Nyhetstråden!

Medlem

Jag ska inte posta nyheter på morgonen. Om inte FZ är ute efter retronyheter?

Releasehästryttare

Warthunder får en mega patch med inte bara svenska flygplan och stridsvagnar utan även uppgraderad grafikmotor för att kunna konkurrera med world of tanks igen.

#nyhetstips

Medlem
Medlem

CD Projekt stärker Witcher avtalet med Andrzej Sapkowski.
"The agreement satisfies and fully clarifies the needs and expectations of both parties, past and present, and sets out a framework for the future cooperation between the two sides.

The agreement grants CD PROJEKT new rights, as well as confirms the company’s title to “The Witcher” intellectual property in video games, graphic novels, board games, and merchandise."

https://www.cdprojekt.com/en/media/news/cd-projekt-s-a-solidi...

#nyhetstips

Inaktiv

NoClip har släppt dokumentär om Bastion

Medlem
Releasehästryttare

Svenska planen i Warthunder har nu fått en egen video som visar hela techträdet.

#nyhetstips

Medlem

Squadron 42 visual teaser

Såg att det var postat i Star Citizen tråden innan; #3955261

Releasehästryttare

Klippet är visserligen en månad gammalt nu men ger ändå en uppfattning om hur witchfire kommer se ut när det väl landar.

Medlem

https://www.pushsquare.com/news/2019/12/did_sony_just_tease_t...

Säkert redan rapporterats. Men Sony tvingas till Action. "The Future Is Coming". PS5 kommer avtäckas gissar på 1-2 månader innan dem är klara med den.

Releasehästryttare

Ryska Goty 2020?

https://store.steampowered.com/app/1199690/Cold_War_Minister/

#nyhetstips

Inaktiv
Testpilot

På AGDQ inatt så spelade Sinister1 och Zallard1 Punch Out till NES.
Med en kontroller.
Med ögonbindel.

edit: Finns video på Youtube, men inte från officiella källan så vill inte länka. Trodde det var från AGDQ när jag gjorde inlägget, men såg sedan att det var fel så tog bort länken. På väg till jobbet nu, någon får gärna snoka upp den riktiga länken när den nu väl kommer. Borde inte dröja så länge för det var verkligen helt sjukt att se.

Ambassadör
Xbox
Sea of Thieves når 10 miljoner spelare.

Sea of Thieves har nått en ny milstolpe med 10 miljoner spelare. Välförtjänt då spelet bara blir bättre och bättre hela tiden med massor av nytt content kontinuerligt.

https://twitter.com/SeaOfThieves/status/1214940204315926528

#nyhetstips


signatur

Jump in.

Medlem

Kort alpha gameplay från Magic Legends, som ser ut att bli en diabloklon med magic-tema:

#nyhetstips

Medlem

Pokémon Sword/Shield kommer få Expansion Pass.

The Isle of Armor och The Crown Tundra

Under Pokémon Direct avslöjades detta:
https://www.polygon.com/pokemon/2020/1/9/21057343/pokemon-nin....

https://www.google.se/amp/s/www.polygon.com/platform/amp/2020...


signatur

"Do. Or do not. There is no try." - Yoda

Medlem

Den 13 februari släpps äntligen Wolcen. Wolcen är ett diablo-liknande hack-n-slash RPG. Ser faktiskt kul ut jag hoppas det går bra för dom, verkar vara ett härligt team!


signatur

Ryzen 7 5800x | Sapphire pulse rx 9070 xt | samsung 980 pro |

Testpilot

CD Projekts aktie har stigit med 21 388 % senaste 10 åren

Placera har sammanställt en lista på bolag i Europa som har haft högst totalavkastning de senaste tio åren och överlägset först på den listan är CD Projekt.

Via databasen Factset har jag tagit fram totalavkastningen under det senaste decenniet för samtliga aktier som handlas på det breda europeiska aktieindexet Euro Stoxx 600.
Totalavkastningen innebär att alla utdelningar som bolaget gett under perioden räknas med som om de hade återinvesterats i respektive aktie.
Under de gånga tio åren är den överlägset bästa aktien den polska spelutvecklaren CD Projekt, vars aktie stigit med inte mindre än 21 338 procent på tio år.
Bolagets aktie handlas på Warszawabörsen. Marknadsvärdet ligger på 27,3 miljarder zloty, vilket motsvarar 60,6 miljarder kronor.
Företaget grundades av Marcin Iwiński och Michał Kiciński år 2002. De båda är fortfarande huvudägare med 12,6 respektive 10,9 procent av bolagets aktier.
CD Projekt ingår i många teknikfonder bland annat är aktien det tredje största innehavet i Robur Ny teknik. Närmare 5 procent av fonden utgörs av denna aktie.

https://www.avanza.se/placera/redaktionellt/2020/01/08/aktien...

