed an exploit allowing the Force Commander to give a never-ending defense bonus to allies from a Webway gate
? Force Commander in Terminator armour now has a lightning claw upgrade

Techmarine
? Techmarine melee damage increased from 14 to 18
? Techmarine now has a melta gun wargear option in tier 2
? Bionics now effects a 360-degree area with reduced damage
? Proximity Mine can now be cancelled while building

Devastator Marine Squad
? Now has a Lascannon upgrade in tier 2 effective against vehicles

Dreadnought
? Dreadnought now has a multimelta upgrade effective vs. vehicles and heavy infantry
? Dreadnought cost increased from 500/90 to 500/140
? Dreadnought HP increased to 1200 from 800
? Dreadnoughts now do splash damage with their melee attacks

Tactical Marines
? Tactical Marines now have the Kraken Bolts ability which increases their weapon damage by 20% against targets with heavy armour
? Plasma gun damage decreased to 65 from 70

Razorback
? Razorback damage increased to 110 from 95

Predator
? Predator now has a dual linked lascannon upgrade which is effective vs. vehicles

Terminators
? Terminator powerfist damage increased from 47 to 68
? Terminator cost reduced to 300 Zeal and 600 Requisition
? Cyclone missile barrage damage reduced to 40 from 80, no longer knocks back retreating units

Assault Terminators
? Assault Terminators now have a lightning claws upgrade
? Assault Terminators HP increased from 1500 to 1800
? Storm Hammer damage decreased from 85 to 75
? Assault Terminators cost reduced to 300 Zeal and 600 Requisition

Tyranids

General
? Tier 2 Carnifex has been reintegrated into the tier 3 Screamer Killer and remains in tier 3
? Added Genestealer unit to tier 2
? Added Tyrant Guard unit to tier 2
? The global ability ?Mycetic Spores? now deploys a Ravener Brood and has been moved to the Ravener Alpha
? The global ability ?Spore Mines? has been moved to the Lictor Alpha
? Tyranoformation now costs 500 Biomass

Hive Tyrant
? Hive Tyrant Crushing Claw damage increased to 120 from 73

Ravener Alpha
? Corrosive Devourer damage reduced from 180 to 135
? Corrosive Devourer cooldown reduced from 1.8 to 1.4
? The Ravener Alpha can now construct the Hive Node structure

Hormagaunt
? The adrenal glands upgrade has been reduced in cost to 75/15 from 75/20

Warriors
? Warriors with the Adrenal Gland upgrade now provide melee Tyranid units with a boost to melee damage
? Adrenal Gland warriors damage reduced to 27.5 from 55

Zoanthrope
? Zoanthrope windup speed increased to 2s from 1.5s

Venom Brood
? The Venom Brood now provides ranged Tyranid units with a boost to ranged damage
? Venom Brood warrior no longer knockdown units with their leap

Spore Mines
? Fixed an issue where Spore Mines would not damage power nodes and power generators

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/ end of notes for 2.1 Chaos Rising Update
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