Rörigt. Det är intrycket av hur spelmekaniken i #Arkane Studios kommande actionspel #The Crossing fungerar. Grundkonceptet är att blanda solo- och flerspelarläget - spelare som bara vill panga en stund kan agera motståndare för den som lirar singleplayer. Det blir dock mer invecklat när allt utspelar sig i Paris, eller snarare två Paris då två dimensioner av samma stad är på kollisionskurs med varandra.

1Up fick spelet förklarat för sig av Raphaël Colantonio och Viktor Antonov:

Skirmish maps have two contexts: either populated by skirmish players only -- the multiplayer people -- or populated by both skirmish players and story players, the "Elites." When there are no Elites around, the skirmish players play a team deathmatch game that can include various rules, such as land conquest or flag conquest. Meanwhile, the Elite players are playing their story maps -- in co-op, usually -- once they're supposed to join a skirmish map, as part of their story. Note that mercenaries can also invade their experience as part of the Agent Smith analogy. Once the story mission -- in a campaign's cycle of story and skirmish maps -- is complete, our servers select an appropriate match according to criteria including difficulty setting, ping, language preference, and so on, and place story players in the queue for applicable skirmish maps. Elites can't join a skirmish being currently played, although it's an option we're studying. Rounds are worked out so that cycles are very short -- a maximum of 10 to 15 minutes.