Releasehästryttare

Pokemon ripoffen Coromon har nu fått en Steamsida

https://store.steampowered.com/app/1218210/Coromon/

#nyhetstips

Gnällkuk

DOOM och DOOM 2 får QuickSave samt 60fps-stöd!

https://slayersclub.bethesda.net/en/article/6Wmc158EnPeBpNBaO...


signatur

..:: trickeh2k ::..
Windows 11 Pro - Ryzen 7 7800X3D - ASUS TUF B650-PLUS - Kingston FURY Beast DDR5 64GB CL36 - MSI MAG A850GL - MSI RTX 4080 VENTUS 3X OC - Acer Predator XB271HU - ASUS VG248QE - QPAD MK-85 (MX-Brown)/Logitech G PRO Wireless - Samsung 960 EVO 250GB, Samsung EVO 860 500GB, SanDisk Ultra II 480GB, Crucial MX500 1TB, Kingston KC3000 2TB - Steelseries Arctic 5 - Cooler Master Masterbox TD500 Mesh V2

Medlem

Ny uppgraderad switch går in i massproduktion Q1 2020 för släpp till sommaren. Detta enligt Digitimes. En artikel som också delats på twitter av trovärdiga källor så som https://twitter.com/mochi_wsj/status/1214195658137075713 samt https://twitter.com/serkantoto?lang=en

https://digitimes.com/news/a20200106PD206.html (betalsida)

I artikeln sägs den nya switchen få en kraftigare CPU, ett chassi av magnesium legering samt lite andra hårdvarunyheter.

Refereras här: https://youtu.be/dRC82gsK1M0

#nyhetstips

Medlem

Fick mail nyligen från Humble bundle, om deras egna monster fångar MMO spel Temtem, tydligen stress test för dress servrar i helgen. Inte hört om det alls innan.

We need your help! Temtem, our Creature Collecting MMO releases to Early Access on January 21st and we need to stress test our servers to ensure they are in tip-top shape for launch!

What is Temtem?
Temtem is a massively multiplayer creature-collection adventure you can experience together through cooperative play with a friend, by yourself, or meet new acquaintances online in this dynamic world! Seek adventure in the lovely Airborne Archipelago with your Temtem companions and catch up to 76 unique creatures, battle other tamers, customize your character's home, appearance, costume, and more!

Steam länk: https://store.steampowered.com/app/745920/Temtem/

Medlem

Lite ny information eller snarare en uppdatering om vad FromSoftware och Hidetaka Miyazaki menar med deras "open world" i Elden Ring(och lite mer) från en vad jag förstått 'bekräftad insiderkälla på FromSoft vid namnet 'Omnipotent'.

En ganska matig text - inga spoilers självfallet, bara lång text.

The biggest single change in terms of design moving from Dark Souls to Elden Ring is the “open world”. But there are a million open world games from MMO’s to AAA games to BOTW, some very similar and some very different and some have even said “Well, isn’t Dark Souls alreadyOpen World? [From a certain point of view]. So let’s take a look at Elden Ring’s Open World in terms of design.

Remember when you first played Dark Souls and how cool it was traversing the world, especially once you got passed the early areas and human settlements like Undead Parish? Entering Sen’s Fortress, The Tomb of Giants and Anor Londo? All these incredible and varying locales that made this world feel much larger than it really is and the scale at which things were designed making you feel like this world was truly not built for the likes of you? It’s something I definitely missed from later titles. But after the shininess has worn off you’re able to start seeing that this massive world wasn’t really all that massive and was, realistically quite small. I want you to think about that while also thinking about Miyazaki’s quote of “we want to do things we weren’t able to do with Dark Souls”. Imagine a game in which that illusion was able to be made a lot more “real”. Now open your (metaphorical) eyes to Elden Ring.

