Den stora Scout-uppdateringen till #Team Fortress 2 har släppts lös på Steam. Bland tilläggen märks nya vapen (Force-A-Nature och The Sandman), ny powerup (energidrycken Bonk), 35 Scout-specifika achievements och 3 community-kartor. I [n=31632 omröstningen] om vad som ska låsas upp först vann Force-A-Nature, som blir din efter 10 achievements.

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New features

* Added The Force-A-Nature, The Sandman, and Bonk!
* Added 35 new Scout achievements
* Added crit boosted on/off sound effects
* Added new sounds for upgraded teleporters
* Added new sound for a fully charged medic dying
* Add bonus points section to scores
* Scouts earn a bonus point for killing Medics who are actively healing a target
* Added several new speech concepts, mostly hooked up to new Scout lines
* Added new "Remember last weapon between lives" option to the Multiplayer Advanced dialog
* Spies can now control which weapon the enemy team sees them holding. Hitting the "last disguise" key while disguised updates the disguise to show the Spy's currently held weapon
* Added several new Arena mode announcer speech events.
* Added "First Blood" to Arena mode
* Removed 2x item respawn times in arena
* Changed backstab handling to fix facestabs
* Spies disguised as enemy team can now see player IDs for enemies

New maps

* Added community maps: cp_egypt, arena_watchtower, and cp_junction
* Updated cp_fastlane with Arttu's new version

Mapmaker requests

* Added new input for forward speed modifier to FuncTrainTrain
* Added TeleportToPathTrack input to func_tracktrain

Bugfixes

* Fixed a bug where players would sometimes gib from non-gib damage kills
* Fixed stat screen showing an entry for a class called "map."
* Fixed item model panels not using team skins
* Fixed obscure bug where spectators were able to carry the flag

För att fira släppet säljer #Valve spelet för halva priset på Steam fram till fredag.