Haden Blackman och Matt Omernick har varit inblandande i en rad [[Star Wars]]-spel, däribland de två #Battlefront-spelen. Nu knåpar de som bäst på nästa spel där jedi-krafterna utgör större delen av arsenalen, förutom de självklara färglada lysrören på anabola steroider, och på GameSpy snackar de om utvecklingen.

GameSpy: The concept art has really pushed the idea that The Force Unleashed lets you do things you haven't ever done in a Star Wars game, such as the image of a Stormtrooper smashing through beams from a Force push.

Omernick:Exactly. That's one of the earliest pieces, too, that we all started to rally around. You know, LucasArts has a real legacy of being extremely visual and relying heavily on concept art. I say this a lot, but I think I have the best concept artists in the industry on my team. So, we invest a lot early on in that work, and the amount of work that we created is unbelievable. But it did drive all that previs, it was building up to that. Okay, now we've got these static images of what we think Force Unleashed is, what's that next step? That's where the previs came from. We rely heavily on concept art.