Due to the nature of the game being “open world” it’s also able to more effectively capitalize on the concept of being able to see an area long before you reach it as well as looking back across the land to places you have already been, seeing how places connect and what not. This one of Dark Souls 1’s most charming elements and it’s been brought forward into Elden Ring in both a more natural way and on a much larger and more effective scale and I’d imagine that’s a design element that most will appreciate, as I certainly do. You’ll be traveling across the world and seeing places long before you’re able to reach them. Imagine a scenario in which you arrive at the staircase like the one in the dungeon in DS3, looking out across a vast distance to see a castle like Archdragon peak. But instead of having to psychically transport yourself there you know that eventually you’ll be able to cross that vast distance, bridge that gap and reach that castle to find what lies inside. The increased scale and scope is a hugely important pillar of this title.

That being said, this world is quite large. Before you start freaking out and going “but From said this isn’t your typical open world, is this going to be a big, largely empty world with random crap sprinkled throughout the world just to fill the space?” Short answer: Absolutely not. Long answer: one of the pillars of design in Elden Ring is to create a meaningful and fully realized world (to the best of From’s ability). Which doesn’t mean collectathons, random and sparse packs of copy pasted enemies and a lot of landmass simply for the sake of having a lot of landmass. What’s important is creating a variety of experiences for you to encounter and face throughout your journey while also making the world feel real and alive, like a place you can truly immerse yourself in and lose hours to and to a massively greater degree than in previous titles. As well as filling the world with interesting landmarks to draw your attention and help you familiarize yourself with your surroundings but also points of interest along your journey from one goal to another.

Areas will connect to one another like Dark Souls and I think it’s worth mentioning that they are aware of the problems of the infamous Iron Keep > Earthern Peak and the increased space allows things like that to be avoided.

In terms of the landmass itself, it’s far more similar to the works of Miyazaki’s idol Ueda than anything else (at least outside of Fromsoft), so it’s not just about having a super large mass of open field, but also degrees of verticality (where it makes sense) as well as natural transitions between the more open sections and the less open sections like castles and ruins and whatnot. When I mentioned Scotland in the original E3 post this is what I was referring to. Not Celtic or Gaelic Mythology (and such rumors had nothing to do with me). The landscapes of Scotland served as an inspiration for Elden Ring’s landscapes. That being said you’ll also be sure to see plenty of cool fantasy locales

“Alright, well, that’s cool and all but after a while things might get a bit samey right? And I’m not seeing how this is really all that different aside from just being bigger” While aside from there being a number of different locales this is a great opportunity to talk about another massive change. A departure from static worlds to a more meaningfully and active one. What do I mean by this?

Looking first at past Fromsoft games Demon’s Souls, Dark Souls, Bloodborne, Sekiro. These are all, largely static worlds. Things generally, don’t really happen unless you’re there to make them happen. Enemies might patrol a certain, small perimeter at best and during major player activated story events, enemy layout mightchange and or the behaviours of a fewenemies might change in tiny ways. Such as the church giants in Bloodborne no longer patrolling the area and instead sitting on their knees. But overall, once you’ve been through an area once even after it’s changed you generally know exactly what to expect and where to expect it. The player activated changes might indicate a change in time of day across the entire world that will persist until again, the player activates an event and changes it or other things that are, fairly superficial.

And looking at the vast majority of open world games, they have day/night cycles and weather systems and both are usually primarily if not entirely cosmetic.

So where does that leave us with Elden Ring? Starting with static/nonstatic. Elden Ring, like past games will have opportunities to effect and change things in the world. But the noteworthy element here is that the world will change on its own. I don’t mean in any singular major sense but perhaps you’re strolling down your typical route to get from point A to B, having a jolly time on your horse, blasting old town road and before you know it you’re met with some sort of towering monstrosity. You’ve now got 2 choices. A try your luck and attempt to take down the beast. B: Pull a big ol nope and get your ass right out of there. Maybe you pick B, and end up taking a different route from now on…but who’s to say it won’t show up there too? Or even if it’s the only one out there? Perhaps you’ve been traveling, see something cool and start traveling inside some ruins or a cave. You start making your way back out and hey, things look a lot darker outside than they did when I came in and the enemies that were here when I left aren’t here any more…but some other things are. Perhaps there are ways to use this situation to my advantage, but perhaps I don’t want to risk it. The game also has its weather cycles though I wouldn’t expect anything particularly expansive or exciting in this department. Ultimately you’re left with a world that feels a lot more alive and like I said immersive. Like this is a place where things live.

