Hos EuroGamer finns en intervju med Tim Gerritson hos utvecklaren #Human Head som berättar om demot av #Prey som nyligen släpptes. Intervjun är till bredden fylld av information för såväl nybörjare till Prey som rena hardcorefans och flera av spelets annorlunda lösningar reds ut och diskuteras.

Eurogamer: What sets Prey apart from other first-person shooters?

Tim Gerritson: There are several things. There's the reluctant hero who isn't a space marine or a soldier, but rather just a man put in a position where he has no choice but to survive. There's the story told from a first-person point of view, where the hero is active and talking [about] the story that unfolds around him.

There's the use of Death Walk to get you back into the game after you've died, but without requiring you to replay an entire section of the game.There's the unique level design that throws out the usual laws of physics and places you within a living organism.

There's the use of Talon, your spirit totem to assist you as you navigate through the world. There's the setting, high above Earth, where you are constantly reminded of the menace that faces your loved ones. I could go on and on...

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