Accompanying this are some changes and improvements to AI and design that has found new ways to trick the player into a false sense of security before being murdered. We’ve now leveled up from things hiding behind a corner and popping out to either slit your neck or kick you off a cliff, now we’ve got more involved and elaborate jebait mechanics to go with a more sophisticated world (Though I’d imagine plenty of the usual will end up in the game as well).

With all this being added and all the work being put into making this title what it is, I wouldn’t expect the likes of world tendency or insight this time around.

And all this is pretty much open and free for you to explore.

“But I like Fromsoft level design and hate open world games” There will, of course be plenty of your typically meticulously crafted areas for that too.

Alright, happy new years everyone

Det låter som deras "open world" kommer bli mycket mer intressant än dagens open world har varit, dvs stora ytor med oftast mycket tråkigt och repetitivt innehåll och döda världar. Vi får väl se om dom kan leva upp till det också, jag tror på FromSoftware men är lite orolig för denna open-world-implementering.

Gillar att dom även kommer mixa in mer statisk bandesign och delar som liknar Dark Souls i deras open world.

En förenklad TLDR(missade säkert en del);
Förbättrad AI, vädersystem, dag och natt-cykel, dynamiska spawns på fiender, mer värdefull och intressant(kompaktare) innehåll i den öppna världen, världen kommer vara sammankopplat likt Dark Souls fast i en större skala, Skottland är en stor inspiration till landskap.

Originaltråden - https://www.resetera.com/threads/from-software-development-sp...

Ytterligare en kommentar från Omnipotent -

"
Bethesda game worlds are very much built around and driven by the narrative focus of their game worlds and as such are usually very wide and open but also fairly "flat" with long stretches of essentially nothing of worth between the larger points of interest. On top of that they're built to be filled with large and small towns with a number of NPC's running around either in the open world or within said towns. This isn't really a design philosophy that suits Fromsoft's game design either, and as such isn't really the direction Elden Ring is designed in.

As someone who generally isn't into most of the last decades open world (AAA especially) titles (BOTW included) I would say if you're in the same boat as me you don't really have anything to worry about in terms of how Fromsoft is designing their "open world" and it's the reason they're pivoting away from even really calling it Open World and moving more towards the distinction of "Open Field".

To denote a greater openness than past games have provided while also staying away from popular and over used Open World trends. Which doesn't just mean "So we made Dark Souls, but now areas are big enough to ride a horse through too" either. But design elements and direction, especially in terms of an open world are one of the things I plan to talk about and go more in depth with in the future.
But BGS games, H:ZD, BOTW, Modern AC, etc this game is not."


signatur

The more I practice, the luckier I get.

Medlem

Ny läcka om Assassin's Creed: Ragnarök. Ta det med en nypa salt.
https://www.gamesradar.com/new-leak-suggests-assassins-creed-...

Medlem

En bunt Humankind skärmdumpar från deras Twitter
https://twitter.com/humankindgame?lang=en
https://store.steampowered.com/app/1124300/HUMANKIND/

Bonusar från olika kulturer

Medlem

Facebook Gaming och Mixer har växt i och tagit en lite större marknadsandel av spelstreaming 2019, medans Twitch och Youtube har krympt litegrann. Alla har växt i omsättning.

Fortnite fick se sig nerpetad från första plats till andra plats av LOL under 2019 som mest streamade spel.

Läste det här: https://wccftech.com/twitch-competitors-are-quickly-gaining-t...
Originalkälla: https://blog.streamelements.com/state-of-the-stream-2019-plat...

Medlem

En trailer som visar lite gameplay från kommande The Dark Crystal: Age of Resistance Tactics

Medlem

Releasen av Wolcen (ARPG) blir framflyttat ett par veckor till 13 februari. Spelet har funnits i Early Access länge, men snart släpps alltså fulla spelet med hela kampanjen med mera. Tittar man på Steam betygen ligger de aktuella betygen på 87% (cirka 900 st) vilket betyder att EA gått i rätt riktigt då det ligger på 71% totalt.

Detta berättar det om i nedanstående trailer men visar också hur fulla karaktärssystemet ser ut.

Här är en tidigare gameplay video från augusti 2019 https://www.youtube.com/watch?v=6FdEMGMxtco

Medlem
Releasehästryttare

Öppna betan för legends of runterra börjar 24 jan!

"The PC Open Beta starts January 24 and we’re letting you all in! Ranked, friends list and friend challenge, guardians and boards, and no more resets.

We're also sharing some of our plans for the rest of this year. Check out our video to learn more"

#nyhetstips

Skriv svar